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savedata_factory: Detect future save data paths
Enable compatibility for new account/device save paths planned on a future implementation.
This commit is contained in:
parent
d574bb4610
commit
ae453ab6a8
3 changed files with 59 additions and 13 deletions
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@ -5,6 +5,7 @@
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/uuid.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/file_sys/savedata_factory.h"
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#include "core/file_sys/savedata_factory.h"
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#include "core/file_sys/vfs.h"
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#include "core/file_sys/vfs.h"
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@ -59,6 +60,36 @@ bool ShouldSaveDataBeAutomaticallyCreated(SaveDataSpaceId space, const SaveDataA
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attr.title_id == 0 && attr.save_id == 0);
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attr.title_id == 0 && attr.save_id == 0);
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}
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}
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std::string GetFutureSaveDataPath(SaveDataSpaceId space_id, SaveDataType type, u64 title_id,
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u128 user_id) {
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// Only detect nand user saves.
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const auto space_id_path = [space_id]() -> std::string_view {
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switch (space_id) {
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case SaveDataSpaceId::NandUser:
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return "/user/save";
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default:
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return "";
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}
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}();
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if (space_id_path.empty()) {
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return "";
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}
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Common::UUID uuid;
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std::memcpy(uuid.uuid.data(), user_id.data(), sizeof(Common::UUID));
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// Only detect account/device saves from the future location.
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switch (type) {
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case SaveDataType::SaveData:
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return fmt::format("{}/account/{}/{:016X}/1", space_id_path, uuid.RawString(), title_id);
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case SaveDataType::DeviceSaveData:
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return fmt::format("{}/device/{:016X}/1", space_id_path, title_id);
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default:
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return "";
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}
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}
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} // Anonymous namespace
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} // Anonymous namespace
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std::string SaveDataAttribute::DebugInfo() const {
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std::string SaveDataAttribute::DebugInfo() const {
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@ -82,7 +113,7 @@ ResultVal<VirtualDir> SaveDataFactory::Create(SaveDataSpaceId space,
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PrintSaveDataAttributeWarnings(meta);
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PrintSaveDataAttributeWarnings(meta);
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const auto save_directory =
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const auto save_directory =
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GetFullPath(system, space, meta.type, meta.title_id, meta.user_id, meta.save_id);
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GetFullPath(system, dir, space, meta.type, meta.title_id, meta.user_id, meta.save_id);
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auto out = dir->CreateDirectoryRelative(save_directory);
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auto out = dir->CreateDirectoryRelative(save_directory);
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@ -99,7 +130,7 @@ ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space,
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const SaveDataAttribute& meta) const {
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const SaveDataAttribute& meta) const {
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const auto save_directory =
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const auto save_directory =
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GetFullPath(system, space, meta.type, meta.title_id, meta.user_id, meta.save_id);
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GetFullPath(system, dir, space, meta.type, meta.title_id, meta.user_id, meta.save_id);
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auto out = dir->GetDirectoryRelative(save_directory);
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auto out = dir->GetDirectoryRelative(save_directory);
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@ -134,9 +165,9 @@ std::string SaveDataFactory::GetSaveDataSpaceIdPath(SaveDataSpaceId space) {
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}
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}
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}
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}
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std::string SaveDataFactory::GetFullPath(Core::System& system, SaveDataSpaceId space,
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std::string SaveDataFactory::GetFullPath(Core::System& system, VirtualDir dir,
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SaveDataType type, u64 title_id, u128 user_id,
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SaveDataSpaceId space, SaveDataType type, u64 title_id,
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u64 save_id) {
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u128 user_id, u64 save_id) {
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// According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
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// According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
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// be interpreted as the title id of the current process.
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// be interpreted as the title id of the current process.
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if (type == SaveDataType::SaveData || type == SaveDataType::DeviceSaveData) {
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if (type == SaveDataType::SaveData || type == SaveDataType::DeviceSaveData) {
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@ -145,6 +176,17 @@ std::string SaveDataFactory::GetFullPath(Core::System& system, SaveDataSpaceId s
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}
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}
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}
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}
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// For compat with a future impl.
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if (std::string future_path =
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GetFutureSaveDataPath(space, type, title_id & ~(0xFFULL), user_id);
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!future_path.empty()) {
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// Check if this location exists, and prefer it over the old.
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if (const auto future_dir = dir->GetDirectoryRelative(future_path); future_dir != nullptr) {
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LOG_INFO(Service_FS, "Using save at new location: {}", future_path);
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return future_path;
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}
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}
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std::string out = GetSaveDataSpaceIdPath(space);
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std::string out = GetSaveDataSpaceIdPath(space);
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switch (type) {
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switch (type) {
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@ -167,7 +209,8 @@ std::string SaveDataFactory::GetFullPath(Core::System& system, SaveDataSpaceId s
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SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
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SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
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u128 user_id) const {
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u128 user_id) const {
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const auto path = GetFullPath(system, SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
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const auto path =
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GetFullPath(system, dir, SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
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const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
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const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
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const auto size_file = relative_dir->GetFile(SAVE_DATA_SIZE_FILENAME);
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const auto size_file = relative_dir->GetFile(SAVE_DATA_SIZE_FILENAME);
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@ -185,7 +228,8 @@ SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
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void SaveDataFactory::WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
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void SaveDataFactory::WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
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SaveDataSize new_value) const {
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SaveDataSize new_value) const {
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const auto path = GetFullPath(system, SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
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const auto path =
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GetFullPath(system, dir, SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
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const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
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const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
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const auto size_file = relative_dir->CreateFile(SAVE_DATA_SIZE_FILENAME);
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const auto size_file = relative_dir->CreateFile(SAVE_DATA_SIZE_FILENAME);
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@ -95,8 +95,8 @@ public:
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VirtualDir GetSaveDataSpaceDirectory(SaveDataSpaceId space) const;
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VirtualDir GetSaveDataSpaceDirectory(SaveDataSpaceId space) const;
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static std::string GetSaveDataSpaceIdPath(SaveDataSpaceId space);
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static std::string GetSaveDataSpaceIdPath(SaveDataSpaceId space);
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static std::string GetFullPath(Core::System& system, SaveDataSpaceId space, SaveDataType type,
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static std::string GetFullPath(Core::System& system, VirtualDir dir, SaveDataSpaceId space,
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u64 title_id, u128 user_id, u64 save_id);
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SaveDataType type, u64 title_id, u128 user_id, u64 save_id);
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SaveDataSize ReadSaveDataSize(SaveDataType type, u64 title_id, u128 user_id) const;
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SaveDataSize ReadSaveDataSize(SaveDataType type, u64 title_id, u128 user_id) const;
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void WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
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void WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
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@ -1895,6 +1895,8 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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case GameListOpenTarget::SaveData: {
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case GameListOpenTarget::SaveData: {
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open_target = tr("Save Data");
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open_target = tr("Save Data");
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const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
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const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
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auto vfs_nand_dir =
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vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::Mode::Read);
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if (has_user_save) {
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if (has_user_save) {
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// User save data
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// User save data
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@ -1921,15 +1923,15 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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ASSERT(user_id);
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ASSERT(user_id);
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const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
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const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
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*system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
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*system, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser,
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program_id, user_id->AsU128(), 0);
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FileSys::SaveDataType::SaveData, program_id, user_id->AsU128(), 0);
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path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
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path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
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} else {
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} else {
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// Device save data
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// Device save data
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const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath(
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const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath(
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*system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
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*system, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser,
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program_id, {}, 0);
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FileSys::SaveDataType::SaveData, program_id, {}, 0);
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path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path);
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path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path);
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}
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}
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