mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-10 00:42:45 +01:00
glasm: Support textures used in more than one stage
This commit is contained in:
parent
3d3ed53511
commit
8b7d5912d6
4 changed files with 25 additions and 5 deletions
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/bindings.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
|
||||
|
@ -22,7 +23,7 @@ std::string_view InterpDecorator(Interpolation interp) {
|
|||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
EmitContext::EmitContext(IR::Program& program) {
|
||||
EmitContext::EmitContext(IR::Program& program, Bindings& bindings) : info{program.info} {
|
||||
// FIXME: Temporary partial implementation
|
||||
u32 cbuf_index{};
|
||||
for (const auto& desc : program.info.constant_buffer_descriptors) {
|
||||
|
@ -79,6 +80,13 @@ EmitContext::EmitContext(IR::Program& program) {
|
|||
Add("OUTPUT out_attr{}[]={{result.attrib[{}..{}]}};", index, index, index);
|
||||
}
|
||||
}
|
||||
const size_t num_textures{program.info.texture_descriptors.size()};
|
||||
texture_bindings.resize(num_textures);
|
||||
for (size_t index = 0; index < num_textures; ++index) {
|
||||
const auto& desc{program.info.texture_descriptors[index]};
|
||||
texture_bindings[index] = bindings.texture;
|
||||
bindings.texture += desc.count;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::GLASM
|
||||
|
|
|
@ -6,11 +6,20 @@
|
|||
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/reg_alloc.h"
|
||||
|
||||
namespace Shader {
|
||||
struct Info;
|
||||
}
|
||||
|
||||
namespace Shader::Backend {
|
||||
struct Bindings;
|
||||
}
|
||||
|
||||
namespace Shader::IR {
|
||||
class Inst;
|
||||
struct Program;
|
||||
|
@ -20,7 +29,7 @@ namespace Shader::Backend::GLASM {
|
|||
|
||||
class EmitContext {
|
||||
public:
|
||||
explicit EmitContext(IR::Program& program);
|
||||
explicit EmitContext(IR::Program& program, Bindings& bindings);
|
||||
|
||||
template <typename... Args>
|
||||
void Add(const char* format_str, IR::Inst& inst, Args&&... args) {
|
||||
|
@ -45,6 +54,9 @@ public:
|
|||
|
||||
std::string code;
|
||||
RegAlloc reg_alloc{*this};
|
||||
const Info& info;
|
||||
|
||||
std::vector<u32> texture_bindings;
|
||||
|
||||
std::string_view stage_name = "invalid";
|
||||
};
|
||||
|
|
|
@ -312,8 +312,8 @@ std::string_view StageHeader(Stage stage) {
|
|||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
std::string EmitGLASM(const Profile&, IR::Program& program, Bindings&) {
|
||||
EmitContext ctx{program};
|
||||
std::string EmitGLASM(const Profile&, IR::Program& program, Bindings& bindings) {
|
||||
EmitContext ctx{program, bindings};
|
||||
Precolor(ctx, program);
|
||||
EmitCode(ctx, program);
|
||||
std::string header{StageHeader(program.stage)};
|
||||
|
|
|
@ -302,7 +302,7 @@ std::unique_ptr<GraphicsProgram> ShaderCache::CreateGraphicsProgram(
|
|||
const size_t stage_index{index - 1};
|
||||
infos[stage_index] = &program.info;
|
||||
if (device.UseAssemblyShaders()) {
|
||||
const std::string code{EmitGLASM(profile, program)};
|
||||
const std::string code{EmitGLASM(profile, program, binding)};
|
||||
assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index));
|
||||
} else {
|
||||
const std::vector<u32> code{EmitSPIRV(profile, program, binding)};
|
||||
|
|
Loading…
Reference in a new issue