GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.

This commit is contained in:
Subv 2018-06-05 22:01:20 -05:00
parent 8d70d1ea45
commit adf47cd59a

View file

@ -28,6 +28,8 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
switch (format) {
case RenderTargetFormat::RGBA32_FLOAT:
return 16;
case RenderTargetFormat::RGBA16_FLOAT:
return 8;
case RenderTargetFormat::RGBA8_UNORM:
case RenderTargetFormat::RGB10_A2_UNORM:
return 4;