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shader_ir: Add predicate combiner helper
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2 changed files with 15 additions and 0 deletions
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@ -309,6 +309,18 @@ Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition
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return predicate;
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}
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OperationCode ShaderIR::GetPredicateCombiner(PredOperation operation) {
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static const std::unordered_map<PredOperation, OperationCode> PredicateOperationTable = {
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{PredOperation::And, OperationCode::LogicalAnd},
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{PredOperation::Or, OperationCode::LogicalOr},
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{PredOperation::Xor, OperationCode::LogicalXor},
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};
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const auto op = PredicateOperationTable.find(operation);
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UNIMPLEMENTED_IF_MSG(op == PredicateOperationTable.end(), "Unknown predicate operation");
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return op->second;
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}
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void ShaderIR::SetRegister(BasicBlock& bb, Register dest, Node src) {
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bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src));
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}
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@ -669,6 +669,9 @@ private:
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Node GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition,
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const MetaHalfArithmetic& meta, Node op_a, Node op_b);
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/// Returns a predicate combiner operation
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OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation);
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template <typename... T>
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inline Node Operation(OperationCode code, const T*... operands) {
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return StoreNode(OperationNode(code, operands...));
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