mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-23 08:50:57 +01:00
Save the position of buttons as a percentage
This commit is contained in:
parent
8e8627a258
commit
a7e0a0d5b1
1 changed files with 136 additions and 80 deletions
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@ -9,6 +9,7 @@ import android.content.SharedPreferences
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import android.content.res.Configuration
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import android.graphics.Bitmap
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import android.graphics.Canvas
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import android.graphics.Point
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import android.graphics.Rect
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import android.graphics.drawable.Drawable
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import android.graphics.drawable.VectorDrawable
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@ -343,10 +344,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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}
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private fun addOverlayControls(orientation: String) {
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val windowSize = getSafeScreenSize(context)
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if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_0, true)) {
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overlayButtons.add(
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initializeOverlayButton(
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context,
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windowSize,
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R.drawable.facebutton_a,
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R.drawable.facebutton_a_depressed,
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ButtonType.BUTTON_A,
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@ -358,6 +361,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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overlayButtons.add(
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initializeOverlayButton(
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context,
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windowSize,
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R.drawable.facebutton_b,
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R.drawable.facebutton_b_depressed,
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ButtonType.BUTTON_B,
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@ -369,6 +373,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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overlayButtons.add(
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initializeOverlayButton(
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context,
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windowSize,
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R.drawable.facebutton_x,
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R.drawable.facebutton_x_depressed,
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ButtonType.BUTTON_X,
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@ -380,6 +385,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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overlayButtons.add(
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initializeOverlayButton(
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context,
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windowSize,
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R.drawable.facebutton_y,
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R.drawable.facebutton_y_depressed,
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ButtonType.BUTTON_Y,
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@ -391,6 +397,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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overlayButtons.add(
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initializeOverlayButton(
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context,
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windowSize,
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R.drawable.l_shoulder,
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R.drawable.l_shoulder_depressed,
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ButtonType.TRIGGER_L,
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@ -402,6 +409,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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overlayButtons.add(
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initializeOverlayButton(
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context,
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windowSize,
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R.drawable.r_shoulder,
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R.drawable.r_shoulder_depressed,
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ButtonType.TRIGGER_R,
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@ -413,6 +421,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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overlayButtons.add(
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initializeOverlayButton(
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context,
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windowSize,
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R.drawable.zl_trigger,
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R.drawable.zl_trigger_depressed,
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ButtonType.TRIGGER_ZL,
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@ -424,6 +433,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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overlayButtons.add(
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initializeOverlayButton(
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context,
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windowSize,
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R.drawable.zr_trigger,
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R.drawable.zr_trigger_depressed,
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ButtonType.TRIGGER_ZR,
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@ -435,6 +445,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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overlayButtons.add(
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initializeOverlayButton(
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context,
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windowSize,
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R.drawable.facebutton_plus,
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R.drawable.facebutton_plus_depressed,
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ButtonType.BUTTON_PLUS,
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@ -446,6 +457,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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overlayButtons.add(
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initializeOverlayButton(
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context,
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windowSize,
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R.drawable.facebutton_minus,
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R.drawable.facebutton_minus_depressed,
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ButtonType.BUTTON_MINUS,
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@ -457,6 +469,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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overlayDpads.add(
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initializeOverlayDpad(
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context,
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windowSize,
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R.drawable.dpad_standard,
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R.drawable.dpad_standard_cardinal_depressed,
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R.drawable.dpad_standard_diagonal_depressed,
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@ -468,6 +481,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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overlayJoysticks.add(
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initializeOverlayJoystick(
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context,
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windowSize,
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R.drawable.joystick_range,
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R.drawable.joystick,
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R.drawable.joystick_depressed,
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@ -481,6 +495,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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overlayJoysticks.add(
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initializeOverlayJoystick(
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context,
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windowSize,
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R.drawable.joystick_range,
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R.drawable.joystick,
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R.drawable.joystick_depressed,
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@ -494,6 +509,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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overlayButtons.add(
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initializeOverlayButton(
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context,
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windowSize,
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R.drawable.facebutton_home,
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R.drawable.facebutton_home_depressed,
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ButtonType.BUTTON_HOME,
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@ -505,6 +521,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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overlayButtons.add(
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initializeOverlayButton(
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context,
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windowSize,
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R.drawable.facebutton_screenshot,
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R.drawable.facebutton_screenshot_depressed,
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ButtonType.BUTTON_CAPTURE,
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@ -530,9 +547,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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}
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private fun saveControlPosition(sharedPrefsId: Int, x: Int, y: Int, orientation: String) {
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val windowSize = getSafeScreenSize(context)
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val min = windowSize.first
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val max = windowSize.second
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PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext).edit()
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.putFloat("$sharedPrefsId$orientation-X", x.toFloat())
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.putFloat("$sharedPrefsId$orientation-Y", y.toFloat())
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.putFloat("$sharedPrefsId$orientation-X", (x - min.x).toFloat() / max.x)
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.putFloat("$sharedPrefsId$orientation-Y", (y - min.y).toFloat() / max.y)
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.apply()
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}
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@ -557,170 +577,129 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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}
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private fun defaultOverlayLandscape() {
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// Get screen size
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val windowMetrics =
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WindowMetricsCalculator.getOrCreate().computeCurrentWindowMetrics(context as Activity)
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var maxY = windowMetrics.bounds.height().toFloat()
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var maxX = windowMetrics.bounds.width().toFloat()
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var minY = 0
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var minX = 0
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// If we have API access, calculate the safe area to draw the overlay
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var cutoutLeft = 0
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var cutoutBottom = 0
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val insets = windowInsets.displayCutout
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if (insets != null && Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
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maxY =
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if (insets.boundingRectTop.bottom != 0) insets.boundingRectTop.bottom.toFloat() else maxY
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maxX =
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if (insets.boundingRectRight.left != 0) insets.boundingRectRight.left.toFloat() else maxX
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minX = insets.boundingRectLeft.right - insets.boundingRectLeft.left
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minY = insets.boundingRectBottom.top - insets.boundingRectBottom.bottom
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cutoutLeft = insets.boundingRectRight.right - insets.boundingRectRight.left
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cutoutBottom = insets.boundingRectTop.top - insets.boundingRectTop.bottom
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}
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// This makes sure that if we have an inset on one side of the screen, we mirror it on
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// the other side. Since removing space from one of the max values messes with the scale,
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// we also have to account for it using our min values.
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if (maxX.toInt() != windowMetrics.bounds.width()) minX += cutoutLeft
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if (maxY.toInt() != windowMetrics.bounds.height()) minY += cutoutBottom
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if (minX > 0 && maxX.toInt() == windowMetrics.bounds.width()) {
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maxX -= (minX * 2)
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} else if (minX > 0) {
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maxX -= minX
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}
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if (minY > 0 && maxY.toInt() == windowMetrics.bounds.height()) {
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maxY -= (minY * 2)
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} else if (minY > 0) {
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maxY -= minY
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}
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// Each value is a percent from max X/Y stored as an int. Have to bring that value down
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// to a decimal before multiplying by MAX X/Y.
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// Each value represents the position of the button in relation to the screen size without insets.
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preferences.edit()
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.putFloat(
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ButtonType.BUTTON_A.toString() + "-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_A_X).toFloat() / 1000 * maxX + minX
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resources.getInteger(R.integer.SWITCH_BUTTON_A_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_A.toString() + "-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_A_Y).toFloat() / 1000 * maxY + minY
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resources.getInteger(R.integer.SWITCH_BUTTON_A_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_B.toString() + "-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_B_X).toFloat() / 1000 * maxX + minX
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resources.getInteger(R.integer.SWITCH_BUTTON_B_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_B.toString() + "-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_B_Y).toFloat() / 1000 * maxY + minY
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resources.getInteger(R.integer.SWITCH_BUTTON_B_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_X.toString() + "-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_X_X).toFloat() / 1000 * maxX + minX
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resources.getInteger(R.integer.SWITCH_BUTTON_X_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_X.toString() + "-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_X_Y).toFloat() / 1000 * maxY + minY
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resources.getInteger(R.integer.SWITCH_BUTTON_X_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_Y.toString() + "-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_Y_X).toFloat() / 1000 * maxX + minX
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resources.getInteger(R.integer.SWITCH_BUTTON_Y_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_Y.toString() + "-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_Y_Y).toFloat() / 1000 * maxY + minY
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resources.getInteger(R.integer.SWITCH_BUTTON_Y_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.TRIGGER_ZL.toString() + "-X",
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resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_X).toFloat() / 1000 * maxX + minX
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resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.TRIGGER_ZL.toString() + "-Y",
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resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_Y).toFloat() / 1000 * maxY + minY
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resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.TRIGGER_ZR.toString() + "-X",
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resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_X).toFloat() / 1000 * maxX + minX
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resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.TRIGGER_ZR.toString() + "-Y",
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resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_Y).toFloat() / 1000 * maxY + minY
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resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.DPAD_UP.toString() + "-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_X).toFloat() / 1000 * maxX + minX
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resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.DPAD_UP.toString() + "-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_Y).toFloat() / 1000 * maxY + minY
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resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.TRIGGER_L.toString() + "-X",
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resources.getInteger(R.integer.SWITCH_TRIGGER_L_X).toFloat() / 1000 * maxX + minX
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resources.getInteger(R.integer.SWITCH_TRIGGER_L_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.TRIGGER_L.toString() + "-Y",
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resources.getInteger(R.integer.SWITCH_TRIGGER_L_Y).toFloat() / 1000 * maxY + minY
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resources.getInteger(R.integer.SWITCH_TRIGGER_L_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.TRIGGER_R.toString() + "-X",
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resources.getInteger(R.integer.SWITCH_TRIGGER_R_X).toFloat() / 1000 * maxX + minX
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resources.getInteger(R.integer.SWITCH_TRIGGER_R_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.TRIGGER_R.toString() + "-Y",
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resources.getInteger(R.integer.SWITCH_TRIGGER_R_Y).toFloat() / 1000 * maxY + minY
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resources.getInteger(R.integer.SWITCH_TRIGGER_R_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_PLUS.toString() + "-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_X).toFloat() / 1000 * maxX + minX
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resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_PLUS.toString() + "-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_Y).toFloat() / 1000 * maxY + minY
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resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_MINUS.toString() + "-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_X).toFloat() / 1000 * maxX + minX
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resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_MINUS.toString() + "-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_Y).toFloat() / 1000 * maxY + minY
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resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_HOME.toString() + "-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_HOME_X).toFloat() / 1000 * maxX + minX
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resources.getInteger(R.integer.SWITCH_BUTTON_HOME_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_HOME.toString() + "-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_HOME_Y).toFloat() / 1000 * maxY + minY
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resources.getInteger(R.integer.SWITCH_BUTTON_HOME_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_CAPTURE.toString() + "-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_X)
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.toFloat() / 1000 * maxX + minX
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.toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_CAPTURE.toString() + "-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_Y)
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.toFloat() / 1000 * maxY + minY
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.toFloat() / 1000
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)
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.putFloat(
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ButtonType.STICK_R.toString() + "-X",
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resources.getInteger(R.integer.SWITCH_STICK_R_X).toFloat() / 1000 * maxX + minX
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resources.getInteger(R.integer.SWITCH_STICK_R_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.STICK_R.toString() + "-Y",
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resources.getInteger(R.integer.SWITCH_STICK_R_Y).toFloat() / 1000 * maxY + minY
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resources.getInteger(R.integer.SWITCH_STICK_R_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.STICK_L.toString() + "-X",
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resources.getInteger(R.integer.SWITCH_STICK_L_X).toFloat() / 1000 * maxX + minX
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resources.getInteger(R.integer.SWITCH_STICK_L_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.STICK_L.toString() + "-Y",
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resources.getInteger(R.integer.SWITCH_STICK_L_Y).toFloat() / 1000 * maxY + minY
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resources.getInteger(R.integer.SWITCH_STICK_L_Y).toFloat() / 1000
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)
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.apply()
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}
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@ -766,6 +745,59 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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return scaledBitmap
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}
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/**
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* Gets the safe screen size for drawing the overlay
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*
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* @param context Context for getting the window metrics
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* @return A pair of points, the first being the top left corner of the safe area,
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* the second being the bottom right corner of the safe area
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*/
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private fun getSafeScreenSize(context: Context): Pair<Point, Point> {
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// Get screen size
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val windowMetrics =
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WindowMetricsCalculator.getOrCreate()
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.computeCurrentWindowMetrics(context as Activity)
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var maxY = windowMetrics.bounds.height().toFloat()
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var maxX = windowMetrics.bounds.width().toFloat()
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var minY = 0
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var minX = 0
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// If we have API access, calculate the safe area to draw the overlay
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var cutoutLeft = 0
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var cutoutBottom = 0
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val insets = context.windowManager.currentWindowMetrics.windowInsets.displayCutout
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if (insets != null && Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
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maxY =
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if (insets.boundingRectTop.bottom != 0) insets.boundingRectTop.bottom.toFloat() else maxY
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maxX =
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if (insets.boundingRectRight.left != 0) insets.boundingRectRight.left.toFloat() else maxX
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minX = insets.boundingRectLeft.right - insets.boundingRectLeft.left
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minY = insets.boundingRectBottom.top - insets.boundingRectBottom.bottom
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||||
cutoutLeft = insets.boundingRectRight.right - insets.boundingRectRight.left
|
||||
cutoutBottom = insets.boundingRectTop.top - insets.boundingRectTop.bottom
|
||||
}
|
||||
|
||||
|
||||
// This makes sure that if we have an inset on one side of the screen, we mirror it on
|
||||
// the other side. Since removing space from one of the max values messes with the scale,
|
||||
// we also have to account for it using our min values.
|
||||
if (maxX.toInt() != windowMetrics.bounds.width()) minX += cutoutLeft
|
||||
if (maxY.toInt() != windowMetrics.bounds.height()) minY += cutoutBottom
|
||||
if (minX > 0 && maxX.toInt() == windowMetrics.bounds.width()) {
|
||||
maxX -= (minX * 2)
|
||||
} else if (minX > 0) {
|
||||
maxX -= minX
|
||||
}
|
||||
if (minY > 0 && maxY.toInt() == windowMetrics.bounds.height()) {
|
||||
maxY -= (minY * 2)
|
||||
} else if (minY > 0) {
|
||||
maxY -= minY
|
||||
}
|
||||
|
||||
return Pair(Point(minX, minY), Point(maxX.toInt(), maxY.toInt()))
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes an InputOverlayDrawableButton, given by resId, with all of the
|
||||
* parameters set for it to be properly shown on the InputOverlay.
|
||||
|
@ -795,6 +827,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
|
|||
* for Android to call the onDraw method.
|
||||
*
|
||||
* @param context The current [Context].
|
||||
* @param windowSize The size of the window to draw the overlay on.
|
||||
* @param defaultResId The resource ID of the [Drawable] to get the [Bitmap] of (Default State).
|
||||
* @param pressedResId The resource ID of the [Drawable] to get the [Bitmap] of (Pressed State).
|
||||
* @param buttonId Identifier for determining what type of button the initialized InputOverlayDrawableButton represents.
|
||||
|
@ -802,6 +835,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
|
|||
*/
|
||||
private fun initializeOverlayButton(
|
||||
context: Context,
|
||||
windowSize: Pair<Point, Point>,
|
||||
defaultResId: Int,
|
||||
pressedResId: Int,
|
||||
buttonId: Int,
|
||||
|
@ -836,12 +870,18 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
|
|||
val overlayDrawable =
|
||||
InputOverlayDrawableButton(res, defaultStateBitmap, pressedStateBitmap, buttonId)
|
||||
|
||||
// Get the minimum and maximum coordinates of the screen where the button can be placed.
|
||||
val min = windowSize.first
|
||||
val max = windowSize.second
|
||||
|
||||
// The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay.
|
||||
// These were set in the input overlay configuration menu.
|
||||
val xKey = "$buttonId$orientation-X"
|
||||
val yKey = "$buttonId$orientation-Y"
|
||||
val drawableX = sPrefs.getFloat(xKey, 0f).toInt()
|
||||
val drawableY = sPrefs.getFloat(yKey, 0f).toInt()
|
||||
val drawableXPercent = sPrefs.getFloat(xKey, 0f)
|
||||
val drawableYPercent = sPrefs.getFloat(yKey, 0f)
|
||||
val drawableX = (drawableXPercent * max.x + min.x).toInt()
|
||||
val drawableY = (drawableYPercent * max.y + min.y).toInt()
|
||||
val width = overlayDrawable.width
|
||||
val height = overlayDrawable.height
|
||||
|
||||
|
@ -866,6 +906,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
|
|||
* Initializes an [InputOverlayDrawableDpad]
|
||||
*
|
||||
* @param context The current [Context].
|
||||
* @param windowSize The size of the window to draw the overlay on.
|
||||
* @param defaultResId The [Bitmap] resource ID of the default state.
|
||||
* @param pressedOneDirectionResId The [Bitmap] resource ID of the pressed state in one direction.
|
||||
* @param pressedTwoDirectionsResId The [Bitmap] resource ID of the pressed state in two directions.
|
||||
|
@ -873,6 +914,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
|
|||
*/
|
||||
private fun initializeOverlayDpad(
|
||||
context: Context,
|
||||
windowSize: Pair<Point, Point>,
|
||||
defaultResId: Int,
|
||||
pressedOneDirectionResId: Int,
|
||||
pressedTwoDirectionsResId: Int,
|
||||
|
@ -907,10 +949,16 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
|
|||
ButtonType.DPAD_RIGHT
|
||||
)
|
||||
|
||||
// Get the minimum and maximum coordinates of the screen where the button can be placed.
|
||||
val min = windowSize.first
|
||||
val max = windowSize.second
|
||||
|
||||
// The X and Y coordinates of the InputOverlayDrawableDpad on the InputOverlay.
|
||||
// These were set in the input overlay configuration menu.
|
||||
val drawableX = sPrefs.getFloat("${ButtonType.DPAD_UP}$orientation-X", 0f).toInt()
|
||||
val drawableY = sPrefs.getFloat("${ButtonType.DPAD_UP}$orientation-Y", 0f).toInt()
|
||||
val drawableXPercent = sPrefs.getFloat("${ButtonType.DPAD_UP}$orientation-X", 0f)
|
||||
val drawableYPercent = sPrefs.getFloat("${ButtonType.DPAD_UP}$orientation-Y", 0f)
|
||||
val drawableX = (drawableXPercent * max.x + min.x).toInt()
|
||||
val drawableY = (drawableYPercent * max.y + min.y).toInt()
|
||||
val width = overlayDrawable.width
|
||||
val height = overlayDrawable.height
|
||||
|
||||
|
@ -932,6 +980,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
|
|||
* Initializes an [InputOverlayDrawableJoystick]
|
||||
*
|
||||
* @param context The current [Context]
|
||||
* @param windowSize The size of the window to draw the overlay on.
|
||||
* @param resOuter Resource ID for the outer image of the joystick (the static image that shows the circular bounds).
|
||||
* @param defaultResInner Resource ID for the default inner image of the joystick (the one you actually move around).
|
||||
* @param pressedResInner Resource ID for the pressed inner image of the joystick.
|
||||
|
@ -941,6 +990,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
|
|||
*/
|
||||
private fun initializeOverlayJoystick(
|
||||
context: Context,
|
||||
windowSize: Pair<Point, Point>,
|
||||
resOuter: Int,
|
||||
defaultResInner: Int,
|
||||
pressedResInner: Int,
|
||||
|
@ -964,10 +1014,16 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
|
|||
val bitmapInnerDefault = getBitmap(context, defaultResInner, 1.0f)
|
||||
val bitmapInnerPressed = getBitmap(context, pressedResInner, 1.0f)
|
||||
|
||||
// Get the minimum and maximum coordinates of the screen where the button can be placed.
|
||||
val min = windowSize.first
|
||||
val max = windowSize.second
|
||||
|
||||
// The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay.
|
||||
// These were set in the input overlay configuration menu.
|
||||
val drawableX = sPrefs.getFloat("$button$orientation-X", 0f).toInt()
|
||||
val drawableY = sPrefs.getFloat("$button$orientation-Y", 0f).toInt()
|
||||
val drawableXPercent = sPrefs.getFloat("$button$orientation-X", 0f)
|
||||
val drawableYPercent = sPrefs.getFloat("$button$orientation-Y", 0f)
|
||||
val drawableX = (drawableXPercent * max.x + min.x).toInt()
|
||||
val drawableY = (drawableYPercent * max.y + min.y).toInt()
|
||||
val outerScale = 1.66f
|
||||
|
||||
// Now set the bounds for the InputOverlayDrawableJoystick.
|
||||
|
|
Loading…
Reference in a new issue