mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-02 13:02:44 +01:00
include some debug info
This commit is contained in:
parent
03ce2d3e7d
commit
a11d1aa38a
7 changed files with 57 additions and 91 deletions
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@ -17,6 +17,7 @@ struct PixelFormatInfo {
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MTL::PixelFormat pixel_format;
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size_t bytes_per_block;
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VideoCommon::Extent2D block_texel_size{1, 1};
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bool can_be_render_target = true;
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};
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// TODO: replace some of the invalid formats with the correct ones and emulate those which don't map
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@ -46,17 +47,17 @@ constexpr std::array<PixelFormatInfo, VideoCore::Surface::MaxPixelFormat> FORMAT
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{MTL::PixelFormatRGBA16Uint, 8}, // R16G16B16A16_UINT
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{MTL::PixelFormatInvalid, 0}, // B10G11R11_FLOAT
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{MTL::PixelFormatRGBA32Uint, 16}, // R32G32B32A32_UINT
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{MTL::PixelFormatBC1_RGBA, 8, {4, 4}}, // BC1_RGBA_UNORM
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{MTL::PixelFormatBC1_RGBA, 8, {4, 4}, false}, // BC1_RGBA_UNORM
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{MTL::PixelFormatInvalid, 0}, // BC2_UNORM
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{MTL::PixelFormatInvalid, 0}, // BC3_UNORM
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{MTL::PixelFormatBC4_RUnorm, 8, {4, 4}}, // BC4_UNORM
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{MTL::PixelFormatBC4_RSnorm, 0}, // BC4_SNORM
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{MTL::PixelFormatBC4_RUnorm, 8, {4, 4}, false}, // BC4_UNORM
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{MTL::PixelFormatBC4_RSnorm, 0, {0, 0}, false}, // BC4_SNORM TODO
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{MTL::PixelFormatInvalid, 0}, // BC5_UNORM
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{MTL::PixelFormatInvalid, 0}, // BC5_SNORM
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{MTL::PixelFormatInvalid, 0}, // BC7_UNORM
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{MTL::PixelFormatInvalid, 0}, // BC6H_UFLOAT
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{MTL::PixelFormatInvalid, 0}, // BC6H_SFLOAT
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{MTL::PixelFormatASTC_4x4_LDR, 0}, // ASTC_2D_4X4_UNORM
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{MTL::PixelFormatASTC_4x4_LDR, 0, {0, 0}, false}, // ASTC_2D_4X4_UNORM TODO
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{MTL::PixelFormatBGRA8Unorm, 4}, // B8G8R8A8_UNORM
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{MTL::PixelFormatRGBA32Float, 16}, // R32G32B32A32_FLOAT
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{MTL::PixelFormatRGBA32Sint, 16}, // R32G32B32A32_SINT
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@ -83,40 +84,40 @@ constexpr std::array<PixelFormatInfo, VideoCore::Surface::MaxPixelFormat> FORMAT
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{MTL::PixelFormatInvalid, 0}, // R16G16B16X16_FLOAT
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{MTL::PixelFormatR32Uint, 4}, // R32_UINT
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{MTL::PixelFormatR32Sint, 4}, // R32_SINT
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{MTL::PixelFormatASTC_8x8_LDR, 16, {8, 8}}, // ASTC_2D_8X8_UNORM
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{MTL::PixelFormatASTC_8x5_LDR, 0}, // ASTC_2D_8X5_UNORM
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{MTL::PixelFormatASTC_5x4_LDR, 0}, // ASTC_2D_5X4_UNORM
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{MTL::PixelFormatASTC_8x8_LDR, 16, {8, 8}, false}, // ASTC_2D_8X8_UNORM
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{MTL::PixelFormatASTC_8x5_LDR, 0, {0, 0}, false}, // ASTC_2D_8X5_UNORM TODO
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{MTL::PixelFormatASTC_5x4_LDR, 0, {0, 0}, false}, // ASTC_2D_5X4_UNORM TODO
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{MTL::PixelFormatBGRA8Unorm_sRGB, 0}, // B8G8R8A8_SRGB
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{MTL::PixelFormatBC1_RGBA_sRGB, 0}, // BC1_RGBA_SRGB
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{MTL::PixelFormatBC1_RGBA_sRGB, 0, {0, 0}, false}, // BC1_RGBA_SRGB TODO
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{MTL::PixelFormatInvalid, 0}, // BC2_SRGB
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{MTL::PixelFormatInvalid, 0}, // BC3_SRGB
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{MTL::PixelFormatBC7_RGBAUnorm_sRGB, 0}, // BC7_SRGB
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{MTL::PixelFormatBC7_RGBAUnorm_sRGB, 0, {0, 0}, false}, // BC7_SRGB TODO
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{MTL::PixelFormatABGR4Unorm, 0}, // A4B4G4R4_UNORM
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{MTL::PixelFormatInvalid, 0}, // G4R4_UNORM
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{MTL::PixelFormatASTC_4x4_sRGB, 16, {4, 4}}, // ASTC_2D_4X4_SRGB
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{MTL::PixelFormatASTC_8x8_sRGB, 0}, // ASTC_2D_8X8_SRGB
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{MTL::PixelFormatASTC_8x5_sRGB, 0}, // ASTC_2D_8X5_SRGB
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{MTL::PixelFormatASTC_5x4_sRGB, 0}, // ASTC_2D_5X4_SRGB
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{MTL::PixelFormatASTC_5x5_LDR, 0}, // ASTC_2D_5X5_UNORM
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{MTL::PixelFormatASTC_5x5_sRGB, 0}, // ASTC_2D_5X5_SRGB
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{MTL::PixelFormatASTC_10x8_LDR, 0}, // ASTC_2D_10X8_UNORM
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{MTL::PixelFormatASTC_10x8_sRGB, 0}, // ASTC_2D_10X8_SRGB
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{MTL::PixelFormatASTC_6x6_LDR, 0}, // ASTC_2D_6X6_UNORM
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{MTL::PixelFormatASTC_6x6_sRGB, 0}, // ASTC_2D_6X6_SRGB
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{MTL::PixelFormatASTC_10x6_LDR, 0}, // ASTC_2D_10X6_UNORM
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{MTL::PixelFormatASTC_10x6_sRGB, 0}, // ASTC_2D_10X6_SRGB
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{MTL::PixelFormatASTC_10x5_LDR, 0}, // ASTC_2D_10X5_UNORM
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{MTL::PixelFormatASTC_10x5_sRGB, 0}, // ASTC_2D_10X5_SRGB
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{MTL::PixelFormatASTC_10x10_LDR, 0}, // ASTC_2D_10X10_UNORM
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{MTL::PixelFormatASTC_10x10_sRGB, 0}, // ASTC_2D_10X10_SRGB
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{MTL::PixelFormatASTC_12x10_LDR, 0}, // ASTC_2D_12X10_UNORM
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{MTL::PixelFormatASTC_12x10_sRGB, 0}, // ASTC_2D_12X10_SRGB
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{MTL::PixelFormatASTC_12x12_LDR, 0}, // ASTC_2D_12X12_UNORM
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{MTL::PixelFormatASTC_12x12_sRGB, 0}, // ASTC_2D_12X12_SRGB
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{MTL::PixelFormatASTC_8x6_LDR, 0}, // ASTC_2D_8X6_UNORM
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{MTL::PixelFormatASTC_8x6_sRGB, 0}, // ASTC_2D_8X6_SRGB
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{MTL::PixelFormatASTC_6x5_LDR, 0}, // ASTC_2D_6X5_UNORM
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{MTL::PixelFormatASTC_6x5_sRGB, 0}, // ASTC_2D_6X5_SRGB
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{MTL::PixelFormatASTC_4x4_sRGB, 16, {4, 4}, false}, // ASTC_2D_4X4_SRGB
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{MTL::PixelFormatASTC_8x8_sRGB, 0, {0, 0}, false}, // ASTC_2D_8X8_SRGB TODO
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{MTL::PixelFormatASTC_8x5_sRGB, 0, {0, 0}, false}, // ASTC_2D_8X5_SRGB TODO
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{MTL::PixelFormatASTC_5x4_sRGB, 0, {0, 0}, false}, // ASTC_2D_5X4_SRGB TODO
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{MTL::PixelFormatASTC_5x5_LDR, 0, {0, 0}, false}, // ASTC_2D_5X5_UNORM TODO
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{MTL::PixelFormatASTC_5x5_sRGB, 0, {0, 0}, false}, // ASTC_2D_5X5_SRGB TODO
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{MTL::PixelFormatASTC_10x8_LDR, 0, {0, 0}, false}, // ASTC_2D_10X8_UNORM TODO
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{MTL::PixelFormatASTC_10x8_sRGB, 0, {0, 0}, false}, // ASTC_2D_10X8_SRGB TODO
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{MTL::PixelFormatASTC_6x6_LDR, 0, {0, 0}, false}, // ASTC_2D_6X6_UNORM TODO
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{MTL::PixelFormatASTC_6x6_sRGB, 0, {0, 0}, false}, // ASTC_2D_6X6_SRGB TODO
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{MTL::PixelFormatASTC_10x6_LDR, 0, {0, 0}, false}, // ASTC_2D_10X6_UNORM TODO
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{MTL::PixelFormatASTC_10x6_sRGB, 0, {0, 0}, false}, // ASTC_2D_10X6_SRGB TODO
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{MTL::PixelFormatASTC_10x5_LDR, 0, {0, 0}, false}, // ASTC_2D_10X5_UNORM TODO
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{MTL::PixelFormatASTC_10x5_sRGB, 0, {0, 0}, false}, // ASTC_2D_10X5_SRGB TODO
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{MTL::PixelFormatASTC_10x10_LDR, 0, {0, 0}, false}, // ASTC_2D_10X10_UNORM TODO
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{MTL::PixelFormatASTC_10x10_sRGB, 0, {0, 0}, false}, // ASTC_2D_10X10_SRGB TODO
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{MTL::PixelFormatASTC_12x10_LDR, 0, {0, 0}, false}, // ASTC_2D_12X10_UNORM TODO
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{MTL::PixelFormatASTC_12x10_sRGB, 0, {0, 0}, false}, // ASTC_2D_12X10_SRGB TODO
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{MTL::PixelFormatASTC_12x12_LDR, 0, {0, 0}, false}, // ASTC_2D_12X12_UNORM TODO
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{MTL::PixelFormatASTC_12x12_sRGB, 0, {0, 0}, false}, // ASTC_2D_12X12_SRGB TODO
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{MTL::PixelFormatASTC_8x6_LDR, 0, {0, 0}, false}, // ASTC_2D_8X6_UNORM TODO
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{MTL::PixelFormatASTC_8x6_sRGB, 0, {0, 0}, false}, // ASTC_2D_8X6_SRGB TODO
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{MTL::PixelFormatASTC_6x5_LDR, 0, {0, 0}, false}, // ASTC_2D_6X5_UNORM TODO
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{MTL::PixelFormatASTC_6x5_sRGB, 0, {0, 0}, false}, // ASTC_2D_6X5_SRGB TODO
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{MTL::PixelFormatInvalid, 0}, // E5B9G9R9_FLOAT
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{MTL::PixelFormatDepth32Float, 0}, // D32_FLOAT
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{MTL::PixelFormatDepth16Unorm, 0}, // D16_UNORM
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@ -17,7 +17,10 @@ namespace Metal {
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namespace {
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MTL::Buffer* CreatePrivateBuffer(const Device& device, size_t size) {
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return device.GetDevice()->newBuffer(size, MTL::ResourceStorageModePrivate);
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MTL::Buffer* buffer = device.GetDevice()->newBuffer(size, MTL::ResourceStorageModePrivate);
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buffer->setLabel(NS::String::string("Buffer cache buffer", NS::ASCIIStringEncoding));
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return buffer;
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}
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} // Anonymous namespace
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@ -80,6 +83,8 @@ void BufferCacheRuntime::CopyBuffer(MTL::Buffer* dst_buffer, MTL::Buffer* src_bu
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}
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void BufferCacheRuntime::ClearBuffer(MTL::Buffer* dest_buffer, u32 offset, size_t size, u32 value) {
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LOG_DEBUG(Render_Metal, "called (buffer: {}, offset: {}, size: {}, value: {})", (void*)dest_buffer,
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offset, size, value);
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// TODO: clear buffer
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}
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@ -91,6 +96,7 @@ void BufferCacheRuntime::BindIndexBuffer(PrimitiveTopology topology, IndexFormat
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}
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void BufferCacheRuntime::BindQuadIndexBuffer(PrimitiveTopology topology, u32 first, u32 count) {
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LOG_DEBUG(Render_Metal, "called");
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// TODO: bind quad index buffer
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}
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@ -122,7 +128,7 @@ void BufferCacheRuntime::ReserveNullBuffer() {
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}
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MTL::Buffer* BufferCacheRuntime::CreateNullBuffer() {
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return CreatePrivateBuffer(device, NULL_BUFFER_SIZE * 2);
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return CreatePrivateBuffer(device, NULL_BUFFER_SIZE);
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}
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} // namespace Metal
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@ -405,51 +405,6 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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previous_stage = &program;
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}
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// HACK: create hardcoded shaders
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/*
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MTL::CompileOptions* compile_options = MTL::CompileOptions::alloc()->init();
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NS::Error* error = nullptr;
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MTL::Library* library = device.GetDevice()->newLibrary(NS::String::string(
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R"(
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#include <metal_stdlib>
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using namespace metal;
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constant float2 positions[] = {
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float2(-1.0, -3.0),
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float2(-1.0, 1.0),
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float2( 3.0, 1.0),
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};
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struct VertexOut {
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float4 position [[position]];
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float2 texCoord;
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};
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vertex VertexOut vertexMain(uint vid [[vertex_id]]) {
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VertexOut out;
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out.position = float4(positions[vid], 0.0, 1.0);
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out.texCoord = positions[vid] * 0.5 + 0.5;
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out.texCoord.y = 1.0 - out.texCoord.y;
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return out;
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}
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fragment float4 fragmentMain(VertexOut in [[stage_in]], texture2d<float> tex [[texture(0)]],
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sampler samplr [[sampler(0)]]) { return tex.sample(samplr, in.texCoord);
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}
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)",
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NS::ASCIIStringEncoding),
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compile_options, &error);
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if (error) {
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LOG_ERROR(Render_Metal, "failed to create library: {}",
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error->description()->cString(NS::ASCIIStringEncoding));
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}
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functions[0] = library->newFunction(NS::String::string("vertexMain", NS::ASCIIStringEncoding));
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functions[4] =
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library->newFunction(NS::String::string("fragmentMain", NS::ASCIIStringEncoding));
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*/
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return std::make_unique<GraphicsPipeline>(device, command_recorder, key, buffer_cache,
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texture_cache, &shader_notify, functions, infos);
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} catch (const std::exception& e) {
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@ -127,6 +127,7 @@ void RasterizerMetal::Clear(u32 layer_count) {
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return;
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}
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// TODO: clear
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command_recorder.BeginOrContinueRenderPass(framebuffer->GetHandle());
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}
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@ -146,6 +147,7 @@ void RasterizerMetal::Query(GPUVAddr gpu_addr, VideoCommon::QueryType type,
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if (!gpu_memory) {
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return;
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}
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if (True(flags & VideoCommon::QueryPropertiesFlags::HasTimeout)) {
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u64 ticks = gpu.GetTicks();
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gpu_memory->Write<u64>(gpu_addr + 8, ticks);
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@ -365,8 +367,6 @@ void RasterizerMetal::LoadDiskResources(u64 title_id, std::stop_token stop_loadi
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}
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void RasterizerMetal::InitializeChannel(Tegra::Control::ChannelState& channel) {
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LOG_DEBUG(Render_Metal, "called");
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CreateChannel(channel);
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buffer_cache.CreateChannel(channel);
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texture_cache.CreateChannel(channel);
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@ -374,8 +374,6 @@ void RasterizerMetal::InitializeChannel(Tegra::Control::ChannelState& channel) {
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}
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void RasterizerMetal::BindChannel(Tegra::Control::ChannelState& channel) {
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LOG_DEBUG(Render_Metal, "called");
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BindToChannel(channel.bind_id);
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buffer_cache.BindToChannel(channel.bind_id);
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texture_cache.BindToChannel(channel.bind_id);
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@ -383,8 +381,6 @@ void RasterizerMetal::BindChannel(Tegra::Control::ChannelState& channel) {
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}
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void RasterizerMetal::ReleaseChannel(s32 channel_id) {
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LOG_DEBUG(Render_Metal, "called");
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EraseChannel(channel_id);
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buffer_cache.EraseChannel(channel_id);
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texture_cache.EraseChannel(channel_id);
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@ -45,6 +45,7 @@ StagingBufferPool::StagingBufferPool(const Device& device_, CommandRecorder& com
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: device{device_}, command_recorder{command_recorder_} {
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stream_buffer =
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device.GetDevice()->newBuffer(STREAM_BUFFER_SIZE, MTL::ResourceStorageModeShared);
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stream_buffer->setLabel(NS::String::string("Stream buffer", NS::ASCIIStringEncoding));
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}
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StagingBufferPool::~StagingBufferPool() = default;
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@ -106,6 +107,7 @@ StagingBufferRef StagingBufferPool::CreateStagingBuffer(size_t size, MemoryUsage
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bool deferred) {
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const u32 log2 = Common::Log2Ceil64(size);
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MTL::Buffer* buffer = device.GetDevice()->newBuffer(size, MTL::ResourceStorageModeShared);
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buffer->setLabel(NS::String::string("Staging buffer", NS::ASCIIStringEncoding));
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// TODO: check if the mapped span is correct
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std::span<u8> mapped_span(static_cast<u8*>(buffer->contents()), size);
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auto& entry = GetCache(usage)[log2].entries.emplace_back(buffer, mapped_span);
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@ -59,13 +59,19 @@ void TextureCacheRuntime::FreeDeferredStagingBuffer(StagingBufferRef& ref) {
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Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info, GPUVAddr gpu_addr_,
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VAddr cpu_addr_)
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: VideoCommon::ImageBase(info, gpu_addr_, cpu_addr_), runtime{&runtime_} {
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const auto& pixel_format_info = MaxwellToMTL::GetPixelFormatInfo(info.format);
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MTL::TextureDescriptor* texture_descriptor = MTL::TextureDescriptor::alloc()->init();
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texture_descriptor->setPixelFormat(MaxwellToMTL::GetPixelFormatInfo(info.format).pixel_format);
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texture_descriptor->setPixelFormat(pixel_format_info.pixel_format);
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texture_descriptor->setWidth(info.size.width);
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texture_descriptor->setHeight(info.size.height);
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texture_descriptor->setDepth(info.size.depth);
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texture_descriptor->setUsage(MTL::TextureUsageShaderRead | MTL::TextureUsageRenderTarget);
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// TODO: set other parameters
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MTL::TextureUsage usage = MTL::TextureUsageShaderRead | MTL::TextureUsageShaderWrite;
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if (pixel_format_info.can_be_render_target) {
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usage |= MTL::TextureUsageRenderTarget;
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}
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texture_descriptor->setUsage(usage);
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texture = runtime->device.GetDevice()->newTexture(texture_descriptor);
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}
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@ -35,7 +35,7 @@ void RendererMetal::Composite(std::span<const Tegra::FramebufferConfig> framebuf
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// Ask the swap chain to get next drawable
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swap_chain.AcquireNextDrawable();
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// TODO: copy the framebuffer to the drawable texture instead of this dummy render pass
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// Blit the framebuffer using a render pass
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MTL::RenderPassDescriptor* render_pass_descriptor = MTL::RenderPassDescriptor::alloc()->init();
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render_pass_descriptor->colorAttachments()->object(0)->setLoadAction(MTL::LoadActionDontCare);
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render_pass_descriptor->colorAttachments()->object(0)->setStoreAction(MTL::StoreActionStore);
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