mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-23 07:12:46 +01:00
gl_state: Remove texture and sampler tracking
This commit is contained in:
parent
1bc0da3dea
commit
9677db03da
5 changed files with 8 additions and 60 deletions
|
@ -633,7 +633,6 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
||||||
bind_ubo_pushbuffer.Bind();
|
bind_ubo_pushbuffer.Bind();
|
||||||
bind_ssbo_pushbuffer.Bind();
|
bind_ssbo_pushbuffer.Bind();
|
||||||
|
|
||||||
state.ApplyTextures();
|
|
||||||
state.ApplyImages();
|
state.ApplyImages();
|
||||||
state.ApplyShaderProgram();
|
state.ApplyShaderProgram();
|
||||||
state.ApplyProgramPipeline();
|
state.ApplyProgramPipeline();
|
||||||
|
@ -861,20 +860,20 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu
|
||||||
const auto view = texture_cache.GetTextureSurface(texture.tic, entry);
|
const auto view = texture_cache.GetTextureSurface(texture.tic, entry);
|
||||||
if (!view) {
|
if (!view) {
|
||||||
// Can occur when texture addr is null or its memory is unmapped/invalid
|
// Can occur when texture addr is null or its memory is unmapped/invalid
|
||||||
state.samplers[binding] = 0;
|
glBindSampler(binding, 0);
|
||||||
state.textures[binding] = 0;
|
glBindTextureUnit(binding, 0);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
state.textures[binding] = view->GetTexture();
|
glBindTextureUnit(binding, view->GetTexture());
|
||||||
|
|
||||||
if (view->GetSurfaceParams().IsBuffer()) {
|
if (view->GetSurfaceParams().IsBuffer()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
state.samplers[binding] = sampler_cache.GetSampler(texture.tsc);
|
|
||||||
|
|
||||||
// Apply swizzle to textures that are not buffers.
|
// Apply swizzle to textures that are not buffers.
|
||||||
view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
|
view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
|
||||||
texture.tic.w_source);
|
texture.tic.w_source);
|
||||||
|
|
||||||
|
glBindSampler(binding, sampler_cache.GetSampler(texture.tsc));
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) {
|
void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) {
|
||||||
|
|
|
@ -47,7 +47,6 @@ void OGLTexture::Release() {
|
||||||
|
|
||||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||||
glDeleteTextures(1, &handle);
|
glDeleteTextures(1, &handle);
|
||||||
OpenGLState::GetCurState().UnbindTexture(handle).Apply();
|
|
||||||
handle = 0;
|
handle = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -65,7 +64,6 @@ void OGLTextureView::Release() {
|
||||||
|
|
||||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||||
glDeleteTextures(1, &handle);
|
glDeleteTextures(1, &handle);
|
||||||
OpenGLState::GetCurState().UnbindTexture(handle).Apply();
|
|
||||||
handle = 0;
|
handle = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -83,7 +81,6 @@ void OGLSampler::Release() {
|
||||||
|
|
||||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||||
glDeleteSamplers(1, &handle);
|
glDeleteSamplers(1, &handle);
|
||||||
OpenGLState::GetCurState().ResetSampler(handle).Apply();
|
|
||||||
handle = 0;
|
handle = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -113,28 +113,6 @@ void OpenGLState::ApplyRenderBuffer() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLState::ApplyTextures() {
|
|
||||||
const std::size_t size = std::size(textures);
|
|
||||||
for (std::size_t i = 0; i < size; ++i) {
|
|
||||||
if (UpdateValue(cur_state.textures[i], textures[i])) {
|
|
||||||
// BindTextureUnit doesn't support binding null textures, skip those binds.
|
|
||||||
// TODO(Rodrigo): Stop using null textures
|
|
||||||
if (textures[i] != 0) {
|
|
||||||
glBindTextureUnit(static_cast<GLuint>(i), textures[i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void OpenGLState::ApplySamplers() {
|
|
||||||
const std::size_t size = std::size(samplers);
|
|
||||||
for (std::size_t i = 0; i < size; ++i) {
|
|
||||||
if (UpdateValue(cur_state.samplers[i], samplers[i])) {
|
|
||||||
glBindSampler(static_cast<GLuint>(i), samplers[i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void OpenGLState::ApplyImages() {
|
void OpenGLState::ApplyImages() {
|
||||||
if (const auto update = UpdateArray(cur_state.images, images)) {
|
if (const auto update = UpdateArray(cur_state.images, images)) {
|
||||||
glBindImageTextures(update->first, update->second, images.data() + update->first);
|
glBindImageTextures(update->first, update->second, images.data() + update->first);
|
||||||
|
@ -146,30 +124,10 @@ void OpenGLState::Apply() {
|
||||||
ApplyFramebufferState();
|
ApplyFramebufferState();
|
||||||
ApplyShaderProgram();
|
ApplyShaderProgram();
|
||||||
ApplyProgramPipeline();
|
ApplyProgramPipeline();
|
||||||
ApplyTextures();
|
|
||||||
ApplySamplers();
|
|
||||||
ApplyImages();
|
ApplyImages();
|
||||||
ApplyRenderBuffer();
|
ApplyRenderBuffer();
|
||||||
}
|
}
|
||||||
|
|
||||||
OpenGLState& OpenGLState::UnbindTexture(GLuint handle) {
|
|
||||||
for (auto& texture : textures) {
|
|
||||||
if (texture == handle) {
|
|
||||||
texture = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
OpenGLState& OpenGLState::ResetSampler(GLuint handle) {
|
|
||||||
for (auto& sampler : samplers) {
|
|
||||||
if (sampler == handle) {
|
|
||||||
sampler = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
OpenGLState& OpenGLState::ResetProgram(GLuint handle) {
|
OpenGLState& OpenGLState::ResetProgram(GLuint handle) {
|
||||||
if (draw.shader_program == handle) {
|
if (draw.shader_program == handle) {
|
||||||
draw.shader_program = 0;
|
draw.shader_program = 0;
|
||||||
|
|
|
@ -13,10 +13,7 @@ namespace OpenGL {
|
||||||
|
|
||||||
class OpenGLState {
|
class OpenGLState {
|
||||||
public:
|
public:
|
||||||
static constexpr std::size_t NumSamplers = 32 * 5;
|
|
||||||
static constexpr std::size_t NumImages = 8 * 5;
|
static constexpr std::size_t NumImages = 8 * 5;
|
||||||
std::array<GLuint, NumSamplers> textures = {};
|
|
||||||
std::array<GLuint, NumSamplers> samplers = {};
|
|
||||||
std::array<GLuint, NumImages> images = {};
|
std::array<GLuint, NumImages> images = {};
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
|
@ -41,14 +38,10 @@ public:
|
||||||
void ApplyFramebufferState();
|
void ApplyFramebufferState();
|
||||||
void ApplyShaderProgram();
|
void ApplyShaderProgram();
|
||||||
void ApplyProgramPipeline();
|
void ApplyProgramPipeline();
|
||||||
void ApplyTextures();
|
|
||||||
void ApplySamplers();
|
|
||||||
void ApplyImages();
|
void ApplyImages();
|
||||||
void ApplyRenderBuffer();
|
void ApplyRenderBuffer();
|
||||||
|
|
||||||
/// Resets any references to the given resource
|
/// Resets any references to the given resource
|
||||||
OpenGLState& UnbindTexture(GLuint handle);
|
|
||||||
OpenGLState& ResetSampler(GLuint handle);
|
|
||||||
OpenGLState& ResetProgram(GLuint handle);
|
OpenGLState& ResetProgram(GLuint handle);
|
||||||
OpenGLState& ResetPipeline(GLuint handle);
|
OpenGLState& ResetPipeline(GLuint handle);
|
||||||
OpenGLState& ResetFramebuffer(GLuint handle);
|
OpenGLState& ResetFramebuffer(GLuint handle);
|
||||||
|
|
|
@ -566,7 +566,6 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||||
};
|
};
|
||||||
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
|
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
|
||||||
|
|
||||||
state.textures[0] = screen_info.display_texture;
|
|
||||||
state.Apply();
|
state.Apply();
|
||||||
|
|
||||||
// TODO: Signal state tracker about these changes
|
// TODO: Signal state tracker about these changes
|
||||||
|
@ -598,11 +597,13 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||||
glVertexAttribBinding(TexCoordLocation, 0);
|
glVertexAttribBinding(TexCoordLocation, 0);
|
||||||
glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
|
glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
|
||||||
|
|
||||||
|
glBindTextureUnit(0, screen_info.display_texture);
|
||||||
|
glBindSampler(0, 0);
|
||||||
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||||
|
|
||||||
// Restore default state
|
// Restore default state
|
||||||
state.textures[0] = 0;
|
|
||||||
state.Apply();
|
state.Apply();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue