mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-18 19:41:01 +01:00
Merge pull request #12437 from ameerj/gl-amd-fixes
OpenGL: Fixes and workaround updates for AMD
This commit is contained in:
commit
92a331af76
5 changed files with 15 additions and 14 deletions
|
@ -449,7 +449,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
|
|||
}
|
||||
|
||||
void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||
std::string_view coords, std::string_view offset, std::string_view lod,
|
||||
std::string_view coords, const IR::Value& offset, std::string_view lod,
|
||||
std::string_view ms) {
|
||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||
if (info.has_bias) {
|
||||
|
@ -470,9 +470,9 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
|||
const auto int_coords{CoordsCastToInt(coords, info)};
|
||||
if (!ms.empty()) {
|
||||
ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms);
|
||||
} else if (!offset.empty()) {
|
||||
} else if (!offset.IsEmpty()) {
|
||||
ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, int_coords, lod,
|
||||
CoordsCastToInt(offset, info));
|
||||
GetOffsetVec(ctx, offset));
|
||||
} else {
|
||||
if (info.type == TextureType::Buffer) {
|
||||
ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
|
||||
|
@ -485,10 +485,10 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
|||
if (!ms.empty()) {
|
||||
throw NotImplementedException("EmitImageFetch Sparse MSAA samples");
|
||||
}
|
||||
if (!offset.empty()) {
|
||||
if (!offset.IsEmpty()) {
|
||||
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
|
||||
*sparse_inst, texture, CastToIntVec(coords, info), lod,
|
||||
CastToIntVec(offset, info), texel);
|
||||
*sparse_inst, texture, CastToIntVec(coords, info), lod, GetOffsetVec(ctx, offset),
|
||||
texel);
|
||||
} else {
|
||||
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));",
|
||||
*sparse_inst, texture, CastToIntVec(coords, info), lod, texel);
|
||||
|
|
|
@ -651,7 +651,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
|
|||
std::string_view coords, const IR::Value& offset, const IR::Value& offset2,
|
||||
std::string_view dref);
|
||||
void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||
std::string_view coords, std::string_view offset, std::string_view lod,
|
||||
std::string_view coords, const IR::Value& offset, std::string_view lod,
|
||||
std::string_view ms);
|
||||
void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||
std::string_view lod, const IR::Value& skip_mips);
|
||||
|
|
|
@ -1440,7 +1440,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
|
|||
if (profile.support_vertex_instance_id) {
|
||||
instance_id = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceId);
|
||||
if (loads[IR::Attribute::BaseInstance]) {
|
||||
base_instance = DefineInput(*this, U32[1], true, spv::BuiltIn::BaseVertex);
|
||||
base_instance = DefineInput(*this, U32[1], true, spv::BuiltIn::BaseInstance);
|
||||
}
|
||||
} else {
|
||||
instance_index = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceIndex);
|
||||
|
|
|
@ -195,9 +195,9 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
|
|||
has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod");
|
||||
has_astc = !has_slow_software_astc && IsASTCSupported();
|
||||
has_variable_aoffi = TestVariableAoffi();
|
||||
has_component_indexing_bug = is_amd;
|
||||
has_component_indexing_bug = false;
|
||||
has_precise_bug = TestPreciseBug();
|
||||
has_broken_texture_view_formats = is_amd || (!is_linux && is_intel);
|
||||
has_broken_texture_view_formats = (!is_linux && is_intel);
|
||||
has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
|
||||
has_derivative_control = GLAD_GL_ARB_derivative_control;
|
||||
has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
|
||||
|
@ -238,10 +238,11 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
|
|||
has_lmem_perf_bug = is_nvidia;
|
||||
|
||||
strict_context_required = emu_window.StrictContextRequired();
|
||||
// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
|
||||
// Blocks Intel OpenGL drivers on Windows from using asynchronous shader compilation.
|
||||
// Blocks EGL on Wayland from using asynchronous shader compilation.
|
||||
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
|
||||
!(is_amd || (is_intel && !is_linux)) && !strict_context_required;
|
||||
const bool blacklist_async_shaders = (is_intel && !is_linux) || strict_context_required;
|
||||
use_asynchronous_shaders =
|
||||
Settings::values.use_asynchronous_shaders.GetValue() && !blacklist_async_shaders;
|
||||
use_driver_cache = is_nvidia;
|
||||
supports_conditional_barriers = !is_intel;
|
||||
|
||||
|
|
|
@ -228,7 +228,7 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
|
|||
{
|
||||
PAIR(ShaderBackend, Glsl, tr("GLSL")),
|
||||
PAIR(ShaderBackend, Glasm, tr("GLASM (Assembly Shaders, NVIDIA Only)")),
|
||||
PAIR(ShaderBackend, SpirV, tr("SPIR-V (Experimental, Mesa Only)")),
|
||||
PAIR(ShaderBackend, SpirV, tr("SPIR-V (Experimental, AMD/Mesa Only)")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::GpuAccuracy>::Index(),
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue