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Fix crash when the disassembler pause button is pressed while no game is running.
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1 changed files with 3 additions and 1 deletions
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@ -220,8 +220,10 @@ void DisassemblerWidget::OnPause()
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emu_thread.SetCpuRunning(false);
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// TODO: By now, the CPU might not have actually stopped...
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if (model && Core::g_app_core) {
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model->SetNextInstruction(Core::g_app_core->GetPC());
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}
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}
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void DisassemblerWidget::OnToggleStartStop()
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{
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