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core: hle: kernel: Implement KThreadQueue.
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2 changed files with 82 additions and 0 deletions
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@ -170,6 +170,7 @@ add_library(core STATIC
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hle/kernel/k_synchronization_object.h
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hle/kernel/k_thread.cpp
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hle/kernel/k_thread.h
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hle/kernel/k_thread_queue.h
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hle/kernel/kernel.cpp
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hle/kernel/kernel.h
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hle/kernel/memory/address_space_info.cpp
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81
src/core/hle/kernel/k_thread_queue.h
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81
src/core/hle/kernel/k_thread_queue.h
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@ -0,0 +1,81 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/kernel/k_thread.h"
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namespace Kernel {
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class KThreadQueue {
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public:
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explicit KThreadQueue(KernelCore& kernel) : kernel{kernel} {}
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bool IsEmpty() const {
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return wait_list.empty();
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}
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KThread::WaiterList::iterator begin() {
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return wait_list.begin();
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}
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KThread::WaiterList::iterator end() {
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return wait_list.end();
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}
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bool SleepThread(KThread* t) {
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KScopedSchedulerLock sl{kernel};
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// If the thread needs terminating, don't enqueue it.
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if (t->IsTerminationRequested()) {
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return false;
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}
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// Set the thread's queue and mark it as waiting.
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t->SetSleepingQueue(this);
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t->SetState(ThreadState::Waiting);
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// Add the thread to the queue.
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wait_list.push_back(*t);
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return true;
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}
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void WakeupThread(KThread* t) {
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KScopedSchedulerLock sl{kernel};
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// Remove the thread from the queue.
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wait_list.erase(wait_list.iterator_to(*t));
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// Mark the thread as no longer sleeping.
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t->SetState(ThreadState::Runnable);
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t->SetSleepingQueue(nullptr);
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}
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KThread* WakeupFrontThread() {
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KScopedSchedulerLock sl{kernel};
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if (wait_list.empty()) {
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return nullptr;
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} else {
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// Remove the thread from the queue.
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auto it = wait_list.begin();
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KThread* thread = std::addressof(*it);
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wait_list.erase(it);
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ASSERT(thread->GetState() == ThreadState::Waiting);
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// Mark the thread as no longer sleeping.
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thread->SetState(ThreadState::Runnable);
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thread->SetSleepingQueue(nullptr);
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return thread;
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}
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}
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private:
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KernelCore& kernel;
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KThread::WaiterList wait_list{};
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};
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} // namespace Kernel
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