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Merge pull request #9489 from MonsterDruide1/tas-stick-deadzone
TAS: Increase accuracy of Stick inputs
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commit
ac00ead7d4
1 changed files with 7 additions and 0 deletions
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@ -210,6 +210,13 @@ void EmulatedController::LoadTASParams() {
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tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
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tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
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tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
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tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
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tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
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tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
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// set to optimal stick to avoid sanitizing the stick and tweaking the coordinates
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// making sure they play back in the game as originally written down in the script file
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tas_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f);
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tas_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f);
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tas_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f);
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tas_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f);
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}
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}
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void EmulatedController::LoadVirtualGamepadParams() {
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void EmulatedController::LoadVirtualGamepadParams() {
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