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Pica: Add texture type to state
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1 changed files with 10 additions and 0 deletions
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@ -138,6 +138,15 @@ struct Regs {
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INSERT_PADDING_WORDS(0x12);
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INSERT_PADDING_WORDS(0x12);
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struct TextureConfig {
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struct TextureConfig {
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enum TextureType : u32 {
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Texture2D = 0,
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TextureCube = 1,
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Shadow2D = 2,
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Projection2D = 3,
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ShadowCube = 4,
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Disabled = 5,
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};
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enum WrapMode : u32 {
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enum WrapMode : u32 {
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ClampToEdge = 0,
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ClampToEdge = 0,
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ClampToBorder = 1,
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ClampToBorder = 1,
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@ -168,6 +177,7 @@ struct Regs {
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BitField< 2, 1, TextureFilter> min_filter;
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BitField< 2, 1, TextureFilter> min_filter;
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BitField< 8, 2, WrapMode> wrap_t;
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BitField< 8, 2, WrapMode> wrap_t;
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BitField<12, 2, WrapMode> wrap_s;
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BitField<12, 2, WrapMode> wrap_s;
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BitField<28, 2, TextureType> type; ///< @note Only valid for texture 0 according to 3DBrew.
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};
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};
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INSERT_PADDING_WORDS(0x1);
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INSERT_PADDING_WORDS(0x1);
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