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map_interval: Add interval allocator and drop hack
Drop the std::list hack to allocate memory indefinitely. Instead use a custom allocator that keeps references valid until destruction. This allocates fixed chunks of memory and puts pointers in a free list. When an allocation is no longer used put it back to the free list, this doesn't heap allocate because std::vector doesn't change the capacity. If the free list is empty, allocate a new chunk.
This commit is contained in:
parent
19d4f28001
commit
a2dcc642c1
4 changed files with 79 additions and 3 deletions
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@ -1,6 +1,7 @@
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add_library(video_core STATIC
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add_library(video_core STATIC
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buffer_cache/buffer_block.h
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buffer_cache/buffer_block.h
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buffer_cache/buffer_cache.h
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buffer_cache/buffer_cache.h
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buffer_cache/map_interval.cpp
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buffer_cache/map_interval.h
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buffer_cache/map_interval.h
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dirty_flags.cpp
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dirty_flags.cpp
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dirty_flags.h
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dirty_flags.h
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@ -284,8 +284,8 @@ protected:
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MarkRegionAsWritten(new_map.start, new_map.end - 1);
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MarkRegionAsWritten(new_map.start, new_map.end - 1);
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new_map.is_written = true;
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new_map.is_written = true;
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}
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}
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// Temporary hack, leaks memory and it's not cache local
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MapInterval* const storage = mapped_addresses_allocator.Allocate();
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MapInterval* const storage = &mapped_addresses_storage.emplace_back(new_map);
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*storage = new_map;
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mapped_addresses.insert(*storage);
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mapped_addresses.insert(*storage);
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return storage;
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return storage;
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}
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}
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@ -313,6 +313,7 @@ protected:
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const auto it = mapped_addresses.find(*map);
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const auto it = mapped_addresses.find(*map);
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ASSERT(it != mapped_addresses.end());
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ASSERT(it != mapped_addresses.end());
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mapped_addresses.erase(it);
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mapped_addresses.erase(it);
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mapped_addresses_allocator.Release(map);
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}
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}
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private:
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private:
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@ -577,7 +578,7 @@ private:
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u64 buffer_offset = 0;
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u64 buffer_offset = 0;
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u64 buffer_offset_base = 0;
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u64 buffer_offset_base = 0;
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std::list<MapInterval> mapped_addresses_storage; // Temporary hack
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MapIntervalAllocator mapped_addresses_allocator;
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boost::intrusive::set<MapInterval, boost::intrusive::compare<MapIntervalCompare>>
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boost::intrusive::set<MapInterval, boost::intrusive::compare<MapIntervalCompare>>
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mapped_addresses;
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mapped_addresses;
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33
src/video_core/buffer_cache/map_interval.cpp
Normal file
33
src/video_core/buffer_cache/map_interval.cpp
Normal file
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@ -0,0 +1,33 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include <cstddef>
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#include <memory>
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#include "video_core/buffer_cache/map_interval.h"
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namespace VideoCommon {
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MapIntervalAllocator::MapIntervalAllocator() {
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FillFreeList(first_chunk);
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}
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MapIntervalAllocator::~MapIntervalAllocator() = default;
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void MapIntervalAllocator::AllocateNewChunk() {
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*new_chunk = std::make_unique<Chunk>();
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FillFreeList(**new_chunk);
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new_chunk = &(*new_chunk)->next;
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}
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void MapIntervalAllocator::FillFreeList(Chunk& chunk) {
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const std::size_t old_size = free_list.size();
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free_list.resize(old_size + chunk.data.size());
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std::transform(chunk.data.rbegin(), chunk.data.rend(), free_list.begin() + old_size,
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[](MapInterval& interval) { return &interval; });
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}
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} // namespace VideoCommon
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@ -4,6 +4,11 @@
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#pragma once
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#pragma once
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#include <array>
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#include <cstddef>
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#include <memory>
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#include <vector>
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#include <boost/intrusive/set_hook.hpp>
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#include <boost/intrusive/set_hook.hpp>
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#include "common/common_types.h"
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#include "common/common_types.h"
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@ -12,6 +17,8 @@
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namespace VideoCommon {
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namespace VideoCommon {
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struct MapInterval : public boost::intrusive::set_base_hook<boost::intrusive::optimize_size<true>> {
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struct MapInterval : public boost::intrusive::set_base_hook<boost::intrusive::optimize_size<true>> {
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MapInterval() = default;
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/*implicit*/ MapInterval(VAddr start_) noexcept : start{start_} {}
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/*implicit*/ MapInterval(VAddr start_) noexcept : start{start_} {}
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explicit MapInterval(VAddr start_, VAddr end_, GPUVAddr gpu_addr_) noexcept
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explicit MapInterval(VAddr start_, VAddr end_, GPUVAddr gpu_addr_) noexcept
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@ -48,4 +55,38 @@ struct MapIntervalCompare {
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}
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}
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};
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};
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class MapIntervalAllocator {
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public:
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MapIntervalAllocator();
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~MapIntervalAllocator();
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MapInterval* Allocate() {
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if (free_list.empty()) {
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AllocateNewChunk();
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}
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MapInterval* const interval = free_list.back();
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free_list.pop_back();
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return interval;
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}
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void Release(MapInterval* interval) {
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free_list.push_back(interval);
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}
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private:
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struct Chunk {
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std::unique_ptr<Chunk> next;
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std::array<MapInterval, 0x8000> data;
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};
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void AllocateNewChunk();
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void FillFreeList(Chunk& chunk);
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std::vector<MapInterval*> free_list;
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std::unique_ptr<Chunk>* new_chunk = &first_chunk.next;
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Chunk first_chunk;
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};
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} // namespace VideoCommon
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} // namespace VideoCommon
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