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common/file_util: Remove duplicated documentation comments
These are already present within the header, so they don't need to be repeated in the cpp file.
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2b1fcc8a14
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943f6da1ac
1 changed files with 0 additions and 25 deletions
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@ -87,7 +87,6 @@ static void StripTailDirSlashes(std::string& fname) {
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return;
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}
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// Returns true if file filename exists
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bool Exists(const std::string& filename) {
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struct stat file_info;
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@ -107,7 +106,6 @@ bool Exists(const std::string& filename) {
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return (result == 0);
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}
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// Returns true if filename is a directory
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bool IsDirectory(const std::string& filename) {
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struct stat file_info;
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@ -132,8 +130,6 @@ bool IsDirectory(const std::string& filename) {
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return S_ISDIR(file_info.st_mode);
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}
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// Deletes a given filename, return true on success
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// Doesn't supports deleting a directory
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bool Delete(const std::string& filename) {
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LOG_TRACE(Common_Filesystem, "file {}", filename);
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@ -165,7 +161,6 @@ bool Delete(const std::string& filename) {
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return true;
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}
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// Returns true if successful, or path already exists.
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bool CreateDir(const std::string& path) {
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LOG_TRACE(Common_Filesystem, "directory {}", path);
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#ifdef _WIN32
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@ -194,7 +189,6 @@ bool CreateDir(const std::string& path) {
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#endif
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}
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// Creates the full path of fullPath returns true on success
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bool CreateFullPath(const std::string& fullPath) {
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int panicCounter = 100;
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LOG_TRACE(Common_Filesystem, "path {}", fullPath);
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@ -230,7 +224,6 @@ bool CreateFullPath(const std::string& fullPath) {
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}
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}
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// Deletes a directory filename, returns true on success
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bool DeleteDir(const std::string& filename) {
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LOG_TRACE(Common_Filesystem, "directory {}", filename);
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@ -252,7 +245,6 @@ bool DeleteDir(const std::string& filename) {
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return false;
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}
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// renames file srcFilename to destFilename, returns true on success
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bool Rename(const std::string& srcFilename, const std::string& destFilename) {
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LOG_TRACE(Common_Filesystem, "{} --> {}", srcFilename, destFilename);
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#ifdef _WIN32
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@ -268,7 +260,6 @@ bool Rename(const std::string& srcFilename, const std::string& destFilename) {
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return false;
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}
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// copies file srcFilename to destFilename, returns true on success
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bool Copy(const std::string& srcFilename, const std::string& destFilename) {
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LOG_TRACE(Common_Filesystem, "{} --> {}", srcFilename, destFilename);
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#ifdef _WIN32
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@ -324,7 +315,6 @@ bool Copy(const std::string& srcFilename, const std::string& destFilename) {
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#endif
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}
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// Returns the size of filename (64bit)
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u64 GetSize(const std::string& filename) {
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if (!Exists(filename)) {
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LOG_ERROR(Common_Filesystem, "failed {}: No such file", filename);
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@ -351,7 +341,6 @@ u64 GetSize(const std::string& filename) {
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return 0;
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}
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// Overloaded GetSize, accepts file descriptor
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u64 GetSize(const int fd) {
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struct stat buf;
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if (fstat(fd, &buf) != 0) {
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@ -361,7 +350,6 @@ u64 GetSize(const int fd) {
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return buf.st_size;
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}
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// Overloaded GetSize, accepts FILE*
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u64 GetSize(FILE* f) {
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// can't use off_t here because it can be 32-bit
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u64 pos = ftello(f);
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@ -377,7 +365,6 @@ u64 GetSize(FILE* f) {
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return size;
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}
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// creates an empty file filename, returns true on success
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bool CreateEmptyFile(const std::string& filename) {
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LOG_TRACE(Common_Filesystem, "{}", filename);
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@ -502,7 +489,6 @@ bool DeleteDirRecursively(const std::string& directory, unsigned int recursion)
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return true;
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}
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// Create directory and copy contents (does not overwrite existing files)
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void CopyDir(const std::string& source_path, const std::string& dest_path) {
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#ifndef _WIN32
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if (source_path == dest_path)
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@ -539,7 +525,6 @@ void CopyDir(const std::string& source_path, const std::string& dest_path) {
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#endif
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}
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// Returns the current directory
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std::string GetCurrentDir() {
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// Get the current working directory (getcwd uses malloc)
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#ifdef _WIN32
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@ -561,7 +546,6 @@ std::string GetCurrentDir() {
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return strDir;
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}
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// Sets the current directory to the given directory
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bool SetCurrentDir(const std::string& directory) {
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#ifdef _WIN32
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return _wchdir(Common::UTF8ToUTF16W(directory).c_str()) == 0;
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@ -673,8 +657,6 @@ std::string GetSysDirectory() {
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return sysDir;
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}
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// Returns a string with a yuzu data dir or file in the user's home
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// directory. To be used in "multi-user" mode (that is, installed).
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const std::string& GetUserPath(UserPath path, const std::string& new_path) {
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static std::unordered_map<UserPath, std::string> paths;
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auto& user_path = paths[UserPath::UserDir];
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@ -776,13 +758,6 @@ std::size_t ReadFileToString(bool text_file, const std::string& filename, std::s
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return file.ReadArray(&str[0], str.size());
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}
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/**
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* Splits the filename into 8.3 format
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* Loosely implemented following https://en.wikipedia.org/wiki/8.3_filename
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* @param filename The normal filename to use
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* @param short_name A 9-char array in which the short name will be written
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* @param extension A 4-char array in which the extension will be written
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*/
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void SplitFilename83(const std::string& filename, std::array<char, 9>& short_name,
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std::array<char, 4>& extension) {
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const std::string forbidden_characters = ".\"/\\[]:;=, ";
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