mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-26 18:30:56 +01:00
gl_rasterizer: Use system instance passed from argument
This commit is contained in:
parent
0aa824b12f
commit
a6c048920e
2 changed files with 31 additions and 29 deletions
|
@ -102,8 +102,9 @@ struct FramebufferCacheKey {
|
|||
|
||||
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
|
||||
ScreenInfo& info)
|
||||
: res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, emu_window{window},
|
||||
screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) {
|
||||
: res_cache{*this}, shader_cache{*this, system}, global_cache{*this},
|
||||
emu_window{window}, system{system}, screen_info{info},
|
||||
buffer_cache(*this, STREAM_BUFFER_SIZE) {
|
||||
// Create sampler objects
|
||||
for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
|
||||
texture_samplers[i].Create();
|
||||
|
@ -138,7 +139,7 @@ void RasterizerOpenGL::CheckExtensions() {
|
|||
}
|
||||
|
||||
GLuint RasterizerOpenGL::SetupVertexFormat() {
|
||||
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
auto& gpu = system.GPU().Maxwell3D();
|
||||
const auto& regs = gpu.regs;
|
||||
|
||||
if (!gpu.dirty_flags.vertex_attrib_format) {
|
||||
|
@ -207,7 +208,7 @@ GLuint RasterizerOpenGL::SetupVertexFormat() {
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
|
||||
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
auto& gpu = system.GPU().Maxwell3D();
|
||||
const auto& regs = gpu.regs;
|
||||
|
||||
if (gpu.dirty_flags.vertex_array.none())
|
||||
|
@ -248,7 +249,7 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
|
|||
}
|
||||
|
||||
DrawParameters RasterizerOpenGL::SetupDraw() {
|
||||
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
const auto& gpu = system.GPU().Maxwell3D();
|
||||
const auto& regs = gpu.regs;
|
||||
const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
|
||||
|
||||
|
@ -297,7 +298,7 @@ DrawParameters RasterizerOpenGL::SetupDraw() {
|
|||
|
||||
void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||
MICROPROFILE_SCOPE(OpenGL_Shader);
|
||||
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
auto& gpu = system.GPU().Maxwell3D();
|
||||
|
||||
BaseBindings base_bindings;
|
||||
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
|
||||
|
@ -413,7 +414,7 @@ void RasterizerOpenGL::SetupCachedFramebuffer(const FramebufferCacheKey& fbkey,
|
|||
}
|
||||
|
||||
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
|
||||
std::size_t size = 0;
|
||||
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
|
||||
|
@ -431,7 +432,7 @@ std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
|
|||
}
|
||||
|
||||
std::size_t RasterizerOpenGL::CalculateIndexBufferSize() const {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
|
||||
return static_cast<std::size_t>(regs.index_array.count) *
|
||||
static_cast<std::size_t>(regs.index_array.FormatSizeInBytes());
|
||||
|
@ -487,7 +488,7 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
|
|||
OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents,
|
||||
std::optional<std::size_t> single_color_target) {
|
||||
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
|
||||
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
auto& gpu = system.GPU().Maxwell3D();
|
||||
const auto& regs = gpu.regs;
|
||||
|
||||
const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents,
|
||||
|
@ -581,7 +582,7 @@ void RasterizerOpenGL::Clear() {
|
|||
const auto prev_state{state};
|
||||
SCOPE_EXIT({ prev_state.Apply(); });
|
||||
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
bool use_color{};
|
||||
bool use_depth{};
|
||||
bool use_stencil{};
|
||||
|
@ -672,7 +673,7 @@ void RasterizerOpenGL::DrawArrays() {
|
|||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_Drawing);
|
||||
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
auto& gpu = system.GPU().Maxwell3D();
|
||||
const auto& regs = gpu.regs;
|
||||
|
||||
ConfigureFramebuffers(state);
|
||||
|
@ -909,7 +910,7 @@ void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::Shader
|
|||
const Shader& shader, GLuint program_handle,
|
||||
BaseBindings base_bindings) {
|
||||
MICROPROFILE_SCOPE(OpenGL_UBO);
|
||||
const auto& gpu = Core::System::GetInstance().GPU();
|
||||
const auto& gpu = system.GPU();
|
||||
const auto& maxwell3d = gpu.Maxwell3D();
|
||||
const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
|
||||
const auto& entries = shader->GetShaderEntries().const_buffers;
|
||||
|
@ -988,7 +989,7 @@ void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::Shade
|
|||
void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader,
|
||||
GLuint program_handle, BaseBindings base_bindings) {
|
||||
MICROPROFILE_SCOPE(OpenGL_Texture);
|
||||
const auto& gpu = Core::System::GetInstance().GPU();
|
||||
const auto& gpu = system.GPU();
|
||||
const auto& maxwell3d = gpu.Maxwell3D();
|
||||
const auto& entries = shader->GetShaderEntries().samplers;
|
||||
|
||||
|
@ -1015,7 +1016,7 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
const bool geometry_shaders_enabled =
|
||||
regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry));
|
||||
const std::size_t viewport_count =
|
||||
|
@ -1038,7 +1039,7 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
|
|||
void RasterizerOpenGL::SyncClipEnabled(
|
||||
const std::array<bool, Maxwell::Regs::NumClipDistances>& clip_mask) {
|
||||
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
const std::array<bool, Maxwell::Regs::NumClipDistances> reg_state{
|
||||
regs.clip_distance_enabled.c0 != 0, regs.clip_distance_enabled.c1 != 0,
|
||||
regs.clip_distance_enabled.c2 != 0, regs.clip_distance_enabled.c3 != 0,
|
||||
|
@ -1055,7 +1056,7 @@ void RasterizerOpenGL::SyncClipCoef() {
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::SyncCullMode() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
|
||||
state.cull.enabled = regs.cull.enabled != 0;
|
||||
|
||||
|
@ -1079,14 +1080,14 @@ void RasterizerOpenGL::SyncCullMode() {
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::SyncPrimitiveRestart() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
|
||||
state.primitive_restart.enabled = regs.primitive_restart.enabled;
|
||||
state.primitive_restart.index = regs.primitive_restart.index;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncDepthTestState() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
|
||||
state.depth.test_enabled = regs.depth_test_enable != 0;
|
||||
state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE;
|
||||
|
@ -1098,7 +1099,7 @@ void RasterizerOpenGL::SyncDepthTestState() {
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::SyncStencilTestState() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
state.stencil.test_enabled = regs.stencil_enable != 0;
|
||||
|
||||
if (!regs.stencil_enable) {
|
||||
|
@ -1132,7 +1133,7 @@ void RasterizerOpenGL::SyncStencilTestState() {
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::SyncColorMask() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
const std::size_t count =
|
||||
regs.independent_blend_enable ? Tegra::Engines::Maxwell3D::Regs::NumRenderTargets : 1;
|
||||
for (std::size_t i = 0; i < count; i++) {
|
||||
|
@ -1146,18 +1147,18 @@ void RasterizerOpenGL::SyncColorMask() {
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::SyncMultiSampleState() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
state.multisample_control.alpha_to_coverage = regs.multisample_control.alpha_to_coverage != 0;
|
||||
state.multisample_control.alpha_to_one = regs.multisample_control.alpha_to_one != 0;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncFragmentColorClampState() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
state.fragment_color_clamp.enabled = regs.frag_color_clamp != 0;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncBlendState() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
|
||||
state.blend_color.red = regs.blend_color.r;
|
||||
state.blend_color.green = regs.blend_color.g;
|
||||
|
@ -1199,7 +1200,7 @@ void RasterizerOpenGL::SyncBlendState() {
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::SyncLogicOpState() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
|
||||
state.logic_op.enabled = regs.logic_op.enable != 0;
|
||||
|
||||
|
@ -1213,7 +1214,7 @@ void RasterizerOpenGL::SyncLogicOpState() {
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state) {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
const bool geometry_shaders_enabled =
|
||||
regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry));
|
||||
const std::size_t viewport_count =
|
||||
|
@ -1235,17 +1236,17 @@ void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state) {
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::SyncTransformFeedback() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
UNIMPLEMENTED_IF_MSG(regs.tfb_enabled != 0, "Transform feedbacks are not implemented");
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncPointState() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
state.point.size = regs.point_size;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncPolygonOffset() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
state.polygon_offset.fill_enable = regs.polygon_offset_fill_enable != 0;
|
||||
state.polygon_offset.line_enable = regs.polygon_offset_line_enable != 0;
|
||||
state.polygon_offset.point_enable = regs.polygon_offset_point_enable != 0;
|
||||
|
@ -1255,7 +1256,7 @@ void RasterizerOpenGL::SyncPolygonOffset() {
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::CheckAlphaTests() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
UNIMPLEMENTED_IF_MSG(regs.alpha_test_enabled != 0 && regs.rt_control.count > 1,
|
||||
"Alpha Testing is enabled with more than one rendertarget");
|
||||
}
|
||||
|
|
|
@ -214,6 +214,7 @@ private:
|
|||
GlobalRegionCacheOpenGL global_cache;
|
||||
|
||||
Core::Frontend::EmuWindow& emu_window;
|
||||
Core::System& system;
|
||||
|
||||
ScreenInfo& screen_info;
|
||||
|
||||
|
|
Loading…
Reference in a new issue