configure_general: Allow framerate cap to be used in custom game configs

This commit is contained in:
Kewlan 2021-11-21 16:57:00 +01:00
parent d20f91da11
commit 8e3371a5c5
5 changed files with 99 additions and 27 deletions

View file

@ -183,6 +183,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.max_anisotropy.SetGlobal(true); values.max_anisotropy.SetGlobal(true);
values.use_speed_limit.SetGlobal(true); values.use_speed_limit.SetGlobal(true);
values.speed_limit.SetGlobal(true); values.speed_limit.SetGlobal(true);
values.fps_cap.SetGlobal(true);
values.use_disk_shader_cache.SetGlobal(true); values.use_disk_shader_cache.SetGlobal(true);
values.gpu_accuracy.SetGlobal(true); values.gpu_accuracy.SetGlobal(true);
values.use_asynchronous_gpu_emulation.SetGlobal(true); values.use_asynchronous_gpu_emulation.SetGlobal(true);

View file

@ -525,7 +525,7 @@ struct Values {
Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
Setting<bool> accelerate_astc{true, "accelerate_astc"}; Setting<bool> accelerate_astc{true, "accelerate_astc"};
Setting<bool> use_vsync{true, "use_vsync"}; Setting<bool> use_vsync{true, "use_vsync"};
BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"}; RangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"}; BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
ShaderBackend::SPIRV, "shader_backend"}; ShaderBackend::SPIRV, "shader_backend"};

View file

@ -830,6 +830,7 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.max_anisotropy); ReadGlobalSetting(Settings::values.max_anisotropy);
ReadGlobalSetting(Settings::values.use_speed_limit); ReadGlobalSetting(Settings::values.use_speed_limit);
ReadGlobalSetting(Settings::values.speed_limit); ReadGlobalSetting(Settings::values.speed_limit);
ReadGlobalSetting(Settings::values.fps_cap);
ReadGlobalSetting(Settings::values.use_disk_shader_cache); ReadGlobalSetting(Settings::values.use_disk_shader_cache);
ReadGlobalSetting(Settings::values.gpu_accuracy); ReadGlobalSetting(Settings::values.gpu_accuracy);
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation); ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
@ -844,7 +845,6 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.bg_blue); ReadGlobalSetting(Settings::values.bg_blue);
if (global) { if (global) {
ReadBasicSetting(Settings::values.fps_cap);
ReadBasicSetting(Settings::values.renderer_debug); ReadBasicSetting(Settings::values.renderer_debug);
ReadBasicSetting(Settings::values.renderer_shader_feedback); ReadBasicSetting(Settings::values.renderer_shader_feedback);
ReadBasicSetting(Settings::values.enable_nsight_aftermath); ReadBasicSetting(Settings::values.enable_nsight_aftermath);
@ -1382,6 +1382,7 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.max_anisotropy); WriteGlobalSetting(Settings::values.max_anisotropy);
WriteGlobalSetting(Settings::values.use_speed_limit); WriteGlobalSetting(Settings::values.use_speed_limit);
WriteGlobalSetting(Settings::values.speed_limit); WriteGlobalSetting(Settings::values.speed_limit);
WriteGlobalSetting(Settings::values.fps_cap);
WriteGlobalSetting(Settings::values.use_disk_shader_cache); WriteGlobalSetting(Settings::values.use_disk_shader_cache);
WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()), WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)), static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
@ -1405,7 +1406,6 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.bg_blue); WriteGlobalSetting(Settings::values.bg_blue);
if (global) { if (global) {
WriteBasicSetting(Settings::values.fps_cap);
WriteBasicSetting(Settings::values.renderer_debug); WriteBasicSetting(Settings::values.renderer_debug);
WriteBasicSetting(Settings::values.renderer_shader_feedback); WriteBasicSetting(Settings::values.renderer_shader_feedback);
WriteBasicSetting(Settings::values.enable_nsight_aftermath); WriteBasicSetting(Settings::values.enable_nsight_aftermath);

View file

@ -30,6 +30,9 @@ ConfigureGeneral::ConfigureGeneral(const Core::System& system_, QWidget* parent)
connect(ui->button_reset_defaults, &QPushButton::clicked, this, connect(ui->button_reset_defaults, &QPushButton::clicked, this,
&ConfigureGeneral::ResetDefaults); &ConfigureGeneral::ResetDefaults);
ui->fps_cap_label->setVisible(Settings::IsConfiguringGlobal());
ui->fps_cap_combobox->setVisible(!Settings::IsConfiguringGlobal());
} }
ConfigureGeneral::~ConfigureGeneral() = default; ConfigureGeneral::~ConfigureGeneral() = default;
@ -57,6 +60,11 @@ void ConfigureGeneral::SetConfiguration() {
} else { } else {
ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() && ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
use_speed_limit != ConfigurationShared::CheckState::Global); use_speed_limit != ConfigurationShared::CheckState::Global);
ui->fps_cap_combobox->setCurrentIndex(Settings::values.fps_cap.UsingGlobal() ? 0 : 1);
ui->fps_cap->setEnabled(!Settings::values.fps_cap.UsingGlobal());
ConfigurationShared::SetHighlight(ui->fps_cap_layout,
!Settings::values.fps_cap.UsingGlobal());
} }
} }
@ -106,6 +114,13 @@ void ConfigureGeneral::ApplyConfiguration() {
Qt::Checked); Qt::Checked);
Settings::values.speed_limit.SetValue(ui->speed_limit->value()); Settings::values.speed_limit.SetValue(ui->speed_limit->value());
} }
if (ui->fps_cap_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.fps_cap.SetGlobal(true);
} else {
Settings::values.fps_cap.SetGlobal(false);
Settings::values.fps_cap.SetValue(ui->fps_cap->value());
}
} }
} }
@ -148,4 +163,9 @@ void ConfigureGeneral::SetupPerGameUI() {
ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() && ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
(use_speed_limit != ConfigurationShared::CheckState::Global)); (use_speed_limit != ConfigurationShared::CheckState::Global));
}); });
connect(ui->fps_cap_combobox, qOverload<int>(&QComboBox::activated), this, [this](int index) {
ui->fps_cap->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->fps_cap_layout, index == 1);
});
} }

View file

@ -6,8 +6,8 @@
<rect> <rect>
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>329</width> <width>744</width>
<height>407</height> <height>568</height>
</rect> </rect>
</property> </property>
<property name="windowTitle"> <property name="windowTitle">
@ -28,17 +28,67 @@
<item> <item>
<layout class="QVBoxLayout" name="GeneralVerticalLayout"> <layout class="QVBoxLayout" name="GeneralVerticalLayout">
<item> <item>
<layout class="QHBoxLayout" name="horizontalLayout_2"> <widget class="QWidget" name="fps_cap_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout" stretch="1,1">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_4">
<item>
<widget class="QComboBox" name="fps_cap_combobox">
<property name="currentText">
<string>Use global framerate cap</string>
</property>
<property name="currentIndex">
<number>0</number>
</property>
<item>
<property name="text">
<string>Use global framerate cap</string>
</property>
</item>
<item>
<property name="text">
<string>Set framerate cap:</string>
</property>
</item>
</widget>
</item>
<item> <item>
<widget class="QLabel" name="fps_cap_label"> <widget class="QLabel" name="fps_cap_label">
<property name="text">
<string>Framerate Cap</string>
</property>
<property name="toolTip"> <property name="toolTip">
<string>Requires the use of the FPS Limiter Toggle hotkey to take effect.</string> <string>Requires the use of the FPS Limiter Toggle hotkey to take effect.</string>
</property> </property>
<property name="text">
<string>Framerate Cap</string>
</property>
</widget> </widget>
</item> </item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
<item> <item>
<widget class="QSpinBox" name="fps_cap"> <widget class="QSpinBox" name="fps_cap">
<property name="suffix"> <property name="suffix">
@ -56,6 +106,7 @@
</widget> </widget>
</item> </item>
</layout> </layout>
</widget>
</item> </item>
<item> <item>
<layout class="QHBoxLayout" name="horizontalLayout_2"> <layout class="QHBoxLayout" name="horizontalLayout_2">