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core: Make System references const where applicable
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b77f571d20
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2 changed files with 3 additions and 3 deletions
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@ -32,7 +32,7 @@ namespace Kernel {
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*/
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*/
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static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] int cycles_late) {
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static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] int cycles_late) {
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const auto proper_handle = static_cast<Handle>(thread_handle);
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const auto proper_handle = static_cast<Handle>(thread_handle);
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auto& system = Core::System::GetInstance();
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const auto& system = Core::System::GetInstance();
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// Lock the global kernel mutex when we enter the kernel HLE.
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// Lock the global kernel mutex when we enter the kernel HLE.
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std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
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std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
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@ -90,7 +90,7 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] int cycles_
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/// The timer callback event, called when a timer is fired
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/// The timer callback event, called when a timer is fired
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static void TimerCallback(u64 timer_handle, int cycles_late) {
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static void TimerCallback(u64 timer_handle, int cycles_late) {
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const auto proper_handle = static_cast<Handle>(timer_handle);
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const auto proper_handle = static_cast<Handle>(timer_handle);
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auto& system = Core::System::GetInstance();
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const auto& system = Core::System::GetInstance();
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SharedPtr<Timer> timer = system.Kernel().RetrieveTimerFromCallbackHandleTable(proper_handle);
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SharedPtr<Timer> timer = system.Kernel().RetrieveTimerFromCallbackHandleTable(proper_handle);
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if (timer == nullptr) {
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if (timer == nullptr) {
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@ -572,7 +572,7 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
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return ERR_INVALID_HANDLE;
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return ERR_INVALID_HANDLE;
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}
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}
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auto& system = Core::System::GetInstance();
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const auto& system = Core::System::GetInstance();
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const auto& scheduler = system.CurrentScheduler();
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const auto& scheduler = system.CurrentScheduler();
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const auto* const current_thread = scheduler.GetCurrentThread();
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const auto* const current_thread = scheduler.GetCurrentThread();
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const bool same_thread = current_thread == thread;
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const bool same_thread = current_thread == thread;
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