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gl_rasterizer: Pass the right number of array quad vertices count
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1 changed files with 2 additions and 2 deletions
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@ -261,8 +261,8 @@ DrawParameters RasterizerOpenGL::SetupDraw() {
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// MakeQuadArray always generates u32 indexes
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// MakeQuadArray always generates u32 indexes
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params.index_format = GL_UNSIGNED_INT;
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params.index_format = GL_UNSIGNED_INT;
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params.count = (regs.vertex_buffer.count / 4) * 6;
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params.count = (regs.vertex_buffer.count / 4) * 6;
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params.index_buffer_offset =
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params.index_buffer_offset = primitive_assembler.MakeQuadArray(
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primitive_assembler.MakeQuadArray(regs.vertex_buffer.first, params.count);
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regs.vertex_buffer.first, regs.vertex_buffer.count);
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}
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}
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return params;
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return params;
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}
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}
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