From b2a6dde4380a5526e9d936f92a9e3d6ad9393bfa Mon Sep 17 00:00:00 2001 From: FengChen Date: Wed, 10 Aug 2022 10:10:32 +0800 Subject: [PATCH] video_code: support rectangle texture --- .../backend/glasm/emit_glasm_image.cpp | 2 ++ .../backend/glsl/emit_glsl_image.cpp | 1 + .../backend/glsl/glsl_emit_context.cpp | 1 + .../backend/spirv/emit_spirv_image.cpp | 1 + .../backend/spirv/spirv_emit_context.cpp | 1 + .../frontend/ir/ir_emitter.cpp | 5 ++++ .../frontend/ir/ir_emitter.h | 2 ++ .../ir_opt/rescaling_pass.cpp | 7 +++++- src/shader_recompiler/ir_opt/texture_pass.cpp | 23 +++++++++++++++++++ src/shader_recompiler/shader_info.h | 3 ++- .../renderer_opengl/gl_texture_cache.cpp | 9 ++++---- .../renderer_vulkan/vk_pipeline_cache.cpp | 4 +++- .../renderer_vulkan/vk_texture_cache.cpp | 9 +++----- src/video_core/shader_environment.cpp | 9 ++++++-- 14 files changed, 62 insertions(+), 15 deletions(-) diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp index a97b143e47..e67e80fac0 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp @@ -67,6 +67,7 @@ std::string_view TextureType(IR::TextureInstInfo info) { case TextureType::ColorArray1D: return "SHADOWARRAY1D"; case TextureType::Color2D: + case TextureType::Color2DRect: return "SHADOW2D"; case TextureType::ColorArray2D: return "SHADOWARRAY2D"; @@ -86,6 +87,7 @@ std::string_view TextureType(IR::TextureInstInfo info) { case TextureType::ColorArray1D: return "ARRAY1D"; case TextureType::Color2D: + case TextureType::Color2DRect: return "2D"; case TextureType::ColorArray2D: return "ARRAY2D"; diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index 6af7e3fe6a..cecdbb9d67 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -466,6 +466,7 @@ void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& case TextureType::ColorArray1D: case TextureType::Color2D: case TextureType::ColorCube: + case TextureType::Color2DRect: return ctx.AddU32x4( "{}=uvec4(uvec2(textureSize({},int({}))),0u,uint(textureQueryLevels({})));", inst, texture, lod, texture); diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp index 221b063280..c767a9dc3b 100644 --- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp @@ -86,6 +86,7 @@ std::string_view SamplerType(TextureType type, bool is_depth) { case TextureType::ColorArray1D: return "sampler1DArray"; case TextureType::Color2D: + case TextureType::Color2DRect: return "sampler2D"; case TextureType::ColorArray2D: return "sampler2DArray"; diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp index d8d86c91a4..fb5799c42c 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp @@ -453,6 +453,7 @@ Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& i case TextureType::ColorArray1D: case TextureType::Color2D: case TextureType::ColorCube: + case TextureType::Color2DRect: return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[2], image, lod), zero, mips()); case TextureType::ColorArray2D: diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp index 98dd9035a7..aecc4c612b 100644 --- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp @@ -41,6 +41,7 @@ Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) { case TextureType::ColorArray1D: return ctx.TypeImage(type, spv::Dim::Dim1D, depth, true, false, 1, format); case TextureType::Color2D: + case TextureType::Color2DRect: return ctx.TypeImage(type, spv::Dim::Dim2D, depth, false, false, 1, format); case TextureType::ColorArray2D: return ctx.TypeImage(type, spv::Dim::Dim2D, depth, true, false, 1, format); diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp index d2b658bca7..11086ed8c2 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp +++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp @@ -1832,6 +1832,11 @@ Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod) { return Inst(op, handle, lod); } +Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod, + TextureInstInfo info) { + return Inst(Opcode::ImageQueryDimensions, Flags{info}, handle, lod); +} + Value IREmitter::ImageQueryLod(const Value& handle, const Value& coords, TextureInstInfo info) { const Opcode op{handle.IsImmediate() ? Opcode::BoundImageQueryLod : Opcode::BindlessImageQueryLod}; diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h index c29bda558f..25839a371d 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.h +++ b/src/shader_recompiler/frontend/ir/ir_emitter.h @@ -315,6 +315,8 @@ public: const F32& dref, const F32& lod, const Value& offset, TextureInstInfo info); [[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod); + [[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod, + TextureInstInfo info); [[nodiscard]] Value ImageQueryLod(const Value& handle, const Value& coords, TextureInstInfo info); diff --git a/src/shader_recompiler/ir_opt/rescaling_pass.cpp b/src/shader_recompiler/ir_opt/rescaling_pass.cpp index 0d5f2e4d89..9198fa5f2e 100644 --- a/src/shader_recompiler/ir_opt/rescaling_pass.cpp +++ b/src/shader_recompiler/ir_opt/rescaling_pass.cpp @@ -16,6 +16,7 @@ namespace { switch (type) { case TextureType::Color2D: case TextureType::ColorArray2D: + case TextureType::Color2DRect: return true; case TextureType::Color1D: case TextureType::ColorArray1D: @@ -132,7 +133,8 @@ void PatchImageQueryDimensions(IR::Block& block, IR::Inst& inst) { const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))}; switch (info.type) { case TextureType::Color2D: - case TextureType::ColorArray2D: { + case TextureType::ColorArray2D: + case TextureType::Color2DRect: { const IR::Value new_inst{&*block.PrependNewInst(it, inst)}; const IR::U32 width{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 0)})}; const IR::U32 height{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 1)})}; @@ -163,6 +165,7 @@ void ScaleIntegerComposite(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_s const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(composite, 1)})}; switch (info.type) { case TextureType::Color2D: + case TextureType::Color2DRect: inst.SetArg(index, ir.CompositeConstruct(x, y)); break; case TextureType::ColorArray2D: { @@ -193,6 +196,7 @@ void ScaleIntegerOffsetComposite(IR::IREmitter& ir, IR::Inst& inst, const IR::U1 switch (info.type) { case TextureType::ColorArray2D: case TextureType::Color2D: + case TextureType::Color2DRect: inst.SetArg(index, ir.CompositeConstruct(x, y)); break; case TextureType::Color1D: @@ -216,6 +220,7 @@ void SubScaleCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scaled) { const IR::U32 scaled_y{SubScale(ir, is_scaled, coord_y, IR::Attribute::PositionY)}; switch (info.type) { case TextureType::Color2D: + case TextureType::Color2DRect: inst.SetArg(1, ir.CompositeConstruct(scaled_x, scaled_y)); break; case TextureType::ColorArray2D: { diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp index ca3e306e8e..5cead5135e 100644 --- a/src/shader_recompiler/ir_opt/texture_pass.cpp +++ b/src/shader_recompiler/ir_opt/texture_pass.cpp @@ -362,6 +362,21 @@ private: TextureDescriptors& texture_descriptors; ImageDescriptors& image_descriptors; }; + +void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) { + IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; + const auto info{inst.Flags()}; + const IR::Value coord(inst.Arg(1)); + const IR::Value handle(ir.Imm32(0)); + const IR::U32 lod{ir.Imm32(0)}; + const IR::Value texture_size = ir.ImageQueryDimension(handle, lod, info); + inst.SetArg( + 1, ir.CompositeConstruct( + ir.FPMul(IR::F32(ir.CompositeExtract(coord, 0)), + ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 0)))), + ir.FPMul(IR::F32(ir.CompositeExtract(coord, 1)), + ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1)))))); +} } // Anonymous namespace void TexturePass(Environment& env, IR::Program& program) { @@ -399,6 +414,14 @@ void TexturePass(Environment& env, IR::Program& program) { flags.type.Assign(ReadTextureType(env, cbuf)); inst->SetFlags(flags); break; + case IR::Opcode::ImageSampleImplicitLod: + if (flags.type == TextureType::Color2D) { + auto texture_type = ReadTextureType(env, cbuf); + if (texture_type == TextureType::Color2DRect) { + PatchImageSampleImplicitLod(*texture_inst.block, *texture_inst.inst); + } + } + break; case IR::Opcode::ImageFetch: if (flags.type != TextureType::Color1D) { break; diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h index fd2ef53368..f5690805c4 100644 --- a/src/shader_recompiler/shader_info.h +++ b/src/shader_recompiler/shader_info.h @@ -24,8 +24,9 @@ enum class TextureType : u32 { ColorCube, ColorArrayCube, Buffer, + Color2DRect, }; -constexpr u32 NUM_TEXTURE_TYPES = 8; +constexpr u32 NUM_TEXTURE_TYPES = 9; enum class ImageFormat : u32 { Typeless, diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 8c0fffc67a..99cd11d1ec 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -93,6 +93,7 @@ GLenum ImageTarget(Shader::TextureType type, int num_samples = 1) { case Shader::TextureType::Color1D: return GL_TEXTURE_1D; case Shader::TextureType::Color2D: + case Shader::TextureType::Color2DRect: return is_multisampled ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D; case Shader::TextureType::ColorCube: return GL_TEXTURE_CUBE_MAP; @@ -502,6 +503,7 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager& set_view(Shader::TextureType::ColorArray1D, null_image_1d_array.handle); set_view(Shader::TextureType::ColorArray2D, null_image_view_2d_array.handle); set_view(Shader::TextureType::ColorArrayCube, null_image_cube_array.handle); + set_view(Shader::TextureType::Color2DRect, null_image_view_2d.handle); if (resolution.active) { for (size_t i = 0; i < rescale_draw_fbos.size(); ++i) { @@ -1110,6 +1112,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI flat_range.extent.layers = 1; [[fallthrough]]; case ImageViewType::e2D: + case ImageViewType::Rect: if (True(flags & VideoCommon::ImageViewFlagBits::Slice)) { // 2D and 2D array views on a 3D textures are used exclusively for render targets ASSERT(info.range.extent.levels == 1); @@ -1135,9 +1138,6 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI SetupView(Shader::TextureType::ColorCube); SetupView(Shader::TextureType::ColorArrayCube); break; - case ImageViewType::Rect: - UNIMPLEMENTED(); - break; case ImageViewType::Buffer: ASSERT(false); break; @@ -1150,6 +1150,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI default_handle = Handle(Shader::TextureType::ColorArray1D); break; case ImageViewType::e2D: + case ImageViewType::Rect: default_handle = Handle(Shader::TextureType::Color2D); break; case ImageViewType::e2DArray: @@ -1210,6 +1211,7 @@ GLuint ImageView::MakeView(Shader::TextureType view_type, GLenum view_format) { case Shader::TextureType::Color1D: case Shader::TextureType::Color2D: case Shader::TextureType::ColorCube: + case Shader::TextureType::Color2DRect: view_range = flat_range; break; case Shader::TextureType::ColorArray1D: @@ -1250,7 +1252,6 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) { const GLint seamless = config.cubemap_interface_filtering ? GL_TRUE : GL_FALSE; UNIMPLEMENTED_IF(config.cubemap_anisotropy != 1); - UNIMPLEMENTED_IF(config.float_coord_normalization != 0); sampler.Create(); const GLuint handle = sampler.handle; diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index 43cc94fab2..3adad5af4c 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -434,7 +434,9 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading state.statistics.get(), false)}; std::scoped_lock lock{state.mutex}; - graphics_cache.emplace(key, std::move(pipeline)); + if (pipeline) { + graphics_cache.emplace(key, std::move(pipeline)); + } ++state.built; if (state.has_loaded) { callback(VideoCore::LoadCallbackStage::Build, state.built, state.total); diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index 16463a8924..caca79d79f 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -230,6 +230,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array& color) { case Shader::TextureType::Color1D: return VK_IMAGE_VIEW_TYPE_1D; case Shader::TextureType::Color2D: + case Shader::TextureType::Color2DRect: return VK_IMAGE_VIEW_TYPE_2D; case Shader::TextureType::ColorCube: return VK_IMAGE_VIEW_TYPE_CUBE; @@ -254,6 +255,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array& color) { case VideoCommon::ImageViewType::e1D: return VK_IMAGE_VIEW_TYPE_1D; case VideoCommon::ImageViewType::e2D: + case VideoCommon::ImageViewType::Rect: return VK_IMAGE_VIEW_TYPE_2D; case VideoCommon::ImageViewType::Cube: return VK_IMAGE_VIEW_TYPE_CUBE; @@ -265,9 +267,6 @@ constexpr VkBorderColor ConvertBorderColor(const std::array& color) { return VK_IMAGE_VIEW_TYPE_2D_ARRAY; case VideoCommon::ImageViewType::CubeArray: return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY; - case VideoCommon::ImageViewType::Rect: - UNIMPLEMENTED_MSG("Rect image view"); - return VK_IMAGE_VIEW_TYPE_2D; case VideoCommon::ImageViewType::Buffer: ASSERT_MSG(false, "Texture buffers can't be image views"); return VK_IMAGE_VIEW_TYPE_1D; @@ -1579,6 +1578,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI break; case VideoCommon::ImageViewType::e2D: case VideoCommon::ImageViewType::e2DArray: + case VideoCommon::ImageViewType::Rect: create(TextureType::Color2D, 1); create(TextureType::ColorArray2D, std::nullopt); render_target = Handle(Shader::TextureType::ColorArray2D); @@ -1592,9 +1592,6 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI create(TextureType::ColorCube, 6); create(TextureType::ColorArrayCube, std::nullopt); break; - case VideoCommon::ImageViewType::Rect: - UNIMPLEMENTED(); - break; case VideoCommon::ImageViewType::Buffer: ASSERT(false); break; diff --git a/src/video_core/shader_environment.cpp b/src/video_core/shader_environment.cpp index c4e923bbf1..808d88eec8 100644 --- a/src/video_core/shader_environment.cpp +++ b/src/video_core/shader_environment.cpp @@ -39,7 +39,11 @@ static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) { return Shader::TextureType::Color1D; case Tegra::Texture::TextureType::Texture2D: case Tegra::Texture::TextureType::Texture2DNoMipmap: - return Shader::TextureType::Color2D; + if (entry.normalized_coords) { + return Shader::TextureType::Color2D; + } else { + return Shader::TextureType::Color2DRect; + } case Tegra::Texture::TextureType::Texture3D: return Shader::TextureType::Color3D; case Tegra::Texture::TextureType::TextureCubemap: @@ -53,7 +57,8 @@ static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) { case Tegra::Texture::TextureType::TextureCubeArray: return Shader::TextureType::ColorArrayCube; default: - throw Shader::NotImplementedException("Unknown texture type"); + UNIMPLEMENTED(); + return Shader::TextureType::Color2D; } }