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texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepth
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parent
a4a58be2d4
commit
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2 changed files with 50 additions and 13 deletions
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@ -97,4 +97,48 @@ inline u32 CountTrailingZeroes64(u64 value) {
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}
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#endif
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#ifdef _MSC_VER
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inline u32 MostSignificantBit32(const u32 value) {
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unsigned long result;
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_BitScanReverse(&result, value);
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return static_cast<u32>(result);
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}
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inline u32 MostSignificantBit64(const u64 value) {
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unsigned long result;
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_BitScanReverse64(&result, value);
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return static_cast<u32>(result);
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}
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#else
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inline u32 MostSignificantBit32(const u32 value) {
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return 31U - static_cast<u32>(__builtin_clz(value));
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}
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inline u32 MostSignificantBit64(const u64 value) {
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return 63U - static_cast<u32>(__builtin_clzll(value));
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}
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#endif
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inline u32 Log2Floor32(const u32 value) {
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return MostSignificantBit32(value);
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}
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inline u32 Log2Ceil32(const u32 value) {
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const u32 log2_f = Log2Floor32(value);
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return log2_f + ((value ^ (1U << log2_f)) != 0U);
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}
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inline u32 Log2Floor64(const u64 value) {
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return MostSignificantBit64(value);
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}
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inline u32 Log2Ceil64(const u64 value) {
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const u64 log2_f = static_cast<u64>(Log2Floor64(value));
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return static_cast<u32>(log2_f + ((value ^ (1ULL << log2_f)) != 0ULL));
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}
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} // namespace Common
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@ -5,6 +5,7 @@
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#include <map>
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#include "common/alignment.h"
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#include "common/bit_util.h"
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#include "common/cityhash.h"
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#include "core/core.h"
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#include "video_core/engines/shader_bytecode.h"
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@ -190,11 +191,8 @@ u32 SurfaceParams::GetMipBlockHeight(u32 level) const {
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const u32 height{GetMipHeight(level)};
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const u32 default_block_height{GetDefaultBlockHeight()};
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const u32 blocks_in_y{(height + default_block_height - 1) / default_block_height};
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u32 block_height = 4;
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while (block_height > 0 && blocks_in_y <= (1U << block_height) * 4) {
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--block_height;
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}
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return block_height;
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const u32 block_height = Common::Log2Ceil32(blocks_in_y);
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return std::clamp(block_height, 3U, 8U) - 3U;
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}
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u32 SurfaceParams::GetMipBlockDepth(u32 level) const {
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@ -206,15 +204,10 @@ u32 SurfaceParams::GetMipBlockDepth(u32 level) const {
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}
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const u32 depth{GetMipDepth(level)};
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u32 block_depth = 5;
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while (block_depth > 0 && depth * 2 <= (1U << block_depth)) {
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--block_depth;
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const u32 block_depth = Common::Log2Ceil32(depth);
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if (block_depth > 4) {
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return 5 - (GetMipBlockHeight(level) >= 2);
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}
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if (block_depth == 5 && GetMipBlockHeight(level) >= 2) {
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return 4;
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}
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return block_depth;
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}
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