mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-27 01:02:48 +01:00
shader: Add constant propagation to integer vectors
This commit is contained in:
parent
27ca8a0e13
commit
97e80dda55
1 changed files with 9 additions and 0 deletions
|
@ -563,6 +563,15 @@ void ConstantPropagation(IR::Block& block, IR::Inst& inst) {
|
|||
return (base & ~(~(~0u << bits) << offset)) | (insert << offset);
|
||||
});
|
||||
return;
|
||||
case IR::Opcode::CompositeExtractU32x2:
|
||||
return FoldCompositeExtract(inst, IR::Opcode::CompositeConstructU32x2,
|
||||
IR::Opcode::CompositeInsertU32x2);
|
||||
case IR::Opcode::CompositeExtractU32x3:
|
||||
return FoldCompositeExtract(inst, IR::Opcode::CompositeConstructU32x3,
|
||||
IR::Opcode::CompositeInsertU32x3);
|
||||
case IR::Opcode::CompositeExtractU32x4:
|
||||
return FoldCompositeExtract(inst, IR::Opcode::CompositeConstructU32x4,
|
||||
IR::Opcode::CompositeInsertU32x4);
|
||||
case IR::Opcode::CompositeExtractF32x2:
|
||||
return FoldCompositeExtract(inst, IR::Opcode::CompositeConstructF32x2,
|
||||
IR::Opcode::CompositeInsertF32x2);
|
||||
|
|
Loading…
Reference in a new issue