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Merge pull request #4978 from bunnei/shutdown-crash
core: cpu_manager: Fix shutdown crash when closing before emulation starts.
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commit
9aeada734d
1 changed files with 17 additions and 7 deletions
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@ -4,6 +4,7 @@
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#include "common/fiber.h"
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#include "common/fiber.h"
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#include "common/microprofile.h"
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#include "common/microprofile.h"
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#include "common/scope_exit.h"
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#include "common/thread.h"
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#include "common/thread.h"
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#include "core/arm/exclusive_monitor.h"
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#include "core/arm/exclusive_monitor.h"
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#include "core/core.h"
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#include "core/core.h"
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@ -343,6 +344,16 @@ void CpuManager::RunThread(std::size_t core) {
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data.initialized = true;
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data.initialized = true;
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const bool sc_sync = !is_async_gpu && !is_multicore;
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const bool sc_sync = !is_async_gpu && !is_multicore;
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bool sc_sync_first_use = sc_sync;
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bool sc_sync_first_use = sc_sync;
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// Cleanup
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SCOPE_EXIT({
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data.host_context->Exit();
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data.enter_barrier.reset();
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data.exit_barrier.reset();
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data.initialized = false;
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MicroProfileOnThreadExit();
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});
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/// Running
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/// Running
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while (running_mode) {
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while (running_mode) {
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data.is_running = false;
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data.is_running = false;
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@ -351,6 +362,12 @@ void CpuManager::RunThread(std::size_t core) {
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system.GPU().ObtainContext();
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system.GPU().ObtainContext();
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sc_sync_first_use = false;
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sc_sync_first_use = false;
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}
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}
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// Abort if emulation was killed before the session really starts
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if (!system.IsPoweredOn()) {
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return;
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}
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auto& scheduler = system.Kernel().CurrentScheduler();
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auto& scheduler = system.Kernel().CurrentScheduler();
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Kernel::Thread* current_thread = scheduler.GetCurrentThread();
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Kernel::Thread* current_thread = scheduler.GetCurrentThread();
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data.is_running = true;
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data.is_running = true;
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@ -360,13 +377,6 @@ void CpuManager::RunThread(std::size_t core) {
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data.exit_barrier->Wait();
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data.exit_barrier->Wait();
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data.is_paused = false;
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data.is_paused = false;
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}
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}
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/// Time to cleanup
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data.host_context->Exit();
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data.enter_barrier.reset();
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data.exit_barrier.reset();
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data.initialized = false;
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MicroProfileOnThreadExit();
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}
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}
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} // namespace Core
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} // namespace Core
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