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control_metadata: Add GetRawBytes function to NACP
Returns the raw bytes of the NACP file. Needed for GetApplicationControlData which returns the raw, unprocessed NACP to the game.
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2 changed files with 7 additions and 0 deletions
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@ -66,4 +66,10 @@ std::string NACP::GetVersionString() const {
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return Common::StringFromFixedZeroTerminatedBuffer(raw->version_string.data(),
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return Common::StringFromFixedZeroTerminatedBuffer(raw->version_string.data(),
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raw->version_string.size());
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raw->version_string.size());
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}
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}
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std::vector<u8> NACP::GetRawBytes() const {
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std::vector<u8> out(sizeof(RawNACP));
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std::memcpy(out.data(), raw.get(), sizeof(RawNACP));
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return out;
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}
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} // namespace FileSys
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} // namespace FileSys
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@ -81,6 +81,7 @@ public:
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u64 GetTitleId() const;
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u64 GetTitleId() const;
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u64 GetDLCBaseTitleId() const;
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u64 GetDLCBaseTitleId() const;
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std::string GetVersionString() const;
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std::string GetVersionString() const;
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std::vector<u8> GetRawBytes() const;
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private:
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private:
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std::unique_ptr<RawNACP> raw;
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std::unique_ptr<RawNACP> raw;
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