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Kernel: Initial implementation of thread preemption.
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3 changed files with 30 additions and 0 deletions
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@ -12,6 +12,7 @@
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/hle/kernel/address_arbiter.h"
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/handle_table.h"
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@ -96,6 +97,7 @@ struct KernelCore::Impl {
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InitializeSystemResourceLimit(kernel);
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InitializeThreads();
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InitializePreemption();
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}
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void Shutdown() {
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@ -111,6 +113,7 @@ struct KernelCore::Impl {
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thread_wakeup_callback_handle_table.Clear();
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thread_wakeup_event_type = nullptr;
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preemption_event = nullptr;
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named_ports.clear();
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}
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@ -133,6 +136,18 @@ struct KernelCore::Impl {
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system.CoreTiming().RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
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}
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void InitializePreemption() {
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preemption_event = system.CoreTiming().RegisterEvent(
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"PreemptionCallback", [this](u64 userdata, s64 cycles_late) {
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global_scheduler.PreemptThreads();
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s64 time_interval = Core::Timing::msToCycles(std::chrono::milliseconds(10));
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system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
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});
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s64 time_interval = Core::Timing::msToCycles(std::chrono::milliseconds(10));
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system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
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}
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std::atomic<u32> next_object_id{0};
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std::atomic<u64> next_kernel_process_id{Process::InitialKIPIDMin};
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std::atomic<u64> next_user_process_id{Process::ProcessIDMin};
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@ -146,6 +161,7 @@ struct KernelCore::Impl {
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SharedPtr<ResourceLimit> system_resource_limit;
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Core::Timing::EventType* thread_wakeup_event_type = nullptr;
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Core::Timing::EventType* preemption_event = nullptr;
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// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future,
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// allowing us to simply use a pool index or similar.
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Kernel::HandleTable thread_wakeup_callback_handle_table;
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@ -238,6 +238,16 @@ bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread
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return AskForReselectionOrMarkRedundant(yielding_thread, winner);
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}
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void GlobalScheduler::PreemptThreads() {
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for (std::size_t core_id = 0; core_id < NUM_CPU_CORES; core_id++) {
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const u64 priority = preemption_priorities[core_id];
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if (scheduled_queue[core_id].size(priority) > 1) {
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scheduled_queue[core_id].yield(priority);
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reselection_pending.store(true, std::memory_order_release);
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}
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}
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}
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void GlobalScheduler::Schedule(u32 priority, u32 core, Thread* thread) {
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ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
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scheduled_queue[core].add(thread, priority);
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@ -133,6 +133,8 @@ public:
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*/
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bool YieldThreadAndWaitForLoadBalancing(Thread* thread);
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void PreemptThreads();
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u32 CpuCoresCount() const {
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return NUM_CPU_CORES;
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}
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@ -153,6 +155,8 @@ private:
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std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue;
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std::atomic<bool> reselection_pending;
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std::array<u64, NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 62};
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/// Lists all thread ids that aren't deleted/etc.
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std::vector<SharedPtr<Thread>> thread_list;
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Core::System& system;
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