mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-27 10:50:57 +01:00
GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.
This commit is contained in:
parent
ef828a1cdd
commit
a694caeee0
1 changed files with 8 additions and 4 deletions
|
@ -816,12 +816,16 @@ void RasterizerOpenGL::ReloadColorBuffer() {
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::ReloadDepthBuffer() {
|
||||
// TODO: Appears to work, but double-check endianness of depth values and order of depth-stencil
|
||||
u8* depth_buffer = Memory::GetPhysicalPointer(Pica::g_state.regs.framebuffer.GetDepthBufferPhysicalAddress());
|
||||
PAddr depth_buffer_addr = Pica::g_state.regs.framebuffer.GetDepthBufferPhysicalAddress();
|
||||
|
||||
if (depth_buffer == nullptr) {
|
||||
if (depth_buffer_addr == 0)
|
||||
return;
|
||||
|
||||
// TODO: Appears to work, but double-check endianness of depth values and order of depth-stencil
|
||||
u8* depth_buffer = Memory::GetPhysicalPointer(depth_buffer_addr);
|
||||
|
||||
if (depth_buffer == nullptr)
|
||||
return;
|
||||
}
|
||||
|
||||
u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format);
|
||||
|
||||
|
|
Loading…
Reference in a new issue