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Merge pull request #11779 from flodavid/improve-player-config-click
yuzu: Improve behavior when clicking on controller box in Control configuration
This commit is contained in:
commit
9524d7034c
2 changed files with 27 additions and 10 deletions
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@ -115,17 +115,9 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
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for (std::size_t i = 0; i < player_tabs.size(); ++i) {
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for (std::size_t i = 0; i < player_tabs.size(); ++i) {
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player_tabs[i]->setLayout(new QHBoxLayout(player_tabs[i]));
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player_tabs[i]->setLayout(new QHBoxLayout(player_tabs[i]));
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player_tabs[i]->layout()->addWidget(player_controllers[i]);
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player_tabs[i]->layout()->addWidget(player_controllers[i]);
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connect(player_controllers[i], &ConfigureInputPlayer::Connected, [&, i](bool is_connected) {
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connect(player_connected[i], &QCheckBox::clicked, [this, i](int checked) {
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// Ensures that the controllers are always connected in sequential order
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// Ensures that the controllers are always connected in sequential order
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if (is_connected) {
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this->propagateMouseClickOnPlayers(i, checked, true);
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for (std::size_t index = 0; index <= i; ++index) {
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player_connected[index]->setChecked(is_connected);
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}
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} else {
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for (std::size_t index = i; index < player_tabs.size(); ++index) {
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player_connected[index]->setChecked(is_connected);
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}
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}
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});
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});
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connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputDevices, this,
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connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputDevices, this,
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&ConfigureInput::UpdateAllInputDevices);
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&ConfigureInput::UpdateAllInputDevices);
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@ -183,6 +175,30 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
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LoadConfiguration();
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LoadConfiguration();
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}
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}
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void ConfigureInput::propagateMouseClickOnPlayers(size_t player_index, bool checked, bool origin) {
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// Origin has already been toggled
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if (!origin) {
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player_connected[player_index]->setChecked(checked);
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}
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if (checked) {
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// Check all previous buttons when checked
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if (player_index > 0) {
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propagateMouseClickOnPlayers(player_index - 1, checked, false);
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}
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} else {
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// Unchecked all following buttons when unchecked
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if (player_index < player_tabs.size() - 1) {
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// Reconnect current player if it was the last one checked
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// (player number was reduced by more than one)
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if (origin && player_connected[player_index + 1]->checkState() == Qt::Checked) {
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player_connected[player_index]->setCheckState(Qt::Checked);
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}
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propagateMouseClickOnPlayers(player_index + 1, checked, false);
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}
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}
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}
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QList<QWidget*> ConfigureInput::GetSubTabs() const {
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QList<QWidget*> ConfigureInput::GetSubTabs() const {
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return {
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return {
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ui->tabPlayer1, ui->tabPlayer2, ui->tabPlayer3, ui->tabPlayer4, ui->tabPlayer5,
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ui->tabPlayer1, ui->tabPlayer2, ui->tabPlayer3, ui->tabPlayer4, ui->tabPlayer5,
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@ -56,6 +56,7 @@ private:
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void UpdateDockedState(bool is_handheld);
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void UpdateDockedState(bool is_handheld);
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void UpdateAllInputDevices();
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void UpdateAllInputDevices();
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void UpdateAllInputProfiles(std::size_t player_index);
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void UpdateAllInputProfiles(std::size_t player_index);
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void propagateMouseClickOnPlayers(size_t player_index, bool origin, bool checked);
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/// Load configuration settings.
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/// Load configuration settings.
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void LoadConfiguration();
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void LoadConfiguration();
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