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rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
Ensures that destruction will always do the right thing in any context.
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3 changed files with 10 additions and 0 deletions
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@ -21,6 +21,7 @@ add_library(video_core STATIC
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macro_interpreter.h
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macro_interpreter.h
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memory_manager.cpp
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memory_manager.cpp
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memory_manager.h
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memory_manager.h
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rasterizer_cache.cpp
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rasterizer_cache.h
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rasterizer_cache.h
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rasterizer_interface.h
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rasterizer_interface.h
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renderer_base.cpp
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renderer_base.cpp
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7
src/video_core/rasterizer_cache.cpp
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7
src/video_core/rasterizer_cache.cpp
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@ -0,0 +1,7 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/rasterizer_cache.h"
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RasterizerCacheObject::~RasterizerCacheObject() = default;
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@ -17,6 +17,8 @@
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class RasterizerCacheObject {
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class RasterizerCacheObject {
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public:
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public:
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virtual ~RasterizerCacheObject();
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/// Gets the address of the shader in guest memory, required for cache management
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/// Gets the address of the shader in guest memory, required for cache management
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virtual VAddr GetAddr() const = 0;
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virtual VAddr GetAddr() const = 0;
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