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video_core/texture: Fix up sampler lod bias
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@ -324,7 +324,7 @@ struct TSCEntry {
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float GetLodBias() const {
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// Sign extend the 13-bit value.
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constexpr u32 mask = 1U << (13 - 1);
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return static_cast<float>((mip_lod_bias ^ mask) - mask) / 256.0f;
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return static_cast<s32>((mip_lod_bias ^ mask) - mask) / 256.0f;
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}
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std::array<float, 4> GetBorderColor() const {
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