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GLCache: Take into account the texture's block height when caching and unswizzling.
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ac09b5a2e9
commit
a3e82e8e1f
3 changed files with 43 additions and 43 deletions
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@ -523,7 +523,8 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& framebu
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src_params.width = std::min(framebuffer.width, pixel_stride);
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src_params.width = std::min(framebuffer.width, pixel_stride);
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src_params.height = framebuffer.height;
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src_params.height = framebuffer.height;
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src_params.stride = pixel_stride;
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src_params.stride = pixel_stride;
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src_params.is_tiled = false;
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src_params.is_tiled = true;
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src_params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
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src_params.pixel_format =
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src_params.pixel_format =
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SurfaceParams::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format);
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SurfaceParams::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format);
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src_params.UpdateParams();
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src_params.UpdateParams();
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@ -102,39 +102,36 @@ static void MortonCopyTile(u32 stride, u8* tile_buffer, u8* gl_buffer) {
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}
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}
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template <bool morton_to_gl, PixelFormat format>
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template <bool morton_to_gl, PixelFormat format>
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void MortonCopy(u32 stride, u32 height, u8* gl_buffer, VAddr base, VAddr start, VAddr end) {
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void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, VAddr base, VAddr start,
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VAddr end) {
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constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / 8;
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constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / 8;
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constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
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constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
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// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check the
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if (morton_to_gl) {
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// configuration for this and perform more generic un/swizzle
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auto data = Tegra::Texture::UnswizzleTexture(
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LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
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base, SurfaceParams::TextureFormatFromPixelFormat(format), stride, height,
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VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel,
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block_height);
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Memory::GetPointer(base), gl_buffer, morton_to_gl);
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std::memcpy(gl_buffer, data.data(), data.size());
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} else {
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// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check
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// the configuration for this and perform more generic un/swizzle
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LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
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VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel,
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Memory::GetPointer(base), gl_buffer, morton_to_gl);
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}
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}
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}
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template <>
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static constexpr std::array<void (*)(u32, u32, u32, u8*, VAddr, VAddr, VAddr), 2> morton_to_gl_fns =
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void MortonCopy<true, PixelFormat::DXT1>(u32 stride, u32 height, u8* gl_buffer, VAddr base,
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{
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VAddr start, VAddr end) {
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MortonCopy<true, PixelFormat::RGBA8>,
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constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(PixelFormat::DXT1) / 8;
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MortonCopy<true, PixelFormat::DXT1>,
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constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(PixelFormat::DXT1);
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// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check the
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// configuration for this and perform more generic un/swizzle
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LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
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auto data =
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Tegra::Texture::UnswizzleTexture(base, Tegra::Texture::TextureFormat::DXT1, stride, height);
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std::memcpy(gl_buffer, data.data(), data.size());
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}
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static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 2> morton_to_gl_fns = {
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MortonCopy<true, PixelFormat::RGBA8>,
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MortonCopy<true, PixelFormat::DXT1>,
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};
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};
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static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 2> gl_to_morton_fns = {
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static constexpr std::array<void (*)(u32, u32, u32, u8*, VAddr, VAddr, VAddr), 2> gl_to_morton_fns =
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MortonCopy<false, PixelFormat::RGBA8>,
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{
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MortonCopy<false, PixelFormat::DXT1>,
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MortonCopy<false, PixelFormat::RGBA8>,
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// TODO(Subv): Swizzling the DXT1 format is not yet supported
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nullptr,
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};
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};
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// Allocate an uninitialized texture of appropriate size and format for the surface
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// Allocate an uninitialized texture of appropriate size and format for the surface
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@ -311,15 +308,16 @@ MathUtil::Rectangle<u32> SurfaceParams::GetScaledSubRect(const SurfaceParams& su
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bool SurfaceParams::ExactMatch(const SurfaceParams& other_surface) const {
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bool SurfaceParams::ExactMatch(const SurfaceParams& other_surface) const {
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return std::tie(other_surface.addr, other_surface.width, other_surface.height,
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return std::tie(other_surface.addr, other_surface.width, other_surface.height,
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other_surface.stride, other_surface.pixel_format, other_surface.is_tiled) ==
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other_surface.stride, other_surface.block_height, other_surface.pixel_format,
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std::tie(addr, width, height, stride, pixel_format, is_tiled) &&
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other_surface.is_tiled) ==
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std::tie(addr, width, height, stride, block_height, pixel_format, is_tiled) &&
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pixel_format != PixelFormat::Invalid;
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pixel_format != PixelFormat::Invalid;
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}
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}
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bool SurfaceParams::CanSubRect(const SurfaceParams& sub_surface) const {
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bool SurfaceParams::CanSubRect(const SurfaceParams& sub_surface) const {
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return sub_surface.addr >= addr && sub_surface.end <= end &&
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return sub_surface.addr >= addr && sub_surface.end <= end &&
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sub_surface.pixel_format == pixel_format && pixel_format != PixelFormat::Invalid &&
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sub_surface.pixel_format == pixel_format && pixel_format != PixelFormat::Invalid &&
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sub_surface.is_tiled == is_tiled &&
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sub_surface.is_tiled == is_tiled && sub_surface.block_height == block_height &&
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(sub_surface.addr - addr) % BytesInPixels(is_tiled ? 64 : 1) == 0 &&
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(sub_surface.addr - addr) % BytesInPixels(is_tiled ? 64 : 1) == 0 &&
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(sub_surface.stride == stride || sub_surface.height <= (is_tiled ? 8u : 1u)) &&
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(sub_surface.stride == stride || sub_surface.height <= (is_tiled ? 8u : 1u)) &&
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GetSubRect(sub_surface).left + sub_surface.width <= stride;
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GetSubRect(sub_surface).left + sub_surface.width <= stride;
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@ -328,7 +326,8 @@ bool SurfaceParams::CanSubRect(const SurfaceParams& sub_surface) const {
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bool SurfaceParams::CanExpand(const SurfaceParams& expanded_surface) const {
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bool SurfaceParams::CanExpand(const SurfaceParams& expanded_surface) const {
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return pixel_format != PixelFormat::Invalid && pixel_format == expanded_surface.pixel_format &&
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return pixel_format != PixelFormat::Invalid && pixel_format == expanded_surface.pixel_format &&
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addr <= expanded_surface.end && expanded_surface.addr <= end &&
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addr <= expanded_surface.end && expanded_surface.addr <= end &&
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is_tiled == expanded_surface.is_tiled && stride == expanded_surface.stride &&
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is_tiled == expanded_surface.is_tiled && block_height == expanded_surface.block_height &&
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stride == expanded_surface.stride &&
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(std::max(expanded_surface.addr, addr) - std::min(expanded_surface.addr, addr)) %
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(std::max(expanded_surface.addr, addr) - std::min(expanded_surface.addr, addr)) %
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BytesInPixels(stride * (is_tiled ? 8 : 1)) ==
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BytesInPixels(stride * (is_tiled ? 8 : 1)) ==
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0;
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0;
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@ -339,6 +338,9 @@ bool SurfaceParams::CanTexCopy(const SurfaceParams& texcopy_params) const {
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end < texcopy_params.end) {
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end < texcopy_params.end) {
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return false;
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return false;
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}
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}
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if (texcopy_params.block_height != block_height)
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return false;
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if (texcopy_params.width != texcopy_params.stride) {
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if (texcopy_params.width != texcopy_params.stride) {
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const u32 tile_stride = static_cast<u32>(BytesInPixels(stride * (is_tiled ? 8 : 1)));
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const u32 tile_stride = static_cast<u32>(BytesInPixels(stride * (is_tiled ? 8 : 1)));
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return (texcopy_params.addr - addr) % BytesInPixels(is_tiled ? 64 : 1) == 0 &&
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return (texcopy_params.addr - addr) % BytesInPixels(is_tiled ? 64 : 1) == 0 &&
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@ -481,18 +483,13 @@ void CachedSurface::LoadGLBuffer(VAddr load_start, VAddr load_end) {
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const u64 start_offset = load_start - addr;
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const u64 start_offset = load_start - addr;
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if (!is_tiled) {
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if (!is_tiled) {
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ASSERT(type == SurfaceType::Color);
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const u32 bytes_per_pixel{GetFormatBpp() >> 3};
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const u32 bytes_per_pixel{GetFormatBpp() >> 3};
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// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check
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std::memcpy(&gl_buffer[start_offset], texture_src_data + start_offset,
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// the configuration for this and perform more generic un/swizzle
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bytes_per_pixel * width * height);
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LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
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VideoCore::MortonCopyPixels128(width, height, bytes_per_pixel, 4,
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texture_src_data + start_offset, &gl_buffer[start_offset],
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true);
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} else {
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} else {
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morton_to_gl_fns[static_cast<size_t>(pixel_format)](stride, height, &gl_buffer[0], addr,
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morton_to_gl_fns[static_cast<size_t>(pixel_format)](
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load_start, load_end);
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stride, block_height, height, &gl_buffer[0], addr, load_start, load_end);
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}
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}
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}
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}
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@ -533,11 +530,10 @@ void CachedSurface::FlushGLBuffer(VAddr flush_start, VAddr flush_end) {
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if (backup_bytes)
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if (backup_bytes)
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std::memcpy(&dst_buffer[coarse_start_offset], &backup_data[0], backup_bytes);
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std::memcpy(&dst_buffer[coarse_start_offset], &backup_data[0], backup_bytes);
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} else if (!is_tiled) {
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} else if (!is_tiled) {
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ASSERT(type == SurfaceType::Color);
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std::memcpy(dst_buffer + start_offset, &gl_buffer[start_offset], flush_end - flush_start);
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std::memcpy(dst_buffer + start_offset, &gl_buffer[start_offset], flush_end - flush_start);
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} else {
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} else {
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gl_to_morton_fns[static_cast<size_t>(pixel_format)](stride, height, &gl_buffer[0], addr,
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gl_to_morton_fns[static_cast<size_t>(pixel_format)](
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flush_start, flush_end);
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stride, block_height, height, &gl_buffer[0], addr, flush_start, flush_end);
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}
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}
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}
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}
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@ -1103,6 +1099,8 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
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color_params.res_scale = resolution_scale_factor;
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color_params.res_scale = resolution_scale_factor;
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color_params.width = config.width;
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color_params.width = config.width;
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color_params.height = config.height;
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color_params.height = config.height;
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// TODO(Subv): Can framebuffers use a different block height?
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color_params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
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SurfaceParams depth_params = color_params;
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SurfaceParams depth_params = color_params;
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color_params.addr = memory_manager->PhysicalToVirtualAddress(config.Address());
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color_params.addr = memory_manager->PhysicalToVirtualAddress(config.Address());
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@ -225,6 +225,7 @@ struct SurfaceParams {
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u32 width = 0;
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u32 width = 0;
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u32 height = 0;
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u32 height = 0;
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u32 stride = 0;
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u32 stride = 0;
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u32 block_height = 0;
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u16 res_scale = 1;
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u16 res_scale = 1;
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bool is_tiled = false;
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bool is_tiled = false;
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