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shader_recompiler: Remove unnecessary [[nodiscard]]
Since ConvertLegacyToGeneric has a void return value, there's nothing that is actually returned by the function.
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1 changed files with 1 additions and 2 deletions
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@ -21,7 +21,6 @@ namespace Shader::Maxwell {
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[[nodiscard]] IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b,
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[[nodiscard]] IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b,
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Environment& env_vertex_b);
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Environment& env_vertex_b);
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[[nodiscard]] void ConvertLegacyToGeneric(IR::Program& program,
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void ConvertLegacyToGeneric(IR::Program& program, const RuntimeInfo& runtime_info);
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const Shader::RuntimeInfo& runtime_info);
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} // namespace Shader::Maxwell
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} // namespace Shader::Maxwell
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