mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-04 14:02:45 +01:00
yuzu: Add desktop shortcut support for Windows
Allows creating desktop shortcuts with icons for yuzu games. Co-Authored-By: Jeroen van Schijndel <13182141+roenyroeny@users.noreply.github.com>
This commit is contained in:
parent
7a0da729b4
commit
9ef9ca0927
7 changed files with 157 additions and 26 deletions
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@ -22,6 +22,7 @@
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#define SDMC_DIR "sdmc"
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#define SDMC_DIR "sdmc"
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#define SHADER_DIR "shader"
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#define SHADER_DIR "shader"
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#define TAS_DIR "tas"
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#define TAS_DIR "tas"
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#define ICONS_DIR "icons"
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// yuzu-specific files
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// yuzu-specific files
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@ -128,6 +128,7 @@ public:
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GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
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GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
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GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
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GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
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GenerateYuzuPath(YuzuPath::TASDir, yuzu_path / TAS_DIR);
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GenerateYuzuPath(YuzuPath::TASDir, yuzu_path / TAS_DIR);
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GenerateYuzuPath(YuzuPath::IconsDir, yuzu_path / ICONS_DIR);
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}
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}
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private:
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private:
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@ -24,6 +24,7 @@ enum class YuzuPath {
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SDMCDir, // Where the emulated SDMC is stored.
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SDMCDir, // Where the emulated SDMC is stored.
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ShaderDir, // Where shaders are stored.
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ShaderDir, // Where shaders are stored.
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TASDir, // Where TAS scripts are stored.
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TASDir, // Where TAS scripts are stored.
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IconsDir, // Where Icons for Windows shortcuts are stored.
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};
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};
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/**
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/**
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@ -560,9 +560,9 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
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QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity"));
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QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity"));
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QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
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QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
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QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
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QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
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#ifndef WIN32
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QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut"));
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QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut"));
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QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop"));
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QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop"));
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#ifndef WIN32
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QAction* create_applications_menu_shortcut =
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QAction* create_applications_menu_shortcut =
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shortcut_menu->addAction(tr("Add to Applications Menu"));
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shortcut_menu->addAction(tr("Add to Applications Menu"));
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#endif
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#endif
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@ -638,10 +638,10 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
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connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
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connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
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emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
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emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
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});
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});
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#ifndef WIN32
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connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() {
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connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() {
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emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop);
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emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop);
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});
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});
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#ifndef WIN32
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connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() {
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connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() {
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emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications);
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emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications);
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});
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});
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@ -98,6 +98,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include "common/scm_rev.h"
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#include "common/scm_rev.h"
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#include "common/scope_exit.h"
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#include "common/scope_exit.h"
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#ifdef _WIN32
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#ifdef _WIN32
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#include <shlobj.h>
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#include "common/windows/timer_resolution.h"
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#include "common/windows/timer_resolution.h"
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#endif
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#endif
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#ifdef ARCHITECTURE_x86_64
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#ifdef ARCHITECTURE_x86_64
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@ -2825,7 +2826,6 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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const QStringList args = QApplication::arguments();
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const QStringList args = QApplication::arguments();
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std::filesystem::path yuzu_command = args[0].toStdString();
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std::filesystem::path yuzu_command = args[0].toStdString();
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#if defined(__linux__) || defined(__FreeBSD__)
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// If relative path, make it an absolute path
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// If relative path, make it an absolute path
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if (yuzu_command.c_str()[0] == '.') {
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if (yuzu_command.c_str()[0] == '.') {
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yuzu_command = Common::FS::GetCurrentDir() / yuzu_command;
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yuzu_command = Common::FS::GetCurrentDir() / yuzu_command;
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@ -2848,12 +2848,14 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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UISettings::values.shortcut_already_warned = true;
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UISettings::values.shortcut_already_warned = true;
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}
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}
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#endif // __linux__
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#endif // __linux__
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#endif // __linux__ || __FreeBSD__
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std::filesystem::path target_directory{};
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std::filesystem::path target_directory{};
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// Determine target directory for shortcut
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// Determine target directory for shortcut
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#if defined(__linux__) || defined(__FreeBSD__)
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#if defined(WIN32)
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const char* home = std::getenv("USERPROFILE");
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#else
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const char* home = std::getenv("HOME");
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const char* home = std::getenv("HOME");
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#endif
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const std::filesystem::path home_path = (home == nullptr ? "~" : home);
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const std::filesystem::path home_path = (home == nullptr ? "~" : home);
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const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
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const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
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@ -2863,7 +2865,7 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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QMessageBox::critical(
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QMessageBox::critical(
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this, tr("Create Shortcut"),
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this, tr("Create Shortcut"),
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tr("Cannot create shortcut on desktop. Path \"%1\" does not exist.")
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tr("Cannot create shortcut on desktop. Path \"%1\" does not exist.")
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.arg(QString::fromStdString(target_directory)),
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.arg(QString::fromStdString(target_directory.generic_string())),
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QMessageBox::StandardButton::Ok);
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QMessageBox::StandardButton::Ok);
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return;
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return;
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}
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}
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@ -2871,15 +2873,15 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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target_directory = (xdg_data_home == nullptr ? home_path / ".local/share" : xdg_data_home) /
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target_directory = (xdg_data_home == nullptr ? home_path / ".local/share" : xdg_data_home) /
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"applications";
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"applications";
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if (!Common::FS::CreateDirs(target_directory)) {
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if (!Common::FS::CreateDirs(target_directory)) {
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QMessageBox::critical(this, tr("Create Shortcut"),
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QMessageBox::critical(
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this, tr("Create Shortcut"),
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tr("Cannot create shortcut in applications menu. Path \"%1\" "
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tr("Cannot create shortcut in applications menu. Path \"%1\" "
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"does not exist and cannot be created.")
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"does not exist and cannot be created.")
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.arg(QString::fromStdString(target_directory)),
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.arg(QString::fromStdString(target_directory.generic_string())),
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QMessageBox::StandardButton::Ok);
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QMessageBox::StandardButton::Ok);
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return;
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return;
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}
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}
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}
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}
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#endif
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const std::string game_file_name = std::filesystem::path(game_path).filename().string();
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const std::string game_file_name = std::filesystem::path(game_path).filename().string();
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// Determine full paths for icon and shortcut
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// Determine full paths for icon and shortcut
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@ -2901,9 +2903,14 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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const std::filesystem::path shortcut_path =
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const std::filesystem::path shortcut_path =
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target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name)
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target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name)
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: fmt::format("yuzu-{:016X}.desktop", program_id));
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: fmt::format("yuzu-{:016X}.desktop", program_id));
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#elif defined(WIN32)
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std::filesystem::path icons_path =
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Common::FS::GetYuzuPathString(Common::FS::YuzuPath::IconsDir);
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std::filesystem::path icon_path =
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icons_path / ((program_id == 0 ? fmt::format("yuzu-{}.ico", game_file_name)
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: fmt::format("yuzu-{:016X}.ico", program_id)));
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#else
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#else
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const std::filesystem::path icon_path{};
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std::string icon_extension;
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const std::filesystem::path shortcut_path{};
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#endif
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#endif
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// Get title from game file
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// Get title from game file
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@ -2928,29 +2935,37 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
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LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
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}
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}
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QImage icon_jpeg =
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QImage icon_data =
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QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
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QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
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#if defined(__linux__) || defined(__FreeBSD__)
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#if defined(__linux__) || defined(__FreeBSD__)
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// Convert and write the icon as a PNG
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// Convert and write the icon as a PNG
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if (!icon_jpeg.save(QString::fromStdString(icon_path.string()))) {
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if (!icon_data.save(QString::fromStdString(icon_path.string()))) {
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LOG_ERROR(Frontend, "Could not write icon as PNG to file");
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LOG_ERROR(Frontend, "Could not write icon as PNG to file");
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} else {
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} else {
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LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
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LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
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}
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}
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#elif defined(WIN32)
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if (!SaveIconToFile(icon_path.string(), icon_data)) {
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LOG_ERROR(Frontend, "Could not write icon to file");
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return;
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}
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#endif // __linux__
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#endif // __linux__
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#if defined(__linux__) || defined(__FreeBSD__)
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#ifdef _WIN32
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// Replace characters that are illegal in Windows filenames by a dash
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const std::string illegal_chars = "<>:\"/\\|?*";
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for (char c : illegal_chars) {
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std::replace(title.begin(), title.end(), c, '_');
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}
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const std::filesystem::path shortcut_path = target_directory / (title + ".lnk").c_str();
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#endif
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const std::string comment =
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const std::string comment =
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tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString();
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tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString();
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const std::string arguments = fmt::format("-g \"{:s}\"", game_path);
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const std::string arguments = fmt::format("-g \"{:s}\"", game_path);
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const std::string categories = "Game;Emulator;Qt;";
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const std::string categories = "Game;Emulator;Qt;";
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const std::string keywords = "Switch;Nintendo;";
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const std::string keywords = "Switch;Nintendo;";
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#else
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const std::string comment{};
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const std::string arguments{};
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const std::string categories{};
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const std::string keywords{};
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#endif
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if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(),
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if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(),
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yuzu_command.string(), arguments, categories, keywords)) {
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yuzu_command.string(), arguments, categories, keywords)) {
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QMessageBox::critical(this, tr("Create Shortcut"),
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QMessageBox::critical(this, tr("Create Shortcut"),
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@ -3964,6 +3979,34 @@ bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::st
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shortcut_stream << shortcut_contents;
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shortcut_stream << shortcut_contents;
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shortcut_stream.close();
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shortcut_stream.close();
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return true;
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#elif defined(WIN32)
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IShellLinkW* shell_link;
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auto hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
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(void**)&shell_link);
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if (FAILED(hres)) {
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return false;
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}
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shell_link->SetPath(
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Common::UTF8ToUTF16W(command).data()); // Path to the object we are referring to
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shell_link->SetArguments(Common::UTF8ToUTF16W(arguments).data());
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shell_link->SetDescription(Common::UTF8ToUTF16W(comment).data());
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shell_link->SetIconLocation(Common::UTF8ToUTF16W(icon_path).data(), 0);
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IPersistFile* persist_file;
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hres = shell_link->QueryInterface(IID_IPersistFile, (void**)&persist_file);
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if (FAILED(hres)) {
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return false;
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}
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hres = persist_file->Save(Common::UTF8ToUTF16W(shortcut_path).data(), TRUE);
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if (FAILED(hres)) {
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return false;
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}
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persist_file->Release();
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shell_link->Release();
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return true;
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return true;
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#endif
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#endif
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return false;
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return false;
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@ -5,6 +5,10 @@
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#include <cmath>
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#include <cmath>
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#include <QPainter>
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#include <QPainter>
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#include "yuzu/util/util.h"
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#include "yuzu/util/util.h"
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#ifdef _WIN32
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#include <windows.h>
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#include "common/fs/file.h"
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#endif
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QFont GetMonospaceFont() {
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QFont GetMonospaceFont() {
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QFont font(QStringLiteral("monospace"));
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QFont font(QStringLiteral("monospace"));
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@ -37,3 +41,76 @@ QPixmap CreateCirclePixmapFromColor(const QColor& color) {
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painter.drawEllipse({circle_pixmap.width() / 2.0, circle_pixmap.height() / 2.0}, 7.0, 7.0);
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painter.drawEllipse({circle_pixmap.width() / 2.0, circle_pixmap.height() / 2.0}, 7.0, 7.0);
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return circle_pixmap;
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return circle_pixmap;
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}
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}
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bool SaveIconToFile(const std::string_view path, const QImage& image) {
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#if defined(WIN32)
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#pragma pack(push, 2)
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struct IconDir {
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WORD id_reserved;
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WORD id_type;
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WORD id_count;
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};
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struct IconDirEntry {
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BYTE width;
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BYTE height;
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BYTE color_count;
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BYTE reserved;
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WORD planes;
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WORD bit_count;
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DWORD bytes_in_res;
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DWORD image_offset;
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};
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#pragma pack(pop)
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QImage source_image = image.convertToFormat(QImage::Format_RGB32);
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constexpr int bytes_per_pixel = 4;
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const int image_size = source_image.width() * source_image.height() * bytes_per_pixel;
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BITMAPINFOHEADER info_header{};
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info_header.biSize = sizeof(BITMAPINFOHEADER), info_header.biWidth = source_image.width(),
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info_header.biHeight = source_image.height() * 2, info_header.biPlanes = 1,
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info_header.biBitCount = bytes_per_pixel * 8, info_header.biCompression = BI_RGB;
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const IconDir icon_dir{.id_reserved = 0, .id_type = 1, .id_count = 1};
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const IconDirEntry icon_entry{.width = static_cast<BYTE>(source_image.width()),
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.height = static_cast<BYTE>(source_image.height() * 2),
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.color_count = 0,
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.reserved = 0,
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.planes = 1,
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.bit_count = bytes_per_pixel * 8,
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.bytes_in_res =
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static_cast<DWORD>(sizeof(BITMAPINFOHEADER) + image_size),
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.image_offset = sizeof(IconDir) + sizeof(IconDirEntry)};
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Common::FS::IOFile icon_file(path, Common::FS::FileAccessMode::Write,
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Common::FS::FileType::BinaryFile);
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if (!icon_file.IsOpen()) {
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return false;
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}
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if (!icon_file.Write(icon_dir)) {
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return false;
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}
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if (!icon_file.Write(icon_entry)) {
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return false;
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}
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||||||
|
if (!icon_file.Write(info_header)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int y = 0; y < image.height(); y++) {
|
||||||
|
const auto* line = source_image.scanLine(source_image.height() - 1 - y);
|
||||||
|
std::vector<u8> line_data(source_image.width() * bytes_per_pixel);
|
||||||
|
std::memcpy(line_data.data(), line, line_data.size());
|
||||||
|
if (!icon_file.Write(line_data)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon_file.Close();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
#else
|
||||||
|
return false;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
|
@ -7,14 +7,22 @@
|
||||||
#include <QString>
|
#include <QString>
|
||||||
|
|
||||||
/// Returns a QFont object appropriate to use as a monospace font for debugging widgets, etc.
|
/// Returns a QFont object appropriate to use as a monospace font for debugging widgets, etc.
|
||||||
QFont GetMonospaceFont();
|
[[nodiscard]] QFont GetMonospaceFont();
|
||||||
|
|
||||||
/// Convert a size in bytes into a readable format (KiB, MiB, etc.)
|
/// Convert a size in bytes into a readable format (KiB, MiB, etc.)
|
||||||
QString ReadableByteSize(qulonglong size);
|
[[nodiscard]] QString ReadableByteSize(qulonglong size);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a circle pixmap from a specified color
|
* Creates a circle pixmap from a specified color
|
||||||
* @param color The color the pixmap shall have
|
* @param color The color the pixmap shall have
|
||||||
* @return QPixmap circle pixmap
|
* @return QPixmap circle pixmap
|
||||||
*/
|
*/
|
||||||
QPixmap CreateCirclePixmapFromColor(const QColor& color);
|
[[nodiscard]] QPixmap CreateCirclePixmapFromColor(const QColor& color);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Saves a windows icon to a file
|
||||||
|
* @param path The icons path
|
||||||
|
* @param image The image to save
|
||||||
|
* @return bool If the operation succeeded
|
||||||
|
*/
|
||||||
|
[[nodiscard]] bool SaveIconToFile(const std::string_view path, const QImage& image);
|
||||||
|
|
Loading…
Reference in a new issue