diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp index 19df0dca7c..3f7b8e6704 100644 --- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp +++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp @@ -41,6 +41,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3 system.GetPerfStats().EndGameFrame(); system.GetPerfStats().EndSystemFrame(); system.GPU().SwapBuffers(&framebuffer); + system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs()); system.GetPerfStats().BeginSystemFrame(); } diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp index f1ae9d4df5..9f3a6b8113 100644 --- a/src/core/perf_stats.cpp +++ b/src/core/perf_stats.cpp @@ -119,7 +119,7 @@ double PerfStats::GetLastFrameTimeScale() { } void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) { - if (!Settings::values.use_frame_limit) { + if (!Settings::values.use_frame_limit || Settings::values.use_multi_core) { return; }