mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-05 06:22:45 +01:00
gl_shader_decompiler: Implement shader instruction TLDS.
This commit is contained in:
parent
f6f6f3811e
commit
9505283989
1 changed files with 43 additions and 29 deletions
|
@ -750,6 +750,38 @@ private:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::string WriteTexsInstruction(const Instruction& instr, const std::string& coord,
|
||||||
|
const std::string& texture) {
|
||||||
|
// Add an extra scope and declare the texture coords inside to prevent
|
||||||
|
// overwriting them in case they are used as outputs of the texs instruction.
|
||||||
|
shader.AddLine('{');
|
||||||
|
++shader.scope;
|
||||||
|
shader.AddLine(coord);
|
||||||
|
|
||||||
|
// TEXS has two destination registers. RG goes into gpr0+0 and gpr0+1, and BA
|
||||||
|
// goes into gpr28+0 and gpr28+1
|
||||||
|
size_t texs_offset{};
|
||||||
|
|
||||||
|
for (const auto& dest : {instr.gpr0.Value(), instr.gpr28.Value()}) {
|
||||||
|
for (unsigned elem = 0; elem < 2; ++elem) {
|
||||||
|
if (!instr.texs.IsComponentEnabled(elem)) {
|
||||||
|
// Skip disabled components
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
regs.SetRegisterToFloat(dest, elem + texs_offset, texture, 1, 4, false, elem);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!instr.texs.HasTwoDestinations()) {
|
||||||
|
// Skip the second destination
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
texs_offset += 2;
|
||||||
|
}
|
||||||
|
--shader.scope;
|
||||||
|
shader.AddLine('}');
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Compiles a single instruction from Tegra to GLSL.
|
* Compiles a single instruction from Tegra to GLSL.
|
||||||
* @param offset the offset of the Tegra shader instruction.
|
* @param offset the offset of the Tegra shader instruction.
|
||||||
|
@ -1348,36 +1380,18 @@ private:
|
||||||
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
|
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
|
||||||
const std::string sampler = GetSampler(instr.sampler);
|
const std::string sampler = GetSampler(instr.sampler);
|
||||||
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
|
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
|
||||||
// Add an extra scope and declare the texture coords inside to prevent
|
|
||||||
// overwriting them in case they are used as outputs of the texs instruction.
|
|
||||||
shader.AddLine("{");
|
|
||||||
++shader.scope;
|
|
||||||
shader.AddLine(coord);
|
|
||||||
const std::string texture = "texture(" + sampler + ", coords)";
|
const std::string texture = "texture(" + sampler + ", coords)";
|
||||||
|
WriteTexsInstruction(instr, coord, texture);
|
||||||
// TEXS has two destination registers. RG goes into gpr0+0 and gpr0+1, and BA
|
break;
|
||||||
// goes into gpr28+0 and gpr28+1
|
}
|
||||||
size_t texs_offset{};
|
case OpCode::Id::TLDS: {
|
||||||
|
const std::string op_a = regs.GetRegisterAsInteger(instr.gpr8);
|
||||||
for (const auto& dest : {instr.gpr0.Value(), instr.gpr28.Value()}) {
|
const std::string op_b = regs.GetRegisterAsInteger(instr.gpr20);
|
||||||
for (unsigned elem = 0; elem < 2; ++elem) {
|
const std::string sampler = GetSampler(instr.sampler);
|
||||||
if (!instr.texs.IsComponentEnabled(elem)) {
|
const std::string coord = "ivec2 coords = ivec2(" + op_a + ", " + op_b + ");";
|
||||||
// Skip disabled components
|
const std::string texture = "texelFetch(" + sampler + ", coords, 0)";
|
||||||
continue;
|
WriteTexsInstruction(instr, coord, texture);
|
||||||
}
|
|
||||||
regs.SetRegisterToFloat(dest, elem + texs_offset, texture, 1, 4, false,
|
|
||||||
elem);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!instr.texs.HasTwoDestinations()) {
|
|
||||||
// Skip the second destination
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
texs_offset += 2;
|
|
||||||
}
|
|
||||||
--shader.scope;
|
|
||||||
shader.AddLine("}");
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default: {
|
default: {
|
||||||
|
|
Loading…
Reference in a new issue