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frontend: Open transferable shader cache for a selected game in the gamelist
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4 changed files with 50 additions and 0 deletions
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@ -329,6 +329,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
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QMenu context_menu;
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QMenu context_menu;
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QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
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QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
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QAction* open_lfs_location = context_menu.addAction(tr("Open Mod Data Location"));
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QAction* open_lfs_location = context_menu.addAction(tr("Open Mod Data Location"));
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QAction* open_transferable_shader_cache =
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context_menu.addAction(tr("Open Transferable Shader Cache"));
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context_menu.addSeparator();
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context_menu.addSeparator();
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QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS"));
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QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS"));
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QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
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QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
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@ -344,6 +346,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
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[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
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[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
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connect(open_lfs_location, &QAction::triggered,
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connect(open_lfs_location, &QAction::triggered,
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[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::ModData); });
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[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::ModData); });
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connect(open_transferable_shader_cache, &QAction::triggered,
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[&]() { emit OpenTransferableShaderCacheRequested(program_id); });
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connect(dump_romfs, &QAction::triggered, [&]() { emit DumpRomFSRequested(program_id, path); });
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connect(dump_romfs, &QAction::triggered, [&]() { emit DumpRomFSRequested(program_id, path); });
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connect(copy_tid, &QAction::triggered, [&]() { emit CopyTIDRequested(program_id); });
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connect(copy_tid, &QAction::triggered, [&]() { emit CopyTIDRequested(program_id); });
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connect(navigate_to_gamedb_entry, &QAction::triggered,
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connect(navigate_to_gamedb_entry, &QAction::triggered,
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@ -66,6 +66,7 @@ signals:
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void GameChosen(QString game_path);
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void GameChosen(QString game_path);
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void ShouldCancelWorker();
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void ShouldCancelWorker();
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
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void OpenTransferableShaderCacheRequested(u64 program_id);
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void DumpRomFSRequested(u64 program_id, const std::string& game_path);
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void DumpRomFSRequested(u64 program_id, const std::string& game_path);
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void CopyTIDRequested(u64 program_id);
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void CopyTIDRequested(u64 program_id);
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void NavigateToGamedbEntryRequested(u64 program_id,
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void NavigateToGamedbEntryRequested(u64 program_id,
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@ -632,6 +632,8 @@ void GMainWindow::RestoreUIState() {
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void GMainWindow::ConnectWidgetEvents() {
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void GMainWindow::ConnectWidgetEvents() {
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connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
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connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
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connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
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connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
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connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
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&GMainWindow::OnTransferableShaderCacheOpenFile);
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connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
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connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
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connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
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connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
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connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
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connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
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@ -1066,6 +1068,48 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
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QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
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}
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}
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void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
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ASSERT(program_id != 0);
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std::string transferable_shader_cache_file_path;
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const std::string open_target = "Transferable Shader Cache";
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const std::string tranferable_shader_cache_folder =
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FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + "opengl" + DIR_SEP "transferable";
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transferable_shader_cache_file_path.append(tranferable_shader_cache_folder);
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transferable_shader_cache_file_path.append(DIR_SEP);
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transferable_shader_cache_file_path.append(fmt::format("{:016X}", program_id));
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transferable_shader_cache_file_path.append(".bin");
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const QString qpath_transferable_shader_cache_file =
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QString::fromStdString(transferable_shader_cache_file_path);
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const QFile qfile(qpath_transferable_shader_cache_file);
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if (!qfile.exists()) {
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QMessageBox::warning(this,
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tr("Error Opening %1 File").arg(QString::fromStdString(open_target)),
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tr("File does not exist!"));
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return;
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}
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LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);
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// Windows supports opening a folder with selecting a specified file in explorer. On every other
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// OS we just open the transferable shader cache folder without preselecting the transferable
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// shader cache file for the selected game.
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#if defined(Q_OS_WIN)
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const QString explorer = "explorer";
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QStringList param;
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if (!QFileInfo(qpath_transferable_shader_cache_file).isDir())
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param << QLatin1String("/select,");
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param << QDir::toNativeSeparators(qpath_transferable_shader_cache_file);
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QProcess::startDetached(explorer, param);
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#else
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const QString qpath_transferable_shader_cache_folder =
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QString::fromStdString(tranferable_shader_cache_folder);
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QDesktopServices::openUrl(QUrl::fromLocalFile(qpath_transferable_shader_cache_folder));
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#endif
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}
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static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) {
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static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) {
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std::size_t out = 0;
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std::size_t out = 0;
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@ -176,6 +176,7 @@ private slots:
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/// Called whenever a user selects a game in the game list widget.
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/// Called whenever a user selects a game in the game list widget.
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void OnGameListLoadFile(QString game_path);
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void OnGameListLoadFile(QString game_path);
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void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
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void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
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void OnTransferableShaderCacheOpenFile(u64 program_id);
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void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
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void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
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void OnGameListCopyTID(u64 program_id);
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void OnGameListCopyTID(u64 program_id);
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void OnGameListNavigateToGamedbEntry(u64 program_id,
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void OnGameListNavigateToGamedbEntry(u64 program_id,
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