mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-27 01:02:48 +01:00
shader_decode: Implement IADD32I
This commit is contained in:
parent
4316eaf75c
commit
af5c6e4ccb
1 changed files with 11 additions and 0 deletions
|
@ -24,6 +24,17 @@ u32 ShaderIR::DecodeArithmeticIntegerImmediate(BasicBlock& bb, u32 pc) {
|
|||
Node op_b = Immediate(static_cast<s32>(instr.alu.imm20_32));
|
||||
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::IADD32I: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.op_32.generates_cc,
|
||||
"Condition codes generation in IADD32I is not implemented");
|
||||
UNIMPLEMENTED_IF_MSG(instr.iadd32i.saturate, "IADD32I saturation is not implemented");
|
||||
|
||||
op_a = GetOperandAbsNegInteger(op_a, false, instr.iadd32i.negate_a, true);
|
||||
|
||||
const Node value = Operation(OperationCode::IAdd, PRECISE, op_a, op_b);
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::LOP32I: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.op_32.generates_cc,
|
||||
"Condition codes generation in LOP32I is not implemented");
|
||||
|
|
Loading…
Reference in a new issue