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shader_decode: Implement LOP
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1 changed files with 15 additions and 0 deletions
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@ -49,6 +49,21 @@ u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, u32 pc) {
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SetRegister(bb, instr.gpr0, value);
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break;
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}
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case OpCode::Id::LOP_C:
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case OpCode::Id::LOP_R:
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case OpCode::Id::LOP_IMM: {
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UNIMPLEMENTED_IF_MSG(instr.generates_cc,
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"Condition codes generation in LOP is not implemented");
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if (instr.alu.lop.invert_a)
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op_a = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_a);
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if (instr.alu.lop.invert_b)
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op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_b);
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WriteLogicOperation(bb, instr.gpr0, instr.alu.lop.operation, op_a, op_b,
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instr.alu.lop.pred_result_mode, instr.alu.lop.pred48);
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break;
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}
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default:
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UNIMPLEMENTED_MSG("Unhandled ArithmeticInteger instruction: {}", opcode->get().GetName());
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}
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