mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-23 07:12:46 +01:00
gl_shader_disk_cache: Add transferable stores
This commit is contained in:
parent
98be5a4928
commit
b1efceec89
2 changed files with 194 additions and 0 deletions
|
@ -20,8 +20,16 @@
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
|
|
||||||
|
enum class EntryKind : u32 {
|
||||||
|
Raw,
|
||||||
|
Usage,
|
||||||
|
};
|
||||||
|
|
||||||
|
constexpr u32 NativeVersion = 1;
|
||||||
|
|
||||||
// Making sure sizes doesn't change by accident
|
// Making sure sizes doesn't change by accident
|
||||||
static_assert(sizeof(BaseBindings) == 12);
|
static_assert(sizeof(BaseBindings) == 12);
|
||||||
|
static_assert(sizeof(ShaderDiskCacheUsage) == 24);
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
std::string GetTitleID() {
|
std::string GetTitleID() {
|
||||||
|
@ -29,6 +37,90 @@ std::string GetTitleID() {
|
||||||
}
|
}
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
|
ShaderDiskCacheRaw::ShaderDiskCacheRaw(FileUtil::IOFile& file) {
|
||||||
|
file.ReadBytes(&unique_identifier, sizeof(u64));
|
||||||
|
file.ReadBytes(&program_type, sizeof(u32));
|
||||||
|
|
||||||
|
u32 program_code_size{}, program_code_size_b{};
|
||||||
|
file.ReadBytes(&program_code_size, sizeof(u32));
|
||||||
|
file.ReadBytes(&program_code_size_b, sizeof(u32));
|
||||||
|
|
||||||
|
program_code.resize(program_code_size);
|
||||||
|
program_code_b.resize(program_code_size_b);
|
||||||
|
|
||||||
|
file.ReadArray(program_code.data(), program_code_size);
|
||||||
|
if (HasProgramA()) {
|
||||||
|
file.ReadArray(program_code_b.data(), program_code_size_b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
|
||||||
|
file.WriteObject(unique_identifier);
|
||||||
|
file.WriteObject(static_cast<u32>(program_type));
|
||||||
|
file.WriteObject(program_code_size);
|
||||||
|
file.WriteObject(program_code_size_b);
|
||||||
|
|
||||||
|
file.WriteArray(program_code.data(), program_code_size);
|
||||||
|
if (HasProgramA()) {
|
||||||
|
file.WriteArray(program_code_b.data(), program_code_size_b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
|
||||||
|
const u64 id = entry.GetUniqueIdentifier();
|
||||||
|
if (transferable.find(id) != transferable.end()) {
|
||||||
|
// The shader already exists
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
FileUtil::IOFile file = AppendTransferableFile();
|
||||||
|
if (!file.IsOpen()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
file.WriteObject(EntryKind::Raw);
|
||||||
|
entry.Save(file);
|
||||||
|
|
||||||
|
transferable.insert({id, {}});
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
|
||||||
|
const auto it = transferable.find(usage.unique_identifier);
|
||||||
|
if (it == transferable.end()) {
|
||||||
|
LOG_CRITICAL(Render_OpenGL, "Saving shader usage without storing raw previously");
|
||||||
|
UNREACHABLE();
|
||||||
|
}
|
||||||
|
auto& usages{it->second};
|
||||||
|
ASSERT(usages.find(usage) == usages.end());
|
||||||
|
usages.insert(usage);
|
||||||
|
|
||||||
|
FileUtil::IOFile file = AppendTransferableFile();
|
||||||
|
if (!file.IsOpen()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
file.WriteObject(EntryKind::Usage);
|
||||||
|
file.WriteObject(usage);
|
||||||
|
}
|
||||||
|
|
||||||
|
FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
|
||||||
|
if (!EnsureDirectories()) {
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto transferable_path{GetTransferablePath()};
|
||||||
|
const bool existed = FileUtil::Exists(transferable_path);
|
||||||
|
|
||||||
|
FileUtil::IOFile file(transferable_path, "ab");
|
||||||
|
if (!file.IsOpen()) {
|
||||||
|
LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}", transferable_path);
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
if (!existed || file.GetSize() == 0) {
|
||||||
|
// If the file didn't exist, write its version
|
||||||
|
file.WriteObject(NativeVersion);
|
||||||
|
}
|
||||||
|
return file;
|
||||||
|
}
|
||||||
|
|
||||||
bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
|
bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
|
||||||
const auto CreateDir = [](const std::string& dir) {
|
const auto CreateDir = [](const std::string& dir) {
|
||||||
if (!FileUtil::CreateDir(dir)) {
|
if (!FileUtil::CreateDir(dir)) {
|
||||||
|
|
|
@ -4,12 +4,18 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <set>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <tuple>
|
#include <tuple>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <glad/glad.h>
|
||||||
|
|
||||||
|
#include "common/assert.h"
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "common/file_util.h"
|
#include "common/file_util.h"
|
||||||
#include "video_core/engines/maxwell_3d.h"
|
#include "video_core/engines/maxwell_3d.h"
|
||||||
|
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
|
|
||||||
|
@ -40,9 +46,102 @@ public:
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class ShaderDiskCacheRaw {
|
||||||
|
public:
|
||||||
|
explicit ShaderDiskCacheRaw(FileUtil::IOFile& file);
|
||||||
|
|
||||||
|
explicit ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
|
||||||
|
u32 program_code_size, u32 program_code_size_b,
|
||||||
|
ProgramCode program_code, ProgramCode program_code_b)
|
||||||
|
: unique_identifier{unique_identifier}, program_type{program_type},
|
||||||
|
program_code_size{program_code_size}, program_code_size_b{program_code_size_b},
|
||||||
|
program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {}
|
||||||
|
|
||||||
|
void Save(FileUtil::IOFile& file) const;
|
||||||
|
|
||||||
|
u64 GetUniqueIdentifier() const {
|
||||||
|
return unique_identifier;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool HasProgramA() const {
|
||||||
|
return program_type == Maxwell::ShaderProgram::VertexA;
|
||||||
|
}
|
||||||
|
|
||||||
|
Maxwell::ShaderProgram GetProgramType() const {
|
||||||
|
return program_type;
|
||||||
|
}
|
||||||
|
|
||||||
|
Maxwell::ShaderStage GetProgramStage() const {
|
||||||
|
switch (program_type) {
|
||||||
|
case Maxwell::ShaderProgram::VertexA:
|
||||||
|
case Maxwell::ShaderProgram::VertexB:
|
||||||
|
return Maxwell::ShaderStage::Vertex;
|
||||||
|
case Maxwell::ShaderProgram::TesselationControl:
|
||||||
|
return Maxwell::ShaderStage::TesselationControl;
|
||||||
|
case Maxwell::ShaderProgram::TesselationEval:
|
||||||
|
return Maxwell::ShaderStage::TesselationEval;
|
||||||
|
case Maxwell::ShaderProgram::Geometry:
|
||||||
|
return Maxwell::ShaderStage::Geometry;
|
||||||
|
case Maxwell::ShaderProgram::Fragment:
|
||||||
|
return Maxwell::ShaderStage::Fragment;
|
||||||
|
}
|
||||||
|
UNREACHABLE();
|
||||||
|
}
|
||||||
|
|
||||||
|
const ProgramCode& GetProgramCode() const {
|
||||||
|
return program_code;
|
||||||
|
}
|
||||||
|
|
||||||
|
const ProgramCode& GetProgramCodeB() const {
|
||||||
|
return program_code_b;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
u64 unique_identifier{};
|
||||||
|
Maxwell::ShaderProgram program_type{};
|
||||||
|
u32 program_code_size{};
|
||||||
|
u32 program_code_size_b{};
|
||||||
|
|
||||||
|
ProgramCode program_code;
|
||||||
|
ProgramCode program_code_b;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ShaderDiskCacheUsage {
|
||||||
|
private:
|
||||||
|
auto Tie() const {
|
||||||
|
return std::tie(unique_identifier, bindings, primitive);
|
||||||
|
}
|
||||||
|
|
||||||
|
public:
|
||||||
|
u64 unique_identifier{};
|
||||||
|
BaseBindings bindings;
|
||||||
|
GLenum primitive{};
|
||||||
|
|
||||||
|
bool operator<(const ShaderDiskCacheUsage& rhs) const {
|
||||||
|
return Tie() < rhs.Tie();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool operator==(const ShaderDiskCacheUsage& rhs) const {
|
||||||
|
return Tie() == rhs.Tie();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool operator!=(const ShaderDiskCacheUsage& rhs) const {
|
||||||
|
return !this->operator==(rhs);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
class ShaderDiskCacheOpenGL {
|
class ShaderDiskCacheOpenGL {
|
||||||
public:
|
public:
|
||||||
|
/// Saves a raw dump to the transferable file. Checks for collisions.
|
||||||
|
void SaveRaw(const ShaderDiskCacheRaw& entry);
|
||||||
|
|
||||||
|
/// Saves shader usage to the transferable file. Does not check for collisions.
|
||||||
|
void SaveUsage(const ShaderDiskCacheUsage& usage);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
/// Opens current game's transferable file and write it's header if it doesn't exist
|
||||||
|
FileUtil::IOFile AppendTransferableFile() const;
|
||||||
|
|
||||||
/// Create shader disk cache directories. Returns true on success.
|
/// Create shader disk cache directories. Returns true on success.
|
||||||
bool EnsureDirectories() const;
|
bool EnsureDirectories() const;
|
||||||
|
|
||||||
|
@ -60,6 +159,9 @@ private:
|
||||||
|
|
||||||
/// Get user's shader directory path
|
/// Get user's shader directory path
|
||||||
std::string GetBaseDir() const;
|
std::string GetBaseDir() const;
|
||||||
|
|
||||||
|
// Stored transferable shaders
|
||||||
|
std::map<u64, std::set<ShaderDiskCacheUsage>> transferable;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
Loading…
Reference in a new issue