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https://git.suyu.dev/suyu/suyu.git
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rework the binding system
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parent
08dbc9bd8d
commit
a66708e362
5 changed files with 41 additions and 69 deletions
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@ -159,8 +159,8 @@ private:
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StagingBufferPool& staging_pool;
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// Common buffers
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MTL::Buffer* null_buffer = nil;
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MTL::Buffer* quad_index_buffer = nil;
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MTL::Buffer* null_buffer = nullptr;
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MTL::Buffer* quad_index_buffer = nullptr;
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};
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struct BufferCacheParams {
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@ -53,9 +53,6 @@ struct RenderState {
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BoundIndexBuffer bound_index_buffer;
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};
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// TODO: whenever a render pass gets interrupted by either a compute or blit command and application
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// then tries to perform a render command, begin the same render pass, but with all load actions set
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// to "load"
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class CommandRecorder {
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using PrimitiveTopology = Tegra::Engines::Maxwell3D::Regs::PrimitiveTopology;
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using IndexFormat = Tegra::Engines::Maxwell3D::Regs::IndexFormat;
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@ -60,16 +60,27 @@ GraphicsPipeline::GraphicsPipeline(const Device& device_, CommandRecorder& comma
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void GraphicsPipeline::Configure(bool is_indexed) {
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texture_cache.SynchronizeGraphicsDescriptors();
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struct {
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std::array<VideoCommon::ImageViewInOut, 32> views;
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std::array<VideoCommon::SamplerId, 32> samplers;
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size_t view_index{};
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} all_views[5];
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struct {
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std::array<VideoCommon::SamplerId, 32> samplers;
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size_t sampler_index{};
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} all_samplers[5];
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// Find resources
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const auto& regs{maxwell3d->regs};
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const bool via_header_index{regs.sampler_binding == Maxwell::SamplerBinding::ViaHeaderBinding};
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const auto configure_stage{[&](u32 stage) {
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const Shader::Info& info{stage_infos[stage]};
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std::array<VideoCommon::ImageViewInOut, 32>& views{all_views[stage].views};
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std::array<VideoCommon::SamplerId, 32>& samplers{all_samplers[stage].samplers};
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size_t& view_index{all_views[stage].view_index};
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size_t& sampler_index{all_samplers[stage].sampler_index};
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buffer_cache.UnbindGraphicsStorageBuffers(stage);
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size_t ssbo_index{};
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for (const auto& desc : info.storage_buffers_descriptors) {
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@ -141,53 +152,6 @@ void GraphicsPipeline::Configure(bool is_indexed) {
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for (const auto& desc : info.image_descriptors) {
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add_image(desc, desc.is_written);
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}
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/*
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const auto& cbufs{maxwell3d->state.shader_stages[stage].const_buffers};
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const auto read_handle{[&](const auto& desc, u32 index) {
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ASSERT(cbufs[desc.cbuf_index].enabled);
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const u32 index_offset{index << desc.size_shift};
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const u32 offset{desc.cbuf_offset + index_offset};
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const GPUVAddr addr{cbufs[desc.cbuf_index].address + offset};
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if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> ||
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std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) {
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if (desc.has_secondary) {
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ASSERT(cbufs[desc.secondary_cbuf_index].enabled);
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const u32 second_offset{desc.secondary_cbuf_offset + index_offset};
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const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].address +
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second_offset};
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const u32 lhs_raw{gpu_memory->Read<u32>(addr) << desc.shift_left};
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const u32 rhs_raw{gpu_memory->Read<u32>(separate_addr)
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<< desc.secondary_shift_left};
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const u32 raw{lhs_raw | rhs_raw};
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return TexturePair(raw, false);
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}
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}
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auto a = gpu_memory->Read<u32>(addr);
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// HACK: this particular texture breaks SMO
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if (a == 310378931)
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a = 310378932;
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return TexturePair(a, false);
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}};
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const Shader::Info& info{stage_infos[stage]};
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std::array<VideoCommon::ImageViewInOut, 32> views;
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std::array<VideoCommon::SamplerId, 32> samplers;
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size_t view_index{};
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size_t sampler_index{};
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for (const auto& desc : info.texture_descriptors) {
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for (u32 index = 0; index < desc.count; ++index) {
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const auto handle{read_handle(desc, index)};
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views[view_index++] = {handle.first};
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VideoCommon::SamplerId sampler{texture_cache.GetGraphicsSamplerId(handle.second)};
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samplers[sampler_index++] = sampler;
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}
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}
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*/
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}};
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configure_stage(0);
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@ -196,19 +160,30 @@ void GraphicsPipeline::Configure(bool is_indexed) {
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buffer_cache.UpdateGraphicsBuffers(is_indexed);
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buffer_cache.BindHostGeometryBuffers(is_indexed);
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// Bind resources
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const auto bind_stage_resources{[&](u32 stage) {
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std::array<VideoCommon::ImageViewInOut, 32>& views{all_views[stage].views};
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std::array<VideoCommon::SamplerId, 32>& samplers{all_samplers[stage].samplers};
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const size_t& view_index{all_views[stage].view_index};
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const size_t& sampler_index{all_samplers[stage].sampler_index};
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texture_cache.FillGraphicsImageViews<true>(std::span(views.data(), view_index));
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// Bind resources
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for (u8 i = 0; i < view_index; i++) {
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const VideoCommon::ImageViewInOut& view{views[i]};
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ImageView& image_view{texture_cache.GetImageView(view.id)};
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command_recorder.SetTexture(stage, image_view.GetHandle(), i);
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}
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// HACK: try to find a texture that we can bind
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const VideoCommon::ImageViewInOut* views_it{views.data()};
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const VideoCommon::SamplerId* samplers_it{samplers.data()};
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for (u8 i = 0; i < sampler_index; i++) {
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const VideoCommon::SamplerId& sampler_id{samplers[i]};
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Sampler& sampler{texture_cache.GetSampler(sampler_id)};
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command_recorder.SetSamplerState(stage, sampler.GetHandle(), i);
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}
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}};
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ImageView& image_view{texture_cache.GetImageView(views_it->id)};
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Sampler& sampler{texture_cache.GetSampler(*samplers_it)};
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command_recorder.SetTexture(4, image_view.GetHandle(), 0);
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command_recorder.SetSamplerState(4, sampler.GetHandle(), 0);
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bind_stage_resources(0);
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bind_stage_resources(4);
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// Begin render pass
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texture_cache.UpdateRenderTargets(false);
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@ -289,6 +289,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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}
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// HACK: create hardcoded shaders
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/*
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MTL::CompileOptions* compile_options = MTL::CompileOptions::alloc()->init();
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NS::Error* error = nullptr;
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MTL::Library* library = device.GetDevice()->newLibrary(NS::String::string(
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@ -330,6 +331,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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functions[0] = library->newFunction(NS::String::string("vertexMain", NS::ASCIIStringEncoding));
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functions[4] =
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library->newFunction(NS::String::string("fragmentMain", NS::ASCIIStringEncoding));
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*/
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return std::make_unique<GraphicsPipeline>(device, command_recorder, key, buffer_cache,
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texture_cache, &shader_notify, functions, infos);
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@ -175,15 +175,13 @@ void Framebuffer::CreateRenderPassDescriptor(TextureCacheRuntime& runtime,
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}
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// TODO: don't use index as attachment index
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auto color_attachment = render_pass->colorAttachments()->object(index);
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color_attachment->setClearColor(MTL::ClearColor::Make(0.5, 1.0, 0.0, 1.0));
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color_attachment->setLoadAction(MTL::LoadActionClear);
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color_attachment->setLoadAction(MTL::LoadActionLoad);
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color_attachment->setStoreAction(MTL::StoreActionStore);
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color_attachment->setTexture(color_buffer->GetHandle());
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}
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if (depth_buffer) {
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auto depth_attachment = render_pass->depthAttachment();
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depth_attachment->setClearDepth(1.0);
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depth_attachment->setLoadAction(MTL::LoadActionClear);
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depth_attachment->setLoadAction(MTL::LoadActionLoad);
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depth_attachment->setStoreAction(MTL::StoreActionStore);
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depth_attachment->setTexture(depth_buffer->GetHandle());
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}
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