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vk_master_semaphore: Deduplicate atomic access within IsFree()
We can just reuse the already existing KnownGpuTick() to deduplicate the access.
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@ -36,7 +36,7 @@ public:
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/// Returns true when a tick has been hit by the GPU.
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/// Returns true when a tick has been hit by the GPU.
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[[nodiscard]] bool IsFree(u64 tick) const noexcept {
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[[nodiscard]] bool IsFree(u64 tick) const noexcept {
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return gpu_tick.load(std::memory_order_relaxed) >= tick;
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return KnownGpuTick() >= tick;
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}
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}
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/// Advance to the logical tick.
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/// Advance to the logical tick.
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