mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-25 16:22:47 +01:00
rework the binding system
This commit is contained in:
parent
08dbc9bd8d
commit
a66708e362
5 changed files with 41 additions and 69 deletions
|
@ -159,8 +159,8 @@ private:
|
|||
StagingBufferPool& staging_pool;
|
||||
|
||||
// Common buffers
|
||||
MTL::Buffer* null_buffer = nil;
|
||||
MTL::Buffer* quad_index_buffer = nil;
|
||||
MTL::Buffer* null_buffer = nullptr;
|
||||
MTL::Buffer* quad_index_buffer = nullptr;
|
||||
};
|
||||
|
||||
struct BufferCacheParams {
|
||||
|
|
|
@ -53,9 +53,6 @@ struct RenderState {
|
|||
BoundIndexBuffer bound_index_buffer;
|
||||
};
|
||||
|
||||
// TODO: whenever a render pass gets interrupted by either a compute or blit command and application
|
||||
// then tries to perform a render command, begin the same render pass, but with all load actions set
|
||||
// to "load"
|
||||
class CommandRecorder {
|
||||
using PrimitiveTopology = Tegra::Engines::Maxwell3D::Regs::PrimitiveTopology;
|
||||
using IndexFormat = Tegra::Engines::Maxwell3D::Regs::IndexFormat;
|
||||
|
|
|
@ -60,16 +60,27 @@ GraphicsPipeline::GraphicsPipeline(const Device& device_, CommandRecorder& comma
|
|||
void GraphicsPipeline::Configure(bool is_indexed) {
|
||||
texture_cache.SynchronizeGraphicsDescriptors();
|
||||
|
||||
std::array<VideoCommon::ImageViewInOut, 32> views;
|
||||
std::array<VideoCommon::SamplerId, 32> samplers;
|
||||
size_t view_index{};
|
||||
size_t sampler_index{};
|
||||
struct {
|
||||
std::array<VideoCommon::ImageViewInOut, 32> views;
|
||||
size_t view_index{};
|
||||
} all_views[5];
|
||||
struct {
|
||||
std::array<VideoCommon::SamplerId, 32> samplers;
|
||||
size_t sampler_index{};
|
||||
} all_samplers[5];
|
||||
|
||||
// Find resources
|
||||
const auto& regs{maxwell3d->regs};
|
||||
const bool via_header_index{regs.sampler_binding == Maxwell::SamplerBinding::ViaHeaderBinding};
|
||||
|
||||
const auto configure_stage{[&](u32 stage) {
|
||||
const Shader::Info& info{stage_infos[stage]};
|
||||
|
||||
std::array<VideoCommon::ImageViewInOut, 32>& views{all_views[stage].views};
|
||||
std::array<VideoCommon::SamplerId, 32>& samplers{all_samplers[stage].samplers};
|
||||
size_t& view_index{all_views[stage].view_index};
|
||||
size_t& sampler_index{all_samplers[stage].sampler_index};
|
||||
|
||||
buffer_cache.UnbindGraphicsStorageBuffers(stage);
|
||||
size_t ssbo_index{};
|
||||
for (const auto& desc : info.storage_buffers_descriptors) {
|
||||
|
@ -141,53 +152,6 @@ void GraphicsPipeline::Configure(bool is_indexed) {
|
|||
for (const auto& desc : info.image_descriptors) {
|
||||
add_image(desc, desc.is_written);
|
||||
}
|
||||
/*
|
||||
const auto& cbufs{maxwell3d->state.shader_stages[stage].const_buffers};
|
||||
const auto read_handle{[&](const auto& desc, u32 index) {
|
||||
ASSERT(cbufs[desc.cbuf_index].enabled);
|
||||
const u32 index_offset{index << desc.size_shift};
|
||||
const u32 offset{desc.cbuf_offset + index_offset};
|
||||
const GPUVAddr addr{cbufs[desc.cbuf_index].address + offset};
|
||||
if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> ||
|
||||
std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) {
|
||||
if (desc.has_secondary) {
|
||||
ASSERT(cbufs[desc.secondary_cbuf_index].enabled);
|
||||
const u32 second_offset{desc.secondary_cbuf_offset + index_offset};
|
||||
const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].address +
|
||||
second_offset};
|
||||
const u32 lhs_raw{gpu_memory->Read<u32>(addr) << desc.shift_left};
|
||||
const u32 rhs_raw{gpu_memory->Read<u32>(separate_addr)
|
||||
<< desc.secondary_shift_left};
|
||||
const u32 raw{lhs_raw | rhs_raw};
|
||||
|
||||
return TexturePair(raw, false);
|
||||
}
|
||||
}
|
||||
auto a = gpu_memory->Read<u32>(addr);
|
||||
// HACK: this particular texture breaks SMO
|
||||
if (a == 310378931)
|
||||
a = 310378932;
|
||||
|
||||
return TexturePair(a, false);
|
||||
}};
|
||||
|
||||
const Shader::Info& info{stage_infos[stage]};
|
||||
|
||||
std::array<VideoCommon::ImageViewInOut, 32> views;
|
||||
std::array<VideoCommon::SamplerId, 32> samplers;
|
||||
size_t view_index{};
|
||||
size_t sampler_index{};
|
||||
|
||||
for (const auto& desc : info.texture_descriptors) {
|
||||
for (u32 index = 0; index < desc.count; ++index) {
|
||||
const auto handle{read_handle(desc, index)};
|
||||
views[view_index++] = {handle.first};
|
||||
|
||||
VideoCommon::SamplerId sampler{texture_cache.GetGraphicsSamplerId(handle.second)};
|
||||
samplers[sampler_index++] = sampler;
|
||||
}
|
||||
}
|
||||
*/
|
||||
}};
|
||||
|
||||
configure_stage(0);
|
||||
|
@ -196,19 +160,30 @@ void GraphicsPipeline::Configure(bool is_indexed) {
|
|||
buffer_cache.UpdateGraphicsBuffers(is_indexed);
|
||||
buffer_cache.BindHostGeometryBuffers(is_indexed);
|
||||
|
||||
texture_cache.FillGraphicsImageViews<true>(std::span(views.data(), view_index));
|
||||
|
||||
// Bind resources
|
||||
const auto bind_stage_resources{[&](u32 stage) {
|
||||
std::array<VideoCommon::ImageViewInOut, 32>& views{all_views[stage].views};
|
||||
std::array<VideoCommon::SamplerId, 32>& samplers{all_samplers[stage].samplers};
|
||||
const size_t& view_index{all_views[stage].view_index};
|
||||
const size_t& sampler_index{all_samplers[stage].sampler_index};
|
||||
|
||||
// HACK: try to find a texture that we can bind
|
||||
const VideoCommon::ImageViewInOut* views_it{views.data()};
|
||||
const VideoCommon::SamplerId* samplers_it{samplers.data()};
|
||||
texture_cache.FillGraphicsImageViews<true>(std::span(views.data(), view_index));
|
||||
|
||||
ImageView& image_view{texture_cache.GetImageView(views_it->id)};
|
||||
Sampler& sampler{texture_cache.GetSampler(*samplers_it)};
|
||||
for (u8 i = 0; i < view_index; i++) {
|
||||
const VideoCommon::ImageViewInOut& view{views[i]};
|
||||
ImageView& image_view{texture_cache.GetImageView(view.id)};
|
||||
command_recorder.SetTexture(stage, image_view.GetHandle(), i);
|
||||
}
|
||||
|
||||
command_recorder.SetTexture(4, image_view.GetHandle(), 0);
|
||||
command_recorder.SetSamplerState(4, sampler.GetHandle(), 0);
|
||||
for (u8 i = 0; i < sampler_index; i++) {
|
||||
const VideoCommon::SamplerId& sampler_id{samplers[i]};
|
||||
Sampler& sampler{texture_cache.GetSampler(sampler_id)};
|
||||
command_recorder.SetSamplerState(stage, sampler.GetHandle(), i);
|
||||
}
|
||||
}};
|
||||
|
||||
bind_stage_resources(0);
|
||||
bind_stage_resources(4);
|
||||
|
||||
// Begin render pass
|
||||
texture_cache.UpdateRenderTargets(false);
|
||||
|
|
|
@ -289,6 +289,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
|
|||
}
|
||||
|
||||
// HACK: create hardcoded shaders
|
||||
/*
|
||||
MTL::CompileOptions* compile_options = MTL::CompileOptions::alloc()->init();
|
||||
NS::Error* error = nullptr;
|
||||
MTL::Library* library = device.GetDevice()->newLibrary(NS::String::string(
|
||||
|
@ -330,6 +331,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
|
|||
functions[0] = library->newFunction(NS::String::string("vertexMain", NS::ASCIIStringEncoding));
|
||||
functions[4] =
|
||||
library->newFunction(NS::String::string("fragmentMain", NS::ASCIIStringEncoding));
|
||||
*/
|
||||
|
||||
return std::make_unique<GraphicsPipeline>(device, command_recorder, key, buffer_cache,
|
||||
texture_cache, &shader_notify, functions, infos);
|
||||
|
|
|
@ -175,15 +175,13 @@ void Framebuffer::CreateRenderPassDescriptor(TextureCacheRuntime& runtime,
|
|||
}
|
||||
// TODO: don't use index as attachment index
|
||||
auto color_attachment = render_pass->colorAttachments()->object(index);
|
||||
color_attachment->setClearColor(MTL::ClearColor::Make(0.5, 1.0, 0.0, 1.0));
|
||||
color_attachment->setLoadAction(MTL::LoadActionClear);
|
||||
color_attachment->setLoadAction(MTL::LoadActionLoad);
|
||||
color_attachment->setStoreAction(MTL::StoreActionStore);
|
||||
color_attachment->setTexture(color_buffer->GetHandle());
|
||||
}
|
||||
if (depth_buffer) {
|
||||
auto depth_attachment = render_pass->depthAttachment();
|
||||
depth_attachment->setClearDepth(1.0);
|
||||
depth_attachment->setLoadAction(MTL::LoadActionClear);
|
||||
depth_attachment->setLoadAction(MTL::LoadActionLoad);
|
||||
depth_attachment->setStoreAction(MTL::StoreActionStore);
|
||||
depth_attachment->setTexture(depth_buffer->GetHandle());
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue