From a8f5fd787fa6b7d2c120bf9b7fbfa840738db1a3 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Fri, 21 Sep 2018 16:15:29 -0400 Subject: [PATCH] shader_bytecode: Lay out the Ipa-related enums better This is more consistent with the surrounding enums. --- src/video_core/engines/shader_bytecode.h | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index acd6f5b21c..b1f137b9c8 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -314,8 +314,18 @@ enum class TextureMiscMode : u64 { PTP, }; -enum class IpaInterpMode : u64 { Linear = 0, Perspective = 1, Flat = 2, Sc = 3 }; -enum class IpaSampleMode : u64 { Default = 0, Centroid = 1, Offset = 2 }; +enum class IpaInterpMode : u64 { + Linear = 0, + Perspective = 1, + Flat = 2, + Sc = 3, +}; + +enum class IpaSampleMode : u64 { + Default = 0, + Centroid = 1, + Offset = 2, +}; struct IpaMode { IpaInterpMode interpolation_mode;