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shader/transform_feedback: Expose buffer stride
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3 changed files with 4 additions and 1 deletions
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@ -777,7 +777,8 @@ private:
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}
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const VaryingTFB& tfb = it->second;
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return fmt::format("xfb_buffer = {}, xfb_offset = {}", tfb.buffer, tfb.offset);
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return fmt::format("xfb_buffer = {}, xfb_offset = {}, xfb_stride = {}", tfb.buffer,
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tfb.offset, tfb.stride);
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}
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void DeclareOutputAttribute(Attribute::Index index) {
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@ -87,6 +87,7 @@ std::unordered_map<u8, VaryingTFB> BuildTransformFeedback(const GraphicsInfo& in
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VaryingTFB varying;
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varying.buffer = layout.stream;
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varying.stride = layout.stride;
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varying.offset = offset * sizeof(u32);
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varying.components = 1;
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@ -13,6 +13,7 @@ namespace VideoCommon::Shader {
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struct VaryingTFB {
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std::size_t buffer;
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std::size_t stride;
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std::size_t offset;
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std::size_t components;
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};
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