mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-27 01:02:48 +01:00
Merge pull request #3430 from bunnei/split-presenter
Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
This commit is contained in:
commit
969357af1a
38 changed files with 796 additions and 387 deletions
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@ -131,8 +131,8 @@ add_library(core STATIC
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frontend/framebuffer_layout.cpp
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frontend/framebuffer_layout.h
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frontend/input.h
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frontend/scope_acquire_window_context.cpp
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frontend/scope_acquire_window_context.h
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frontend/scope_acquire_context.cpp
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frontend/scope_acquire_context.h
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gdbstub/gdbstub.cpp
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gdbstub/gdbstub.h
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hardware_interrupt_manager.cpp
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@ -24,6 +24,7 @@
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#include "core/file_sys/sdmc_factory.h"
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#include "core/file_sys/vfs_concat.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/frontend/scope_acquire_context.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hardware_interrupt_manager.h"
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#include "core/hle/kernel/client_port.h"
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@ -184,6 +185,8 @@ struct System::Impl {
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ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
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const std::string& filepath) {
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Core::Frontend::ScopeAcquireContext acquire_context{emu_window};
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app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
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if (!app_loader) {
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LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
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@ -26,9 +26,6 @@ public:
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/// Releases (dunno if this is the "right" word) the context from the caller thread
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virtual void DoneCurrent() = 0;
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/// Swap buffers to display the next frame
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virtual void SwapBuffers() = 0;
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};
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/**
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@ -29,6 +29,7 @@ enum class AspectRatio {
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struct FramebufferLayout {
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u32 width{ScreenUndocked::Width};
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u32 height{ScreenUndocked::Height};
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bool is_srgb{};
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Common::Rectangle<u32> screen;
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18
src/core/frontend/scope_acquire_context.cpp
Normal file
18
src/core/frontend/scope_acquire_context.cpp
Normal file
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@ -0,0 +1,18 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/frontend/emu_window.h"
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#include "core/frontend/scope_acquire_context.h"
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namespace Core::Frontend {
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ScopeAcquireContext::ScopeAcquireContext(Core::Frontend::GraphicsContext& context)
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: context{context} {
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context.MakeCurrent();
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}
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ScopeAcquireContext::~ScopeAcquireContext() {
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context.DoneCurrent();
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}
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} // namespace Core::Frontend
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@ -8,16 +8,16 @@
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namespace Core::Frontend {
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class EmuWindow;
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class GraphicsContext;
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/// Helper class to acquire/release window context within a given scope
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class ScopeAcquireWindowContext : NonCopyable {
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class ScopeAcquireContext : NonCopyable {
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public:
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explicit ScopeAcquireWindowContext(Core::Frontend::EmuWindow& window);
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~ScopeAcquireWindowContext();
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explicit ScopeAcquireContext(Core::Frontend::GraphicsContext& context);
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~ScopeAcquireContext();
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private:
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Core::Frontend::EmuWindow& emu_window;
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Core::Frontend::GraphicsContext& context;
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};
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} // namespace Core::Frontend
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@ -1,18 +0,0 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/frontend/emu_window.h"
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#include "core/frontend/scope_acquire_window_context.h"
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namespace Core::Frontend {
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ScopeAcquireWindowContext::ScopeAcquireWindowContext(Core::Frontend::EmuWindow& emu_window_)
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: emu_window{emu_window_} {
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emu_window.MakeCurrent();
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}
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ScopeAcquireWindowContext::~ScopeAcquireWindowContext() {
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emu_window.DoneCurrent();
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}
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} // namespace Core::Frontend
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@ -94,6 +94,7 @@ void LogSettings() {
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LogSetting("Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation);
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LogSetting("Renderer_UseAsynchronousGpuEmulation",
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Settings::values.use_asynchronous_gpu_emulation);
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LogSetting("Renderer_UseVsync", Settings::values.use_vsync);
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LogSetting("Audio_OutputEngine", Settings::values.sink_id);
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LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
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LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);
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@ -435,6 +435,7 @@ struct Values {
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bool use_disk_shader_cache;
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bool use_accurate_gpu_emulation;
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bool use_asynchronous_gpu_emulation;
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bool use_vsync;
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bool force_30fps_mode;
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float bg_red;
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@ -188,6 +188,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
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Settings::values.use_accurate_gpu_emulation);
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AddField(field_type, "Renderer_UseAsynchronousGpuEmulation",
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Settings::values.use_asynchronous_gpu_emulation);
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AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync);
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AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode);
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}
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@ -5,7 +5,7 @@
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "core/core.h"
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#include "core/frontend/scope_acquire_window_context.h"
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#include "core/frontend/scope_acquire_context.h"
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#include "video_core/dma_pusher.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu_thread.h"
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@ -27,7 +27,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
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return;
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}
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Core::Frontend::ScopeAcquireWindowContext acquire_context{renderer.GetRenderWindow()};
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Core::Frontend::ScopeAcquireContext acquire_context{renderer.GetRenderWindow()};
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CommandDataContainer next;
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while (state.is_running) {
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@ -35,15 +35,19 @@ public:
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explicit RendererBase(Core::Frontend::EmuWindow& window);
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virtual ~RendererBase();
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/// Swap buffers (render frame)
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virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
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/// Initialize the renderer
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virtual bool Init() = 0;
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/// Shutdown the renderer
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virtual void ShutDown() = 0;
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/// Finalize rendering the guest frame and draw into the presentation texture
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virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
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/// Draws the latest frame to the window waiting timeout_ms for a frame to arrive (Renderer
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/// specific implementation)
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virtual void TryPresent(int timeout_ms) = 0;
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// Getter/setter functions:
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// ------------------------
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@ -15,6 +15,24 @@ MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_R
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namespace OpenGL {
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void OGLRenderbuffer::Create() {
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if (handle != 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
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glGenRenderbuffers(1, &handle);
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}
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void OGLRenderbuffer::Release() {
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if (handle == 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
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glDeleteRenderbuffers(1, &handle);
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OpenGLState::GetCurState().ResetRenderbuffer(handle).Apply();
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handle = 0;
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}
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void OGLTexture::Create(GLenum target) {
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if (handle != 0)
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return;
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@ -11,6 +11,31 @@
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namespace OpenGL {
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class OGLRenderbuffer : private NonCopyable {
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public:
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OGLRenderbuffer() = default;
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OGLRenderbuffer(OGLRenderbuffer&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
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~OGLRenderbuffer() {
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Release();
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}
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OGLRenderbuffer& operator=(OGLRenderbuffer&& o) noexcept {
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create();
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/// Deletes the internal OpenGL resource
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void Release();
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GLuint handle = 0;
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};
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class OGLTexture : private NonCopyable {
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public:
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OGLTexture() = default;
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@ -423,6 +423,13 @@ void OpenGLState::ApplyClipControl() {
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}
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}
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void OpenGLState::ApplyRenderBuffer() {
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if (cur_state.renderbuffer != renderbuffer) {
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cur_state.renderbuffer = renderbuffer;
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glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
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}
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}
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void OpenGLState::ApplyTextures() {
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const std::size_t size = std::size(textures);
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for (std::size_t i = 0; i < size; ++i) {
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@ -478,6 +485,7 @@ void OpenGLState::Apply() {
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ApplyPolygonOffset();
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ApplyAlphaTest();
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ApplyClipControl();
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ApplyRenderBuffer();
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}
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void OpenGLState::EmulateViewportWithScissor() {
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@ -551,4 +559,11 @@ OpenGLState& OpenGLState::ResetFramebuffer(GLuint handle) {
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return *this;
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}
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OpenGLState& OpenGLState::ResetRenderbuffer(GLuint handle) {
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if (renderbuffer == handle) {
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renderbuffer = 0;
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}
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return *this;
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}
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} // namespace OpenGL
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@ -158,6 +158,8 @@ public:
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GLenum depth_mode = GL_NEGATIVE_ONE_TO_ONE;
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} clip_control;
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GLuint renderbuffer{}; // GL_RENDERBUFFER_BINDING
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OpenGLState();
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/// Get the currently active OpenGL state
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@ -196,6 +198,7 @@ public:
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void ApplyPolygonOffset();
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void ApplyAlphaTest();
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void ApplyClipControl();
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void ApplyRenderBuffer();
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/// Resets any references to the given resource
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OpenGLState& UnbindTexture(GLuint handle);
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@ -204,6 +207,7 @@ public:
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OpenGLState& ResetPipeline(GLuint handle);
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OpenGLState& ResetVertexArray(GLuint handle);
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OpenGLState& ResetFramebuffer(GLuint handle);
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OpenGLState& ResetRenderbuffer(GLuint handle);
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/// Viewport does not affects glClearBuffer so emulate viewport using scissor test
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void EmulateViewportWithScissor();
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@ -9,11 +9,11 @@
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#include <glad/glad.h>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "common/telemetry.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/frontend/emu_window.h"
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#include "core/frontend/scope_acquire_window_context.h"
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#include "core/memory.h"
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#include "core/perf_stats.h"
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#include "core/settings.h"
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@ -24,6 +24,144 @@
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namespace OpenGL {
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// If the size of this is too small, it ends up creating a soft cap on FPS as the renderer will have
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// to wait on available presentation frames.
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constexpr std::size_t SWAP_CHAIN_SIZE = 3;
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struct Frame {
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u32 width{}; /// Width of the frame (to detect resize)
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u32 height{}; /// Height of the frame
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bool color_reloaded{}; /// Texture attachment was recreated (ie: resized)
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OpenGL::OGLRenderbuffer color{}; /// Buffer shared between the render/present FBO
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OpenGL::OGLFramebuffer render{}; /// FBO created on the render thread
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OpenGL::OGLFramebuffer present{}; /// FBO created on the present thread
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GLsync render_fence{}; /// Fence created on the render thread
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GLsync present_fence{}; /// Fence created on the presentation thread
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bool is_srgb{}; /// Framebuffer is sRGB or RGB
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};
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/**
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* For smooth Vsync rendering, we want to always present the latest frame that the core generates,
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* but also make sure that rendering happens at the pace that the frontend dictates. This is a
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* helper class that the renderer uses to sync frames between the render thread and the presentation
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* thread
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*/
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class FrameMailbox {
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public:
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std::mutex swap_chain_lock;
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std::condition_variable present_cv;
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std::array<Frame, SWAP_CHAIN_SIZE> swap_chain{};
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std::queue<Frame*> free_queue;
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std::deque<Frame*> present_queue;
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Frame* previous_frame{};
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FrameMailbox() {
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for (auto& frame : swap_chain) {
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free_queue.push(&frame);
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}
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}
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~FrameMailbox() {
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// lock the mutex and clear out the present and free_queues and notify any people who are
|
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// blocked to prevent deadlock on shutdown
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std::scoped_lock lock{swap_chain_lock};
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std::queue<Frame*>().swap(free_queue);
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present_queue.clear();
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present_cv.notify_all();
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}
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void ReloadPresentFrame(Frame* frame, u32 height, u32 width) {
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frame->present.Release();
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frame->present.Create();
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GLint previous_draw_fbo{};
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &previous_draw_fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, frame->present.handle);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
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frame->color.handle);
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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LOG_CRITICAL(Render_OpenGL, "Failed to recreate present FBO!");
|
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}
|
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, previous_draw_fbo);
|
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frame->color_reloaded = false;
|
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}
|
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|
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void ReloadRenderFrame(Frame* frame, u32 width, u32 height) {
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OpenGLState prev_state = OpenGLState::GetCurState();
|
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OpenGLState state = OpenGLState::GetCurState();
|
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|
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// Recreate the color texture attachment
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frame->color.Release();
|
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frame->color.Create();
|
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state.renderbuffer = frame->color.handle;
|
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state.Apply();
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, frame->is_srgb ? GL_SRGB8 : GL_RGB8, width, height);
|
||||
|
||||
// Recreate the FBO for the render target
|
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frame->render.Release();
|
||||
frame->render.Create();
|
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state.draw.read_framebuffer = frame->render.handle;
|
||||
state.draw.draw_framebuffer = frame->render.handle;
|
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state.Apply();
|
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
|
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frame->color.handle);
|
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
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LOG_CRITICAL(Render_OpenGL, "Failed to recreate render FBO!");
|
||||
}
|
||||
prev_state.Apply();
|
||||
frame->width = width;
|
||||
frame->height = height;
|
||||
frame->color_reloaded = true;
|
||||
}
|
||||
|
||||
Frame* GetRenderFrame() {
|
||||
std::unique_lock lock{swap_chain_lock};
|
||||
|
||||
// If theres no free frames, we will reuse the oldest render frame
|
||||
if (free_queue.empty()) {
|
||||
auto frame = present_queue.back();
|
||||
present_queue.pop_back();
|
||||
return frame;
|
||||
}
|
||||
|
||||
Frame* frame = free_queue.front();
|
||||
free_queue.pop();
|
||||
return frame;
|
||||
}
|
||||
|
||||
void ReleaseRenderFrame(Frame* frame) {
|
||||
std::unique_lock lock{swap_chain_lock};
|
||||
present_queue.push_front(frame);
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present_cv.notify_one();
|
||||
}
|
||||
|
||||
Frame* TryGetPresentFrame(int timeout_ms) {
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||||
std::unique_lock lock{swap_chain_lock};
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||||
// wait for new entries in the present_queue
|
||||
present_cv.wait_for(lock, std::chrono::milliseconds(timeout_ms),
|
||||
[&] { return !present_queue.empty(); });
|
||||
if (present_queue.empty()) {
|
||||
// timed out waiting for a frame to draw so return the previous frame
|
||||
return previous_frame;
|
||||
}
|
||||
|
||||
// free the previous frame and add it back to the free queue
|
||||
if (previous_frame) {
|
||||
free_queue.push(previous_frame);
|
||||
}
|
||||
|
||||
// the newest entries are pushed to the front of the queue
|
||||
Frame* frame = present_queue.front();
|
||||
present_queue.pop_front();
|
||||
// remove all old entries from the present queue and move them back to the free_queue
|
||||
for (auto f : present_queue) {
|
||||
free_queue.push(f);
|
||||
}
|
||||
present_queue.clear();
|
||||
previous_frame = frame;
|
||||
return frame;
|
||||
}
|
||||
};
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr char vertex_shader[] = R"(
|
||||
|
@ -158,21 +296,91 @@ void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severit
|
|||
} // Anonymous namespace
|
||||
|
||||
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system)
|
||||
: VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system} {}
|
||||
: VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system},
|
||||
frame_mailbox{std::make_unique<FrameMailbox>()} {}
|
||||
|
||||
RendererOpenGL::~RendererOpenGL() = default;
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_RenderFrame, "OpenGL", "Render Frame", MP_RGB(128, 128, 64));
|
||||
MICROPROFILE_DEFINE(OpenGL_WaitPresent, "OpenGL", "Wait For Present", MP_RGB(128, 128, 128));
|
||||
|
||||
void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
render_window.PollEvents();
|
||||
|
||||
if (!framebuffer) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Maintain the rasterizer's state as a priority
|
||||
OpenGLState prev_state = OpenGLState::GetCurState();
|
||||
state.AllDirty();
|
||||
state.Apply();
|
||||
|
||||
PrepareRendertarget(framebuffer);
|
||||
RenderScreenshot();
|
||||
|
||||
Frame* frame;
|
||||
{
|
||||
MICROPROFILE_SCOPE(OpenGL_WaitPresent);
|
||||
|
||||
frame = frame_mailbox->GetRenderFrame();
|
||||
|
||||
// Clean up sync objects before drawing
|
||||
|
||||
// INTEL driver workaround. We can't delete the previous render sync object until we are
|
||||
// sure that the presentation is done
|
||||
if (frame->present_fence) {
|
||||
glClientWaitSync(frame->present_fence, 0, GL_TIMEOUT_IGNORED);
|
||||
}
|
||||
|
||||
// delete the draw fence if the frame wasn't presented
|
||||
if (frame->render_fence) {
|
||||
glDeleteSync(frame->render_fence);
|
||||
frame->render_fence = 0;
|
||||
}
|
||||
|
||||
// wait for the presentation to be done
|
||||
if (frame->present_fence) {
|
||||
glWaitSync(frame->present_fence, 0, GL_TIMEOUT_IGNORED);
|
||||
glDeleteSync(frame->present_fence);
|
||||
frame->present_fence = 0;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
MICROPROFILE_SCOPE(OpenGL_RenderFrame);
|
||||
const auto& layout = render_window.GetFramebufferLayout();
|
||||
|
||||
// Recreate the frame if the size of the window has changed
|
||||
if (layout.width != frame->width || layout.height != frame->height ||
|
||||
is_srgb != frame->is_srgb) {
|
||||
LOG_DEBUG(Render_OpenGL, "Reloading render frame");
|
||||
is_srgb = frame->is_srgb = screen_info.display_srgb;
|
||||
frame_mailbox->ReloadRenderFrame(frame, layout.width, layout.height);
|
||||
}
|
||||
state.draw.draw_framebuffer = frame->render.handle;
|
||||
state.Apply();
|
||||
DrawScreen(layout);
|
||||
// Create a fence for the frontend to wait on and swap this frame to OffTex
|
||||
frame->render_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
glFlush();
|
||||
frame_mailbox->ReleaseRenderFrame(frame);
|
||||
m_current_frame++;
|
||||
rasterizer->TickFrame();
|
||||
}
|
||||
|
||||
// Restore the rasterizer state
|
||||
prev_state.AllDirty();
|
||||
prev_state.Apply();
|
||||
}
|
||||
|
||||
void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) {
|
||||
if (framebuffer) {
|
||||
// If framebuffer is provided, reload it from memory to a texture
|
||||
if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) ||
|
||||
screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) ||
|
||||
screen_info.texture.pixel_format != framebuffer->pixel_format) {
|
||||
screen_info.texture.pixel_format != framebuffer->pixel_format ||
|
||||
gl_framebuffer_data.empty()) {
|
||||
// Reallocate texture if the framebuffer size has changed.
|
||||
// This is expected to not happen very often and hence should not be a
|
||||
// performance problem.
|
||||
|
@ -181,22 +389,7 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
|||
|
||||
// Load the framebuffer from memory, draw it to the screen, and swap buffers
|
||||
LoadFBToScreenInfo(*framebuffer);
|
||||
|
||||
if (renderer_settings.screenshot_requested)
|
||||
CaptureScreenshot();
|
||||
|
||||
DrawScreen(render_window.GetFramebufferLayout());
|
||||
|
||||
rasterizer->TickFrame();
|
||||
|
||||
render_window.SwapBuffers();
|
||||
}
|
||||
|
||||
render_window.PollEvents();
|
||||
|
||||
// Restore the rasterizer state
|
||||
prev_state.AllDirty();
|
||||
prev_state.Apply();
|
||||
}
|
||||
|
||||
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
|
||||
|
@ -418,13 +611,48 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
|||
DrawScreenTriangles(screen_info, static_cast<float>(screen.left),
|
||||
static_cast<float>(screen.top), static_cast<float>(screen.GetWidth()),
|
||||
static_cast<float>(screen.GetHeight()));
|
||||
|
||||
m_current_frame++;
|
||||
}
|
||||
|
||||
void RendererOpenGL::UpdateFramerate() {}
|
||||
void RendererOpenGL::TryPresent(int timeout_ms) {
|
||||
const auto& layout = render_window.GetFramebufferLayout();
|
||||
auto frame = frame_mailbox->TryGetPresentFrame(timeout_ms);
|
||||
if (!frame) {
|
||||
LOG_DEBUG(Render_OpenGL, "TryGetPresentFrame returned no frame to present");
|
||||
return;
|
||||
}
|
||||
|
||||
// Clearing before a full overwrite of a fbo can signal to drivers that they can avoid a
|
||||
// readback since we won't be doing any blending
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// Recreate the presentation FBO if the color attachment was changed
|
||||
if (frame->color_reloaded) {
|
||||
LOG_DEBUG(Render_OpenGL, "Reloading present frame");
|
||||
frame_mailbox->ReloadPresentFrame(frame, layout.width, layout.height);
|
||||
}
|
||||
glWaitSync(frame->render_fence, 0, GL_TIMEOUT_IGNORED);
|
||||
// INTEL workaround.
|
||||
// Normally we could just delete the draw fence here, but due to driver bugs, we can just delete
|
||||
// it on the emulation thread without too much penalty
|
||||
// glDeleteSync(frame.render_sync);
|
||||
// frame.render_sync = 0;
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, frame->present.handle);
|
||||
glBlitFramebuffer(0, 0, frame->width, frame->height, 0, 0, layout.width, layout.height,
|
||||
GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||
|
||||
// Insert fence for the main thread to block on
|
||||
frame->present_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
glFlush();
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
void RendererOpenGL::RenderScreenshot() {
|
||||
if (!renderer_settings.screenshot_requested) {
|
||||
return;
|
||||
}
|
||||
|
||||
void RendererOpenGL::CaptureScreenshot() {
|
||||
// Draw the current frame to the screenshot framebuffer
|
||||
screenshot_framebuffer.Create();
|
||||
GLuint old_read_fb = state.draw.read_framebuffer;
|
||||
|
@ -459,8 +687,6 @@ void RendererOpenGL::CaptureScreenshot() {
|
|||
}
|
||||
|
||||
bool RendererOpenGL::Init() {
|
||||
Core::Frontend::ScopeAcquireWindowContext acquire_context{render_window};
|
||||
|
||||
if (GLAD_GL_KHR_debug) {
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
glDebugMessageCallback(DebugHandler, nullptr);
|
||||
|
|
|
@ -44,19 +44,23 @@ struct ScreenInfo {
|
|||
TextureInfo texture;
|
||||
};
|
||||
|
||||
struct PresentationTexture {
|
||||
u32 width = 0;
|
||||
u32 height = 0;
|
||||
OGLTexture texture;
|
||||
};
|
||||
|
||||
class FrameMailbox;
|
||||
|
||||
class RendererOpenGL final : public VideoCore::RendererBase {
|
||||
public:
|
||||
explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system);
|
||||
~RendererOpenGL() override;
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
|
||||
|
||||
/// Initialize the renderer
|
||||
bool Init() override;
|
||||
|
||||
/// Shutdown the renderer
|
||||
void ShutDown() override;
|
||||
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
|
||||
void TryPresent(int timeout_ms) override;
|
||||
|
||||
private:
|
||||
/// Initializes the OpenGL state and creates persistent objects.
|
||||
|
@ -74,10 +78,7 @@ private:
|
|||
|
||||
void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h);
|
||||
|
||||
/// Updates the framerate.
|
||||
void UpdateFramerate();
|
||||
|
||||
void CaptureScreenshot();
|
||||
void RenderScreenshot();
|
||||
|
||||
/// Loads framebuffer from emulated memory into the active OpenGL texture.
|
||||
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
|
||||
|
@ -87,6 +88,8 @@ private:
|
|||
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
|
||||
const TextureInfo& texture);
|
||||
|
||||
void PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer);
|
||||
|
||||
Core::Frontend::EmuWindow& emu_window;
|
||||
Core::System& system;
|
||||
|
||||
|
@ -107,6 +110,12 @@ private:
|
|||
/// Used for transforming the framebuffer orientation
|
||||
Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
|
||||
Common::Rectangle<int> framebuffer_crop_rect;
|
||||
|
||||
/// Represents if the final render frame is sRGB
|
||||
bool is_srgb{};
|
||||
|
||||
/// Frame presentation mailbox
|
||||
std::unique_ptr<FrameMailbox> frame_mailbox;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
|
|
@ -106,8 +106,14 @@ RendererVulkan::~RendererVulkan() {
|
|||
}
|
||||
|
||||
void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
render_window.PollEvents();
|
||||
|
||||
if (!framebuffer) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& layout = render_window.GetFramebufferLayout();
|
||||
if (framebuffer && layout.width > 0 && layout.height > 0 && render_window.IsShown()) {
|
||||
if (layout.width > 0 && layout.height > 0 && render_window.IsShown()) {
|
||||
const VAddr framebuffer_addr = framebuffer->address + framebuffer->offset;
|
||||
const bool use_accelerated =
|
||||
rasterizer->AccelerateDisplay(*framebuffer, framebuffer_addr, framebuffer->stride);
|
||||
|
@ -128,13 +134,16 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
|||
blit_screen->Recreate();
|
||||
}
|
||||
|
||||
render_window.SwapBuffers();
|
||||
rasterizer->TickFrame();
|
||||
}
|
||||
|
||||
render_window.PollEvents();
|
||||
}
|
||||
|
||||
void RendererVulkan::TryPresent(int /*timeout_ms*/) {
|
||||
// TODO (bunnei): ImplementMe
|
||||
}
|
||||
|
||||
bool RendererVulkan::Init() {
|
||||
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr{};
|
||||
render_window.RetrieveVulkanHandlers(&vkGetInstanceProcAddr, &instance, &surface);
|
||||
|
|
|
@ -36,14 +36,10 @@ public:
|
|||
explicit RendererVulkan(Core::Frontend::EmuWindow& window, Core::System& system);
|
||||
~RendererVulkan() override;
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
|
||||
|
||||
/// Initialize the renderer
|
||||
bool Init() override;
|
||||
|
||||
/// Shutdown the renderer
|
||||
void ShutDown() override;
|
||||
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
|
||||
void TryPresent(int timeout_ms) override;
|
||||
|
||||
private:
|
||||
std::optional<vk::DebugUtilsMessengerEXT> CreateDebugCallback(
|
||||
|
|
|
@ -9,6 +9,9 @@
|
|||
#include <QKeyEvent>
|
||||
#include <QMessageBox>
|
||||
#include <QOffscreenSurface>
|
||||
#include <QOpenGLContext>
|
||||
#include <QOpenGLFunctions>
|
||||
#include <QOpenGLFunctions_4_3_Core>
|
||||
#include <QOpenGLWindow>
|
||||
#include <QPainter>
|
||||
#include <QScreen>
|
||||
|
@ -23,9 +26,10 @@
|
|||
#include "common/assert.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/framebuffer_layout.h"
|
||||
#include "core/frontend/scope_acquire_window_context.h"
|
||||
#include "core/frontend/scope_acquire_context.h"
|
||||
#include "core/settings.h"
|
||||
#include "input_common/keyboard.h"
|
||||
#include "input_common/main.h"
|
||||
|
@ -35,15 +39,27 @@
|
|||
#include "yuzu/bootmanager.h"
|
||||
#include "yuzu/main.h"
|
||||
|
||||
EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
|
||||
EmuThread::EmuThread(GRenderWindow& window)
|
||||
: shared_context{window.CreateSharedContext()},
|
||||
context{(Settings::values.use_asynchronous_gpu_emulation && shared_context) ? *shared_context
|
||||
: window} {}
|
||||
|
||||
EmuThread::~EmuThread() = default;
|
||||
|
||||
void EmuThread::run() {
|
||||
render_window->MakeCurrent();
|
||||
static GMainWindow* GetMainWindow() {
|
||||
for (QWidget* w : qApp->topLevelWidgets()) {
|
||||
if (GMainWindow* main = qobject_cast<GMainWindow*>(w)) {
|
||||
return main;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void EmuThread::run() {
|
||||
MicroProfileOnThreadCreate("EmuThread");
|
||||
|
||||
Core::Frontend::ScopeAcquireContext acquire_context{context};
|
||||
|
||||
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
|
||||
|
||||
Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
|
||||
|
@ -53,11 +69,6 @@ void EmuThread::run() {
|
|||
|
||||
emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
|
||||
|
||||
if (Settings::values.use_asynchronous_gpu_emulation) {
|
||||
// Release OpenGL context for the GPU thread
|
||||
render_window->DoneCurrent();
|
||||
}
|
||||
|
||||
// Holds whether the cpu was running during the last iteration,
|
||||
// so that the DebugModeLeft signal can be emitted before the
|
||||
// next execution step
|
||||
|
@ -98,190 +109,202 @@ void EmuThread::run() {
|
|||
#if MICROPROFILE_ENABLED
|
||||
MicroProfileOnThreadExit();
|
||||
#endif
|
||||
|
||||
render_window->moveContext();
|
||||
}
|
||||
|
||||
class GGLContext : public Core::Frontend::GraphicsContext {
|
||||
public:
|
||||
explicit GGLContext(QOpenGLContext* shared_context) : shared_context{shared_context} {
|
||||
context.setFormat(shared_context->format());
|
||||
context.setShareContext(shared_context);
|
||||
context.create();
|
||||
explicit GGLContext(QOpenGLContext* shared_context)
|
||||
: context(new QOpenGLContext(shared_context->parent())),
|
||||
surface(new QOffscreenSurface(nullptr)) {
|
||||
|
||||
// disable vsync for any shared contexts
|
||||
auto format = shared_context->format();
|
||||
format.setSwapInterval(0);
|
||||
|
||||
context->setShareContext(shared_context);
|
||||
context->setFormat(format);
|
||||
context->create();
|
||||
surface->setParent(shared_context->parent());
|
||||
surface->setFormat(format);
|
||||
surface->create();
|
||||
}
|
||||
|
||||
void MakeCurrent() override {
|
||||
context.makeCurrent(shared_context->surface());
|
||||
context->makeCurrent(surface);
|
||||
}
|
||||
|
||||
void DoneCurrent() override {
|
||||
context.doneCurrent();
|
||||
context->doneCurrent();
|
||||
}
|
||||
|
||||
void SwapBuffers() override {}
|
||||
|
||||
private:
|
||||
QOpenGLContext* shared_context;
|
||||
QOpenGLContext context;
|
||||
QOpenGLContext* context;
|
||||
QOffscreenSurface* surface;
|
||||
};
|
||||
|
||||
class GWidgetInternal : public QWindow {
|
||||
class ChildRenderWindow : public QWindow {
|
||||
public:
|
||||
GWidgetInternal(GRenderWindow* parent) : parent(parent) {}
|
||||
virtual ~GWidgetInternal() = default;
|
||||
ChildRenderWindow(QWindow* parent, QWidget* event_handler)
|
||||
: QWindow{parent}, event_handler{event_handler} {}
|
||||
|
||||
void resizeEvent(QResizeEvent* ev) override {
|
||||
parent->OnClientAreaResized(ev->size().width(), ev->size().height());
|
||||
parent->OnFramebufferSizeChanged();
|
||||
}
|
||||
virtual ~ChildRenderWindow() = default;
|
||||
|
||||
void keyPressEvent(QKeyEvent* event) override {
|
||||
InputCommon::GetKeyboard()->PressKey(event->key());
|
||||
}
|
||||
|
||||
void keyReleaseEvent(QKeyEvent* event) override {
|
||||
InputCommon::GetKeyboard()->ReleaseKey(event->key());
|
||||
}
|
||||
|
||||
void mousePressEvent(QMouseEvent* event) override {
|
||||
if (event->source() == Qt::MouseEventSynthesizedBySystem)
|
||||
return; // touch input is handled in TouchBeginEvent
|
||||
|
||||
const auto pos{event->pos()};
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
const auto [x, y] = parent->ScaleTouch(pos);
|
||||
parent->TouchPressed(x, y);
|
||||
} else if (event->button() == Qt::RightButton) {
|
||||
InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
|
||||
}
|
||||
}
|
||||
|
||||
void mouseMoveEvent(QMouseEvent* event) override {
|
||||
if (event->source() == Qt::MouseEventSynthesizedBySystem)
|
||||
return; // touch input is handled in TouchUpdateEvent
|
||||
|
||||
const auto pos{event->pos()};
|
||||
const auto [x, y] = parent->ScaleTouch(pos);
|
||||
parent->TouchMoved(x, y);
|
||||
InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
|
||||
}
|
||||
|
||||
void mouseReleaseEvent(QMouseEvent* event) override {
|
||||
if (event->source() == Qt::MouseEventSynthesizedBySystem)
|
||||
return; // touch input is handled in TouchEndEvent
|
||||
|
||||
if (event->button() == Qt::LeftButton)
|
||||
parent->TouchReleased();
|
||||
else if (event->button() == Qt::RightButton)
|
||||
InputCommon::GetMotionEmu()->EndTilt();
|
||||
}
|
||||
|
||||
void DisablePainting() {
|
||||
do_painting = false;
|
||||
}
|
||||
|
||||
void EnablePainting() {
|
||||
do_painting = true;
|
||||
}
|
||||
|
||||
std::pair<unsigned, unsigned> GetSize() const {
|
||||
return std::make_pair(width(), height());
|
||||
}
|
||||
virtual void Present() = 0;
|
||||
|
||||
protected:
|
||||
bool IsPaintingEnabled() const {
|
||||
return do_painting;
|
||||
bool event(QEvent* event) override {
|
||||
switch (event->type()) {
|
||||
case QEvent::UpdateRequest:
|
||||
Present();
|
||||
return true;
|
||||
case QEvent::MouseButtonPress:
|
||||
case QEvent::MouseButtonRelease:
|
||||
case QEvent::MouseButtonDblClick:
|
||||
case QEvent::MouseMove:
|
||||
case QEvent::KeyPress:
|
||||
case QEvent::KeyRelease:
|
||||
case QEvent::FocusIn:
|
||||
case QEvent::FocusOut:
|
||||
case QEvent::FocusAboutToChange:
|
||||
case QEvent::Enter:
|
||||
case QEvent::Leave:
|
||||
case QEvent::Wheel:
|
||||
case QEvent::TabletMove:
|
||||
case QEvent::TabletPress:
|
||||
case QEvent::TabletRelease:
|
||||
case QEvent::TabletEnterProximity:
|
||||
case QEvent::TabletLeaveProximity:
|
||||
case QEvent::TouchBegin:
|
||||
case QEvent::TouchUpdate:
|
||||
case QEvent::TouchEnd:
|
||||
case QEvent::InputMethodQuery:
|
||||
case QEvent::TouchCancel:
|
||||
return QCoreApplication::sendEvent(event_handler, event);
|
||||
case QEvent::Drop:
|
||||
GetMainWindow()->DropAction(static_cast<QDropEvent*>(event));
|
||||
return true;
|
||||
case QEvent::DragResponse:
|
||||
case QEvent::DragEnter:
|
||||
case QEvent::DragLeave:
|
||||
case QEvent::DragMove:
|
||||
GetMainWindow()->AcceptDropEvent(static_cast<QDropEvent*>(event));
|
||||
return true;
|
||||
default:
|
||||
return QWindow::event(event);
|
||||
}
|
||||
}
|
||||
|
||||
void exposeEvent(QExposeEvent* event) override {
|
||||
QWindow::requestUpdate();
|
||||
QWindow::exposeEvent(event);
|
||||
}
|
||||
|
||||
private:
|
||||
GRenderWindow* parent;
|
||||
bool do_painting = false;
|
||||
QWidget* event_handler{};
|
||||
};
|
||||
|
||||
// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL
|
||||
// context.
|
||||
// The corresponding functionality is handled in EmuThread instead
|
||||
class GGLWidgetInternal final : public GWidgetInternal, public QOpenGLWindow {
|
||||
class OpenGLWindow final : public ChildRenderWindow {
|
||||
public:
|
||||
GGLWidgetInternal(GRenderWindow* parent, QOpenGLContext* shared_context)
|
||||
: GWidgetInternal(parent), QOpenGLWindow(shared_context) {}
|
||||
~GGLWidgetInternal() override = default;
|
||||
OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context)
|
||||
: ChildRenderWindow{parent, event_handler},
|
||||
context(new QOpenGLContext(shared_context->parent())) {
|
||||
|
||||
void paintEvent(QPaintEvent* ev) override {
|
||||
if (IsPaintingEnabled()) {
|
||||
QPainter painter(this);
|
||||
}
|
||||
// disable vsync for any shared contexts
|
||||
auto format = shared_context->format();
|
||||
format.setSwapInterval(Settings::values.use_vsync ? 1 : 0);
|
||||
this->setFormat(format);
|
||||
|
||||
context->setShareContext(shared_context);
|
||||
context->setScreen(this->screen());
|
||||
context->setFormat(format);
|
||||
context->create();
|
||||
|
||||
setSurfaceType(QWindow::OpenGLSurface);
|
||||
|
||||
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
|
||||
// WA_DontShowOnScreen, WA_DeleteOnClose
|
||||
}
|
||||
|
||||
~OpenGLWindow() override {
|
||||
context->doneCurrent();
|
||||
}
|
||||
|
||||
void Present() override {
|
||||
if (!isExposed()) {
|
||||
return;
|
||||
}
|
||||
|
||||
context->makeCurrent(this);
|
||||
Core::System::GetInstance().Renderer().TryPresent(100);
|
||||
context->swapBuffers(this);
|
||||
auto f = context->versionFunctions<QOpenGLFunctions_4_3_Core>();
|
||||
f->glFinish();
|
||||
QWindow::requestUpdate();
|
||||
}
|
||||
|
||||
private:
|
||||
QOpenGLContext* context{};
|
||||
};
|
||||
|
||||
#ifdef HAS_VULKAN
|
||||
class GVKWidgetInternal final : public GWidgetInternal {
|
||||
class VulkanWindow final : public ChildRenderWindow {
|
||||
public:
|
||||
GVKWidgetInternal(GRenderWindow* parent, QVulkanInstance* instance) : GWidgetInternal(parent) {
|
||||
VulkanWindow(QWindow* parent, QWidget* event_handler, QVulkanInstance* instance)
|
||||
: ChildRenderWindow{parent, event_handler} {
|
||||
setSurfaceType(QSurface::SurfaceType::VulkanSurface);
|
||||
setVulkanInstance(instance);
|
||||
}
|
||||
~GVKWidgetInternal() override = default;
|
||||
|
||||
~VulkanWindow() override = default;
|
||||
|
||||
void Present() override {
|
||||
// TODO(bunnei): ImplementMe
|
||||
}
|
||||
|
||||
private:
|
||||
QWidget* event_handler{};
|
||||
};
|
||||
#endif
|
||||
|
||||
GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread)
|
||||
: QWidget(parent), emu_thread(emu_thread) {
|
||||
GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread)
|
||||
: QWidget(parent_), emu_thread(emu_thread) {
|
||||
setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
|
||||
.arg(QString::fromUtf8(Common::g_build_name),
|
||||
QString::fromUtf8(Common::g_scm_branch),
|
||||
QString::fromUtf8(Common::g_scm_desc)));
|
||||
setAttribute(Qt::WA_AcceptTouchEvents);
|
||||
|
||||
auto layout = new QHBoxLayout(this);
|
||||
layout->setMargin(0);
|
||||
setLayout(layout);
|
||||
InputCommon::Init();
|
||||
|
||||
GMainWindow* parent = GetMainWindow();
|
||||
connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
|
||||
}
|
||||
|
||||
GRenderWindow::~GRenderWindow() {
|
||||
InputCommon::Shutdown();
|
||||
|
||||
// Avoid an unordered destruction that generates a segfault
|
||||
delete child;
|
||||
}
|
||||
|
||||
void GRenderWindow::moveContext() {
|
||||
if (!context) {
|
||||
return;
|
||||
void GRenderWindow::MakeCurrent() {
|
||||
if (core_context) {
|
||||
core_context->MakeCurrent();
|
||||
}
|
||||
DoneCurrent();
|
||||
|
||||
// If the thread started running, move the GL Context to the new thread. Otherwise, move it
|
||||
// back.
|
||||
auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr)
|
||||
? emu_thread
|
||||
: qApp->thread();
|
||||
context->moveToThread(thread);
|
||||
}
|
||||
|
||||
void GRenderWindow::SwapBuffers() {
|
||||
if (context) {
|
||||
context->swapBuffers(child);
|
||||
void GRenderWindow::DoneCurrent() {
|
||||
if (core_context) {
|
||||
core_context->DoneCurrent();
|
||||
}
|
||||
}
|
||||
|
||||
void GRenderWindow::PollEvents() {
|
||||
if (!first_frame) {
|
||||
first_frame = true;
|
||||
emit FirstFrameDisplayed();
|
||||
}
|
||||
}
|
||||
|
||||
void GRenderWindow::MakeCurrent() {
|
||||
if (context) {
|
||||
context->makeCurrent(child);
|
||||
}
|
||||
}
|
||||
|
||||
void GRenderWindow::DoneCurrent() {
|
||||
if (context) {
|
||||
context->doneCurrent();
|
||||
}
|
||||
}
|
||||
|
||||
void GRenderWindow::PollEvents() {}
|
||||
|
||||
bool GRenderWindow::IsShown() const {
|
||||
return !isMinimized();
|
||||
}
|
||||
|
@ -291,7 +314,7 @@ void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* i
|
|||
#ifdef HAS_VULKAN
|
||||
const auto instance_proc_addr = vk_instance->getInstanceProcAddr("vkGetInstanceProcAddr");
|
||||
const VkInstance instance_copy = vk_instance->vkInstance();
|
||||
const VkSurfaceKHR surface_copy = vk_instance->surfaceForWindow(child);
|
||||
const VkSurfaceKHR surface_copy = vk_instance->surfaceForWindow(child_window);
|
||||
|
||||
std::memcpy(get_instance_proc_addr, &instance_proc_addr, sizeof(instance_proc_addr));
|
||||
std::memcpy(instance, &instance_copy, sizeof(instance_copy));
|
||||
|
@ -309,21 +332,10 @@ void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* i
|
|||
void GRenderWindow::OnFramebufferSizeChanged() {
|
||||
// Screen changes potentially incur a change in screen DPI, hence we should update the
|
||||
// framebuffer size
|
||||
const qreal pixelRatio{GetWindowPixelRatio()};
|
||||
const auto size{child->GetSize()};
|
||||
UpdateCurrentFramebufferLayout(size.first * pixelRatio, size.second * pixelRatio);
|
||||
}
|
||||
|
||||
void GRenderWindow::ForwardKeyPressEvent(QKeyEvent* event) {
|
||||
if (child) {
|
||||
child->keyPressEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
void GRenderWindow::ForwardKeyReleaseEvent(QKeyEvent* event) {
|
||||
if (child) {
|
||||
child->keyReleaseEvent(event);
|
||||
}
|
||||
const qreal pixel_ratio = windowPixelRatio();
|
||||
const u32 width = this->width() * pixel_ratio;
|
||||
const u32 height = this->height() * pixel_ratio;
|
||||
UpdateCurrentFramebufferLayout(width, height);
|
||||
}
|
||||
|
||||
void GRenderWindow::BackupGeometry() {
|
||||
|
@ -351,13 +363,12 @@ QByteArray GRenderWindow::saveGeometry() {
|
|||
return geometry;
|
||||
}
|
||||
|
||||
qreal GRenderWindow::GetWindowPixelRatio() const {
|
||||
// windowHandle() might not be accessible until the window is displayed to screen.
|
||||
return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f;
|
||||
qreal GRenderWindow::windowPixelRatio() const {
|
||||
return devicePixelRatio();
|
||||
}
|
||||
|
||||
std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF pos) const {
|
||||
const qreal pixel_ratio{GetWindowPixelRatio()};
|
||||
const qreal pixel_ratio = windowPixelRatio();
|
||||
return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
|
||||
static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
|
||||
}
|
||||
|
@ -367,6 +378,47 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
|
|||
QWidget::closeEvent(event);
|
||||
}
|
||||
|
||||
void GRenderWindow::keyPressEvent(QKeyEvent* event) {
|
||||
InputCommon::GetKeyboard()->PressKey(event->key());
|
||||
}
|
||||
|
||||
void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
|
||||
InputCommon::GetKeyboard()->ReleaseKey(event->key());
|
||||
}
|
||||
|
||||
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
|
||||
if (event->source() == Qt::MouseEventSynthesizedBySystem)
|
||||
return; // touch input is handled in TouchBeginEvent
|
||||
|
||||
auto pos = event->pos();
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
const auto [x, y] = ScaleTouch(pos);
|
||||
this->TouchPressed(x, y);
|
||||
} else if (event->button() == Qt::RightButton) {
|
||||
InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
|
||||
}
|
||||
}
|
||||
|
||||
void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
|
||||
if (event->source() == Qt::MouseEventSynthesizedBySystem)
|
||||
return; // touch input is handled in TouchUpdateEvent
|
||||
|
||||
auto pos = event->pos();
|
||||
const auto [x, y] = ScaleTouch(pos);
|
||||
this->TouchMoved(x, y);
|
||||
InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
|
||||
}
|
||||
|
||||
void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
|
||||
if (event->source() == Qt::MouseEventSynthesizedBySystem)
|
||||
return; // touch input is handled in TouchEndEvent
|
||||
|
||||
if (event->button() == Qt::LeftButton)
|
||||
this->TouchReleased();
|
||||
else if (event->button() == Qt::RightButton)
|
||||
InputCommon::GetMotionEmu()->EndTilt();
|
||||
}
|
||||
|
||||
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
|
||||
// TouchBegin always has exactly one touch point, so take the .first()
|
||||
const auto [x, y] = ScaleTouch(event->touchPoints().first().pos());
|
||||
|
@ -415,26 +467,20 @@ void GRenderWindow::focusOutEvent(QFocusEvent* event) {
|
|||
InputCommon::GetKeyboard()->ReleaseAllKeys();
|
||||
}
|
||||
|
||||
void GRenderWindow::OnClientAreaResized(u32 width, u32 height) {
|
||||
NotifyClientAreaSizeChanged(std::make_pair(width, height));
|
||||
void GRenderWindow::resizeEvent(QResizeEvent* event) {
|
||||
QWidget::resizeEvent(event);
|
||||
OnFramebufferSizeChanged();
|
||||
}
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
|
||||
return std::make_unique<GGLContext>(context.get());
|
||||
if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
|
||||
return std::make_unique<GGLContext>(QOpenGLContext::globalShareContext());
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
bool GRenderWindow::InitRenderTarget() {
|
||||
shared_context.reset();
|
||||
context.reset();
|
||||
if (child) {
|
||||
delete child;
|
||||
}
|
||||
if (container) {
|
||||
delete container;
|
||||
}
|
||||
if (layout()) {
|
||||
delete layout();
|
||||
}
|
||||
ReleaseRenderTarget();
|
||||
|
||||
first_frame = false;
|
||||
|
||||
|
@ -451,13 +497,6 @@ bool GRenderWindow::InitRenderTarget() {
|
|||
break;
|
||||
}
|
||||
|
||||
container = QWidget::createWindowContainer(child, this);
|
||||
QBoxLayout* layout = new QHBoxLayout(this);
|
||||
|
||||
layout->addWidget(container);
|
||||
layout->setMargin(0);
|
||||
setLayout(layout);
|
||||
|
||||
// Reset minimum required size to avoid resizing issues on the main window after restarting.
|
||||
setMinimumSize(1, 1);
|
||||
|
||||
|
@ -467,14 +506,9 @@ bool GRenderWindow::InitRenderTarget() {
|
|||
hide();
|
||||
|
||||
resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
child->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
container->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
|
||||
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
|
||||
|
||||
OnFramebufferSizeChanged();
|
||||
NotifyClientAreaSizeChanged(child->GetSize());
|
||||
|
||||
BackupGeometry();
|
||||
|
||||
if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
|
||||
|
@ -486,6 +520,14 @@ bool GRenderWindow::InitRenderTarget() {
|
|||
return true;
|
||||
}
|
||||
|
||||
void GRenderWindow::ReleaseRenderTarget() {
|
||||
if (child_widget) {
|
||||
layout()->removeWidget(child_widget);
|
||||
delete child_widget;
|
||||
child_widget = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
|
||||
auto& renderer = Core::System::GetInstance().Renderer();
|
||||
|
||||
|
@ -521,16 +563,19 @@ bool GRenderWindow::InitializeOpenGL() {
|
|||
fmt.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
|
||||
// TODO: expose a setting for buffer value (ie default/single/double/triple)
|
||||
fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
|
||||
shared_context = std::make_unique<QOpenGLContext>();
|
||||
shared_context->setFormat(fmt);
|
||||
shared_context->create();
|
||||
context = std::make_unique<QOpenGLContext>();
|
||||
context->setShareContext(shared_context.get());
|
||||
context->setFormat(fmt);
|
||||
context->create();
|
||||
fmt.setSwapInterval(false);
|
||||
fmt.setSwapInterval(0);
|
||||
QSurfaceFormat::setDefaultFormat(fmt);
|
||||
|
||||
GMainWindow* parent = GetMainWindow();
|
||||
QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr;
|
||||
child_window = new OpenGLWindow(parent_win_handle, this, QOpenGLContext::globalShareContext());
|
||||
child_window->create();
|
||||
child_widget = createWindowContainer(child_window, this);
|
||||
child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
layout()->addWidget(child_widget);
|
||||
|
||||
core_context = CreateSharedContext();
|
||||
|
||||
child = new GGLWidgetInternal(this, shared_context.get());
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -559,7 +604,14 @@ bool GRenderWindow::InitializeVulkan() {
|
|||
return false;
|
||||
}
|
||||
|
||||
child = new GVKWidgetInternal(this, vk_instance.get());
|
||||
GMainWindow* parent = GetMainWindow();
|
||||
QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr;
|
||||
child_window = new VulkanWindow(parent_win_handle, this, vk_instance.get());
|
||||
child_window->create();
|
||||
child_widget = createWindowContainer(child_window, this);
|
||||
child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
layout()->addWidget(child_widget);
|
||||
|
||||
return true;
|
||||
#else
|
||||
QMessageBox::critical(this, tr("Vulkan not available!"),
|
||||
|
@ -569,7 +621,7 @@ bool GRenderWindow::InitializeVulkan() {
|
|||
}
|
||||
|
||||
bool GRenderWindow::LoadOpenGL() {
|
||||
Core::Frontend::ScopeAcquireWindowContext acquire_context{*this};
|
||||
Core::Frontend::ScopeAcquireContext acquire_context{*this};
|
||||
if (!gladLoadGL()) {
|
||||
QMessageBox::critical(this, tr("Error while initializing OpenGL 4.3!"),
|
||||
tr("Your GPU may not support OpenGL 4.3, or you do not have the "
|
||||
|
@ -621,12 +673,10 @@ QStringList GRenderWindow::GetUnsupportedGLExtensions() const {
|
|||
|
||||
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
|
||||
this->emu_thread = emu_thread;
|
||||
child->DisablePainting();
|
||||
}
|
||||
|
||||
void GRenderWindow::OnEmulationStopping() {
|
||||
emu_thread = nullptr;
|
||||
child->EnablePainting();
|
||||
}
|
||||
|
||||
void GRenderWindow::showEvent(QShowEvent* event) {
|
||||
|
|
|
@ -11,11 +11,13 @@
|
|||
#include <QImage>
|
||||
#include <QThread>
|
||||
#include <QWidget>
|
||||
#include <QWindow>
|
||||
|
||||
#include "common/thread.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
|
||||
class GRenderWindow;
|
||||
class QKeyEvent;
|
||||
class QScreen;
|
||||
class QTouchEvent;
|
||||
|
@ -26,14 +28,6 @@ class QOpenGLContext;
|
|||
class QVulkanInstance;
|
||||
#endif
|
||||
|
||||
class GWidgetInternal;
|
||||
class GGLWidgetInternal;
|
||||
class GVKWidgetInternal;
|
||||
class GMainWindow;
|
||||
class GRenderWindow;
|
||||
class QSurface;
|
||||
class QOpenGLContext;
|
||||
|
||||
namespace VideoCore {
|
||||
enum class LoadCallbackStage;
|
||||
}
|
||||
|
@ -42,7 +36,7 @@ class EmuThread final : public QThread {
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit EmuThread(GRenderWindow* render_window);
|
||||
explicit EmuThread(GRenderWindow& window);
|
||||
~EmuThread() override;
|
||||
|
||||
/**
|
||||
|
@ -96,7 +90,11 @@ private:
|
|||
std::mutex running_mutex;
|
||||
std::condition_variable running_cv;
|
||||
|
||||
GRenderWindow* render_window;
|
||||
/// Only used in asynchronous GPU mode
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> shared_context;
|
||||
|
||||
/// This is shared_context in asynchronous GPU mode, core_context in synchronous GPU mode
|
||||
Core::Frontend::GraphicsContext& context;
|
||||
|
||||
signals:
|
||||
/**
|
||||
|
@ -126,11 +124,10 @@ class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
GRenderWindow(GMainWindow* parent, EmuThread* emu_thread);
|
||||
GRenderWindow(QWidget* parent, EmuThread* emu_thread);
|
||||
~GRenderWindow() override;
|
||||
|
||||
// EmuWindow implementation
|
||||
void SwapBuffers() override;
|
||||
// EmuWindow implementation.
|
||||
void MakeCurrent() override;
|
||||
void DoneCurrent() override;
|
||||
void PollEvents() override;
|
||||
|
@ -139,30 +136,36 @@ public:
|
|||
void* surface) const override;
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
|
||||
|
||||
void ForwardKeyPressEvent(QKeyEvent* event);
|
||||
void ForwardKeyReleaseEvent(QKeyEvent* event);
|
||||
|
||||
void BackupGeometry();
|
||||
void RestoreGeometry();
|
||||
void restoreGeometry(const QByteArray& geometry); // overridden
|
||||
QByteArray saveGeometry(); // overridden
|
||||
|
||||
qreal GetWindowPixelRatio() const;
|
||||
std::pair<u32, u32> ScaleTouch(QPointF pos) const;
|
||||
qreal windowPixelRatio() const;
|
||||
|
||||
void closeEvent(QCloseEvent* event) override;
|
||||
|
||||
void resizeEvent(QResizeEvent* event) override;
|
||||
|
||||
void keyPressEvent(QKeyEvent* event) override;
|
||||
void keyReleaseEvent(QKeyEvent* event) override;
|
||||
|
||||
void mousePressEvent(QMouseEvent* event) override;
|
||||
void mouseMoveEvent(QMouseEvent* event) override;
|
||||
void mouseReleaseEvent(QMouseEvent* event) override;
|
||||
|
||||
bool event(QEvent* event) override;
|
||||
|
||||
void focusOutEvent(QFocusEvent* event) override;
|
||||
|
||||
void OnClientAreaResized(u32 width, u32 height);
|
||||
|
||||
bool InitRenderTarget();
|
||||
|
||||
/// Destroy the previous run's child_widget which should also destroy the child_window
|
||||
void ReleaseRenderTarget();
|
||||
|
||||
void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
|
||||
|
||||
public slots:
|
||||
void moveContext(); // overridden
|
||||
|
||||
void OnEmulationStarting(EmuThread* emu_thread);
|
||||
void OnEmulationStopping();
|
||||
void OnFramebufferSizeChanged();
|
||||
|
@ -173,6 +176,7 @@ signals:
|
|||
void FirstFrameDisplayed();
|
||||
|
||||
private:
|
||||
std::pair<u32, u32> ScaleTouch(QPointF pos) const;
|
||||
void TouchBeginEvent(const QTouchEvent* event);
|
||||
void TouchUpdateEvent(const QTouchEvent* event);
|
||||
void TouchEndEvent();
|
||||
|
@ -184,15 +188,9 @@ private:
|
|||
bool LoadOpenGL();
|
||||
QStringList GetUnsupportedGLExtensions() const;
|
||||
|
||||
QWidget* container = nullptr;
|
||||
GWidgetInternal* child = nullptr;
|
||||
|
||||
EmuThread* emu_thread;
|
||||
// Context that backs the GGLWidgetInternal (and will be used by core to render)
|
||||
std::unique_ptr<QOpenGLContext> context;
|
||||
// Context that will be shared between all newly created contexts. This should never be made
|
||||
// current
|
||||
std::unique_ptr<QOpenGLContext> shared_context;
|
||||
|
||||
std::unique_ptr<GraphicsContext> core_context;
|
||||
|
||||
#ifdef HAS_VULKAN
|
||||
std::unique_ptr<QVulkanInstance> vk_instance;
|
||||
|
@ -202,6 +200,15 @@ private:
|
|||
QImage screenshot_image;
|
||||
|
||||
QByteArray geometry;
|
||||
|
||||
/// Native window handle that backs this presentation widget
|
||||
QWindow* child_window = nullptr;
|
||||
|
||||
/// In order to embed the window into GRenderWindow, you need to use createWindowContainer to
|
||||
/// put the child_window into a widget then add it to the layout. This child_widget can be
|
||||
/// parented to GRenderWindow and use Qt's lifetime system
|
||||
QWidget* child_widget = nullptr;
|
||||
|
||||
bool first_frame = false;
|
||||
|
||||
protected:
|
||||
|
|
|
@ -640,6 +640,7 @@ void Config::ReadRendererValues() {
|
|||
ReadSetting(QStringLiteral("use_accurate_gpu_emulation"), false).toBool();
|
||||
Settings::values.use_asynchronous_gpu_emulation =
|
||||
ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool();
|
||||
Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool();
|
||||
Settings::values.force_30fps_mode =
|
||||
ReadSetting(QStringLiteral("force_30fps_mode"), false).toBool();
|
||||
|
||||
|
@ -1074,6 +1075,7 @@ void Config::SaveRendererValues() {
|
|||
Settings::values.use_accurate_gpu_emulation, false);
|
||||
WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"),
|
||||
Settings::values.use_asynchronous_gpu_emulation, false);
|
||||
WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
|
||||
WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false);
|
||||
|
||||
// Cast to double because Qt's written float values are not human-readable
|
||||
|
|
|
@ -103,6 +103,8 @@ void ConfigureGraphics::SetConfiguration() {
|
|||
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
|
||||
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
|
||||
ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
|
||||
ui->use_vsync->setEnabled(runtime_lock);
|
||||
ui->use_vsync->setChecked(Settings::values.use_vsync);
|
||||
ui->force_30fps_mode->setEnabled(runtime_lock);
|
||||
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
|
||||
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
|
||||
|
@ -120,6 +122,7 @@ void ConfigureGraphics::ApplyConfiguration() {
|
|||
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
|
||||
Settings::values.use_asynchronous_gpu_emulation =
|
||||
ui->use_asynchronous_gpu_emulation->isChecked();
|
||||
Settings::values.use_vsync = ui->use_vsync->isChecked();
|
||||
Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
|
||||
Settings::values.bg_red = static_cast<float>(bg_color.redF());
|
||||
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
|
||||
|
|
|
@ -84,6 +84,16 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="use_vsync">
|
||||
<property name="toolTip">
|
||||
<string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Use VSync (OpenGL only)</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="use_accurate_gpu_emulation">
|
||||
<property name="text">
|
||||
|
|
|
@ -20,7 +20,6 @@
|
|||
#include "core/file_sys/vfs.h"
|
||||
#include "core/file_sys/vfs_real.h"
|
||||
#include "core/frontend/applets/general_frontend.h"
|
||||
#include "core/frontend/scope_acquire_window_context.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "core/hle/service/am/applet_ae.h"
|
||||
#include "core/hle/service/am/applet_oe.h"
|
||||
|
@ -985,11 +984,8 @@ void GMainWindow::BootGame(const QString& filename) {
|
|||
return;
|
||||
|
||||
// Create and start the emulation thread
|
||||
emu_thread = std::make_unique<EmuThread>(render_window);
|
||||
emu_thread = std::make_unique<EmuThread>(*render_window);
|
||||
emit EmulationStarting(emu_thread.get());
|
||||
if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
|
||||
render_window->moveContext();
|
||||
}
|
||||
emu_thread->start();
|
||||
|
||||
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
||||
|
@ -1087,6 +1083,9 @@ void GMainWindow::ShutdownGame() {
|
|||
emulation_running = false;
|
||||
|
||||
game_path.clear();
|
||||
|
||||
// When closing the game, destroy the GLWindow to clear the context after the game is closed
|
||||
render_window->ReleaseRenderTarget();
|
||||
}
|
||||
|
||||
void GMainWindow::StoreRecentFile(const QString& filename) {
|
||||
|
@ -2215,48 +2214,47 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
|
|||
QWidget::closeEvent(event);
|
||||
}
|
||||
|
||||
void GMainWindow::keyPressEvent(QKeyEvent* event) {
|
||||
if (render_window) {
|
||||
render_window->ForwardKeyPressEvent(event);
|
||||
static bool IsSingleFileDropEvent(const QMimeData* mime) {
|
||||
return mime->hasUrls() && mime->urls().length() == 1;
|
||||
}
|
||||
|
||||
void GMainWindow::AcceptDropEvent(QDropEvent* event) {
|
||||
if (IsSingleFileDropEvent(event->mimeData())) {
|
||||
event->setDropAction(Qt::DropAction::LinkAction);
|
||||
event->accept();
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::keyReleaseEvent(QKeyEvent* event) {
|
||||
if (render_window) {
|
||||
render_window->ForwardKeyReleaseEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
static bool IsSingleFileDropEvent(QDropEvent* event) {
|
||||
const QMimeData* mimeData = event->mimeData();
|
||||
return mimeData->hasUrls() && mimeData->urls().length() == 1;
|
||||
}
|
||||
|
||||
void GMainWindow::dropEvent(QDropEvent* event) {
|
||||
if (!IsSingleFileDropEvent(event)) {
|
||||
return;
|
||||
bool GMainWindow::DropAction(QDropEvent* event) {
|
||||
if (!IsSingleFileDropEvent(event->mimeData())) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const QMimeData* mime_data = event->mimeData();
|
||||
const QString filename = mime_data->urls().at(0).toLocalFile();
|
||||
const QString& filename = mime_data->urls().at(0).toLocalFile();
|
||||
|
||||
if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) {
|
||||
// Amiibo
|
||||
LoadAmiibo(filename);
|
||||
} else {
|
||||
// Game
|
||||
if (ConfirmChangeGame()) {
|
||||
BootGame(filename);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void GMainWindow::dropEvent(QDropEvent* event) {
|
||||
DropAction(event);
|
||||
}
|
||||
|
||||
void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
|
||||
if (IsSingleFileDropEvent(event)) {
|
||||
event->acceptProposedAction();
|
||||
}
|
||||
AcceptDropEvent(event);
|
||||
}
|
||||
|
||||
void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
|
||||
event->acceptProposedAction();
|
||||
AcceptDropEvent(event);
|
||||
}
|
||||
|
||||
bool GMainWindow::ConfirmChangeGame() {
|
||||
|
@ -2377,6 +2375,7 @@ int main(int argc, char* argv[]) {
|
|||
|
||||
// Enables the core to make the qt created contexts current on std::threads
|
||||
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
|
||||
QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
|
||||
QApplication app(argc, argv);
|
||||
|
||||
// Qt changes the locale and causes issues in float conversion using std::to_string() when
|
||||
|
|
|
@ -78,6 +78,9 @@ public:
|
|||
|
||||
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
|
||||
|
||||
bool DropAction(QDropEvent* event);
|
||||
void AcceptDropEvent(QDropEvent* event);
|
||||
|
||||
signals:
|
||||
|
||||
/**
|
||||
|
@ -264,8 +267,4 @@ protected:
|
|||
void dropEvent(QDropEvent* event) override;
|
||||
void dragEnterEvent(QDragEnterEvent* event) override;
|
||||
void dragMoveEvent(QDragMoveEvent* event) override;
|
||||
|
||||
// Overrides used to forward signals to the render window when the focus moves out.
|
||||
void keyPressEvent(QKeyEvent* event) override;
|
||||
void keyReleaseEvent(QKeyEvent* event) override;
|
||||
};
|
||||
|
|
|
@ -390,6 +390,8 @@ void Config::ReadValues() {
|
|||
sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
|
||||
Settings::values.use_asynchronous_gpu_emulation =
|
||||
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
|
||||
Settings::values.use_vsync =
|
||||
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1));
|
||||
|
||||
Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
|
||||
Settings::values.bg_green =
|
||||
|
|
|
@ -150,6 +150,11 @@ use_accurate_gpu_emulation =
|
|||
# 0 : Off (slow), 1 (default): On (fast)
|
||||
use_asynchronous_gpu_emulation =
|
||||
|
||||
# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can
|
||||
# so only turn this off if you notice a speed difference.
|
||||
# 0: Off, 1 (default): On
|
||||
use_vsync =
|
||||
|
||||
# The clear color for the renderer. What shows up on the sides of the bottom screen.
|
||||
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
|
||||
bg_red =
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#include "input_common/sdl/sdl.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
||||
|
||||
EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
|
||||
EmuWindow_SDL2::EmuWindow_SDL2(Core::System& system, bool fullscreen) : system{system} {
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
|
||||
exit(1);
|
||||
|
|
|
@ -10,9 +10,13 @@
|
|||
|
||||
struct SDL_Window;
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
|
||||
public:
|
||||
explicit EmuWindow_SDL2(bool fullscreen);
|
||||
explicit EmuWindow_SDL2(Core::System& system, bool fullscreen);
|
||||
~EmuWindow_SDL2();
|
||||
|
||||
/// Polls window events
|
||||
|
@ -24,6 +28,9 @@ public:
|
|||
/// Returns if window is shown (not minimized)
|
||||
bool IsShown() const override;
|
||||
|
||||
/// Presents the next frame
|
||||
virtual void Present() = 0;
|
||||
|
||||
protected:
|
||||
/// Called by PollEvents when a key is pressed or released.
|
||||
void OnKeyEvent(int key, u8 state);
|
||||
|
@ -55,6 +62,9 @@ protected:
|
|||
/// Called when a configuration change affects the minimal size of the window
|
||||
void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) override;
|
||||
|
||||
/// Instance of the system, used to access renderer for the presentation thread
|
||||
Core::System& system;
|
||||
|
||||
/// Is the window still open?
|
||||
bool is_open = true;
|
||||
|
||||
|
@ -62,7 +72,7 @@ protected:
|
|||
bool is_shown = true;
|
||||
|
||||
/// Internal SDL2 render window
|
||||
SDL_Window* render_window;
|
||||
SDL_Window* render_window{};
|
||||
|
||||
/// Keeps track of how often to update the title bar during gameplay
|
||||
u32 last_time = 0;
|
||||
|
|
|
@ -13,24 +13,25 @@
|
|||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/settings.h"
|
||||
#include "input_common/keyboard.h"
|
||||
#include "input_common/main.h"
|
||||
#include "input_common/motion_emu.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
|
||||
|
||||
class SDLGLContext : public Core::Frontend::GraphicsContext {
|
||||
public:
|
||||
explicit SDLGLContext() {
|
||||
// create a hidden window to make the shared context against
|
||||
window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, // x position
|
||||
SDL_WINDOWPOS_UNDEFINED, // y position
|
||||
Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
|
||||
window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
|
||||
SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
|
||||
context = SDL_GL_CreateContext(window);
|
||||
}
|
||||
|
||||
~SDLGLContext() {
|
||||
DoneCurrent();
|
||||
SDL_GL_DeleteContext(context);
|
||||
SDL_DestroyWindow(window);
|
||||
}
|
||||
|
@ -43,8 +44,6 @@ public:
|
|||
SDL_GL_MakeCurrent(window, nullptr);
|
||||
}
|
||||
|
||||
void SwapBuffers() override {}
|
||||
|
||||
private:
|
||||
SDL_Window* window;
|
||||
SDL_GLContext context;
|
||||
|
@ -80,7 +79,8 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
|
|||
return unsupported_ext.empty();
|
||||
}
|
||||
|
||||
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscreen) {
|
||||
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system, bool fullscreen)
|
||||
: EmuWindow_SDL2{system, fullscreen} {
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
|
||||
|
@ -90,6 +90,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscree
|
|||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
|
||||
SDL_GL_SetSwapInterval(0);
|
||||
|
||||
std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
|
@ -105,13 +106,22 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscree
|
|||
exit(1);
|
||||
}
|
||||
|
||||
dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
|
||||
SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
|
||||
|
||||
if (fullscreen) {
|
||||
Fullscreen();
|
||||
}
|
||||
gl_context = SDL_GL_CreateContext(render_window);
|
||||
|
||||
if (gl_context == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError());
|
||||
window_context = SDL_GL_CreateContext(render_window);
|
||||
core_context = CreateSharedContext();
|
||||
|
||||
if (window_context == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context: {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
if (core_context == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create shared SDL2 GL context: {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
|
@ -128,28 +138,22 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscree
|
|||
OnResize();
|
||||
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
|
||||
SDL_PumpEvents();
|
||||
SDL_GL_SetSwapInterval(false);
|
||||
LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
|
||||
Common::g_scm_desc);
|
||||
Settings::LogSettings();
|
||||
|
||||
DoneCurrent();
|
||||
}
|
||||
|
||||
EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
|
||||
SDL_GL_DeleteContext(gl_context);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_GL::SwapBuffers() {
|
||||
SDL_GL_SwapWindow(render_window);
|
||||
core_context.reset();
|
||||
SDL_GL_DeleteContext(window_context);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_GL::MakeCurrent() {
|
||||
SDL_GL_MakeCurrent(render_window, gl_context);
|
||||
core_context->MakeCurrent();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_GL::DoneCurrent() {
|
||||
SDL_GL_MakeCurrent(render_window, nullptr);
|
||||
core_context->DoneCurrent();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_GL::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
|
||||
|
@ -161,3 +165,13 @@ void EmuWindow_SDL2_GL::RetrieveVulkanHandlers(void* get_instance_proc_addr, voi
|
|||
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {
|
||||
return std::make_unique<SDLGLContext>();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_GL::Present() {
|
||||
SDL_GL_MakeCurrent(render_window, window_context);
|
||||
SDL_GL_SetSwapInterval(Settings::values.use_vsync ? 1 : 0);
|
||||
while (IsOpen()) {
|
||||
system.Renderer().TryPresent(100);
|
||||
SDL_GL_SwapWindow(render_window);
|
||||
}
|
||||
SDL_GL_MakeCurrent(render_window, nullptr);
|
||||
}
|
||||
|
|
|
@ -10,17 +10,12 @@
|
|||
|
||||
class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
|
||||
public:
|
||||
explicit EmuWindow_SDL2_GL(bool fullscreen);
|
||||
explicit EmuWindow_SDL2_GL(Core::System& system, bool fullscreen);
|
||||
~EmuWindow_SDL2_GL();
|
||||
|
||||
/// Swap buffers to display the next frame
|
||||
void SwapBuffers() override;
|
||||
|
||||
/// Makes the graphics context current for the caller thread
|
||||
void MakeCurrent() override;
|
||||
|
||||
/// Releases the GL context from the caller thread
|
||||
void DoneCurrent() override;
|
||||
void Present() override;
|
||||
|
||||
/// Ignored in OpenGL
|
||||
void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
|
||||
|
@ -29,10 +24,17 @@ public:
|
|||
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
|
||||
|
||||
private:
|
||||
/// Fake hidden window for the core context
|
||||
SDL_Window* dummy_window{};
|
||||
|
||||
/// Whether the GPU and driver supports the OpenGL extension required
|
||||
bool SupportsRequiredGLExtensions();
|
||||
|
||||
using SDL_GLContext = void*;
|
||||
|
||||
/// The OpenGL context associated with the window
|
||||
SDL_GLContext gl_context;
|
||||
SDL_GLContext window_context;
|
||||
|
||||
/// The OpenGL context associated with the core
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> core_context;
|
||||
};
|
||||
|
|
|
@ -15,7 +15,8 @@
|
|||
#include "core/settings.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
|
||||
|
||||
EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(bool fullscreen) : EmuWindow_SDL2(fullscreen) {
|
||||
EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(Core::System& system, bool fullscreen)
|
||||
: EmuWindow_SDL2{system, fullscreen} {
|
||||
if (SDL_Vulkan_LoadLibrary(nullptr) != 0) {
|
||||
LOG_CRITICAL(Frontend, "SDL failed to load the Vulkan library: {}", SDL_GetError());
|
||||
exit(EXIT_FAILURE);
|
||||
|
@ -110,8 +111,6 @@ EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() {
|
|||
vkDestroyInstance(vk_instance, nullptr);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_VK::SwapBuffers() {}
|
||||
|
||||
void EmuWindow_SDL2_VK::MakeCurrent() {
|
||||
// Unused on Vulkan
|
||||
}
|
||||
|
@ -160,3 +159,7 @@ bool EmuWindow_SDL2_VK::UseStandardLayers(PFN_vkGetInstanceProcAddr vkGetInstanc
|
|||
return layer.layerName == std::string("VK_LAYER_LUNARG_standard_validation");
|
||||
}) != layers.end();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_VK::Present() {
|
||||
// TODO (bunnei): ImplementMe
|
||||
}
|
||||
|
|
|
@ -10,19 +10,12 @@
|
|||
|
||||
class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
|
||||
public:
|
||||
explicit EmuWindow_SDL2_VK(bool fullscreen);
|
||||
explicit EmuWindow_SDL2_VK(Core::System& system, bool fullscreen);
|
||||
~EmuWindow_SDL2_VK();
|
||||
|
||||
/// Swap buffers to display the next frame
|
||||
void SwapBuffers() override;
|
||||
|
||||
/// Makes the graphics context current for the caller thread
|
||||
void MakeCurrent() override;
|
||||
|
||||
/// Releases the GL context from the caller thread
|
||||
void DoneCurrent() override;
|
||||
|
||||
/// Retrieves Vulkan specific handlers from the window
|
||||
void Present() override;
|
||||
void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
|
||||
void* surface) const override;
|
||||
|
||||
|
|
|
@ -177,14 +177,16 @@ int main(int argc, char** argv) {
|
|||
Settings::values.use_gdbstub = use_gdbstub;
|
||||
Settings::Apply();
|
||||
|
||||
Core::System& system{Core::System::GetInstance()};
|
||||
|
||||
std::unique_ptr<EmuWindow_SDL2> emu_window;
|
||||
switch (Settings::values.renderer_backend) {
|
||||
case Settings::RendererBackend::OpenGL:
|
||||
emu_window = std::make_unique<EmuWindow_SDL2_GL>(fullscreen);
|
||||
emu_window = std::make_unique<EmuWindow_SDL2_GL>(system, fullscreen);
|
||||
break;
|
||||
case Settings::RendererBackend::Vulkan:
|
||||
#ifdef HAS_VULKAN
|
||||
emu_window = std::make_unique<EmuWindow_SDL2_VK>(fullscreen);
|
||||
emu_window = std::make_unique<EmuWindow_SDL2_VK>(system, fullscreen);
|
||||
break;
|
||||
#else
|
||||
LOG_CRITICAL(Frontend, "Vulkan backend has not been compiled!");
|
||||
|
@ -192,12 +194,6 @@ int main(int argc, char** argv) {
|
|||
#endif
|
||||
}
|
||||
|
||||
if (!Settings::values.use_multi_core) {
|
||||
// Single core mode must acquire OpenGL context for entire emulation session
|
||||
emu_window->MakeCurrent();
|
||||
}
|
||||
|
||||
Core::System& system{Core::System::GetInstance()};
|
||||
system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
|
||||
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
|
||||
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
|
||||
|
@ -234,12 +230,23 @@ int main(int argc, char** argv) {
|
|||
|
||||
system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
|
||||
|
||||
emu_window->MakeCurrent();
|
||||
system.Renderer().Rasterizer().LoadDiskResources();
|
||||
|
||||
// Acquire render context for duration of the thread if this is the rendering thread
|
||||
if (!Settings::values.use_asynchronous_gpu_emulation) {
|
||||
emu_window->MakeCurrent();
|
||||
}
|
||||
SCOPE_EXIT({
|
||||
if (!Settings::values.use_asynchronous_gpu_emulation) {
|
||||
emu_window->DoneCurrent();
|
||||
}
|
||||
});
|
||||
|
||||
std::thread render_thread([&emu_window] { emu_window->Present(); });
|
||||
while (emu_window->IsOpen()) {
|
||||
system.RunLoop();
|
||||
}
|
||||
render_thread.join();
|
||||
|
||||
system.Shutdown();
|
||||
|
||||
|
|
|
@ -112,10 +112,6 @@ EmuWindow_SDL2_Hide::~EmuWindow_SDL2_Hide() {
|
|||
SDL_Quit();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_Hide::SwapBuffers() {
|
||||
SDL_GL_SwapWindow(render_window);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_Hide::PollEvents() {}
|
||||
|
||||
void EmuWindow_SDL2_Hide::MakeCurrent() {
|
||||
|
|
|
@ -13,9 +13,6 @@ public:
|
|||
explicit EmuWindow_SDL2_Hide();
|
||||
~EmuWindow_SDL2_Hide();
|
||||
|
||||
/// Swap buffers to display the next frame
|
||||
void SwapBuffers() override;
|
||||
|
||||
/// Polls window events
|
||||
void PollEvents() override;
|
||||
|
||||
|
|
Loading…
Reference in a new issue