mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-28 19:30:58 +01:00
gl_state: Remove completely
This commit is contained in:
parent
1c4bf9cbfa
commit
b92dfcd7f2
13 changed files with 4 additions and 152 deletions
|
@ -71,8 +71,6 @@ add_library(video_core STATIC
|
|||
renderer_opengl/gl_shader_util.h
|
||||
renderer_opengl/gl_state_tracker.cpp
|
||||
renderer_opengl/gl_state_tracker.h
|
||||
renderer_opengl/gl_state.cpp
|
||||
renderer_opengl/gl_state.h
|
||||
renderer_opengl/gl_stream_buffer.cpp
|
||||
renderer_opengl/gl_stream_buffer.h
|
||||
renderer_opengl/gl_texture_cache.cpp
|
||||
|
|
|
@ -11,7 +11,6 @@
|
|||
#include "common/common_types.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_framebuffer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
|
|
|
@ -13,7 +13,6 @@
|
|||
#include "common/common_types.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/renderer_opengl/gl_texture_cache.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
@ -63,7 +62,6 @@ public:
|
|||
private:
|
||||
OGLFramebuffer CreateFramebuffer(const FramebufferCacheKey& key);
|
||||
|
||||
OpenGLState local_state;
|
||||
std::unordered_map<FramebufferCacheKey, OGLFramebuffer> cache;
|
||||
};
|
||||
|
||||
|
|
|
@ -359,8 +359,8 @@ void RasterizerOpenGL::ConfigureFramebuffers() {
|
|||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer_cache.GetFramebuffer(key));
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb,
|
||||
bool using_depth_fb, bool using_stencil_fb) {
|
||||
void RasterizerOpenGL::ConfigureClearFramebuffer(bool using_color_fb, bool using_depth_fb,
|
||||
bool using_stencil_fb) {
|
||||
using VideoCore::Surface::SurfaceType;
|
||||
|
||||
auto& gpu = system.GPU().Maxwell3D();
|
||||
|
@ -396,10 +396,6 @@ void RasterizerOpenGL::Clear() {
|
|||
bool use_depth{};
|
||||
bool use_stencil{};
|
||||
|
||||
OpenGLState prev_state{OpenGLState::GetCurState()};
|
||||
SCOPE_EXIT({ prev_state.Apply(); });
|
||||
|
||||
OpenGLState clear_state{OpenGLState::GetCurState()};
|
||||
if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
|
||||
regs.clear_buffers.A) {
|
||||
use_color = true;
|
||||
|
@ -430,7 +426,7 @@ void RasterizerOpenGL::Clear() {
|
|||
return;
|
||||
}
|
||||
|
||||
ConfigureClearFramebuffer(clear_state, use_color, use_depth, use_stencil);
|
||||
ConfigureClearFramebuffer(use_color, use_depth, use_stencil);
|
||||
|
||||
SyncRasterizeEnable();
|
||||
if (regs.clear_flags.scissor) {
|
||||
|
@ -444,8 +440,6 @@ void RasterizerOpenGL::Clear() {
|
|||
|
||||
UNIMPLEMENTED_IF(regs.clear_flags.viewport);
|
||||
|
||||
clear_state.Apply();
|
||||
|
||||
if (use_color) {
|
||||
glClearBufferfv(GL_COLOR, 0, regs.clear_color);
|
||||
}
|
||||
|
@ -548,7 +542,6 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
|
|||
bind_ssbo_pushbuffer.Bind();
|
||||
|
||||
program_manager.Update();
|
||||
state.Apply();
|
||||
|
||||
if (texture_cache.TextureBarrier()) {
|
||||
glTextureBarrier();
|
||||
|
|
|
@ -30,7 +30,6 @@
|
|||
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/renderer_opengl/gl_texture_cache.h"
|
||||
#include "video_core/renderer_opengl/utils.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
|
@ -86,8 +85,7 @@ private:
|
|||
/// Configures the color and depth framebuffer states.
|
||||
void ConfigureFramebuffers();
|
||||
|
||||
void ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb,
|
||||
bool using_depth_fb, bool using_stencil_fb);
|
||||
void ConfigureClearFramebuffer(bool using_color_fb, bool using_depth_fb, bool using_stencil_fb);
|
||||
|
||||
/// Configures the current constbuffers to use for the draw command.
|
||||
void SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader);
|
||||
|
@ -208,7 +206,6 @@ private:
|
|||
void SetupShaders(GLenum primitive_mode);
|
||||
|
||||
const Device device;
|
||||
OpenGLState state;
|
||||
|
||||
TextureCacheOpenGL texture_cache;
|
||||
ShaderCacheOpenGL shader_cache;
|
||||
|
|
|
@ -8,7 +8,6 @@
|
|||
#include "common/microprofile.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_ResourceCreation, "OpenGL", "Resource Creation", MP_RGB(128, 128, 192));
|
||||
MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_RGB(128, 128, 192));
|
||||
|
|
|
@ -9,7 +9,6 @@
|
|||
#include <glad/glad.h>
|
||||
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/renderer_opengl/maxwell_to_gl.h"
|
||||
|
||||
namespace OpenGL::GLShader {
|
||||
|
|
|
@ -1,90 +0,0 @@
|
|||
// Copyright 2015 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <iterator>
|
||||
#include <glad/glad.h>
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_State, "OpenGL", "State Change", MP_RGB(192, 128, 128));
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
OpenGLState OpenGLState::cur_state;
|
||||
|
||||
namespace {
|
||||
|
||||
template <typename T>
|
||||
bool UpdateValue(T& current_value, const T new_value) {
|
||||
const bool changed = current_value != new_value;
|
||||
current_value = new_value;
|
||||
return changed;
|
||||
}
|
||||
|
||||
template <typename T1, typename T2>
|
||||
bool UpdateTie(T1 current_value, const T2 new_value) {
|
||||
const bool changed = current_value != new_value;
|
||||
current_value = new_value;
|
||||
return changed;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
std::optional<std::pair<GLuint, GLsizei>> UpdateArray(T& current_values, const T& new_values) {
|
||||
std::optional<std::size_t> first;
|
||||
std::size_t last;
|
||||
for (std::size_t i = 0; i < std::size(current_values); ++i) {
|
||||
if (!UpdateValue(current_values[i], new_values[i])) {
|
||||
continue;
|
||||
}
|
||||
if (!first) {
|
||||
first = i;
|
||||
}
|
||||
last = i;
|
||||
}
|
||||
if (!first) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return std::make_pair(static_cast<GLuint>(*first), static_cast<GLsizei>(last - *first + 1));
|
||||
}
|
||||
|
||||
void Enable(GLenum cap, bool enable) {
|
||||
if (enable) {
|
||||
glEnable(cap);
|
||||
} else {
|
||||
glDisable(cap);
|
||||
}
|
||||
}
|
||||
|
||||
void Enable(GLenum cap, GLuint index, bool enable) {
|
||||
if (enable) {
|
||||
glEnablei(cap, index);
|
||||
} else {
|
||||
glDisablei(cap, index);
|
||||
}
|
||||
}
|
||||
|
||||
void Enable(GLenum cap, bool& current_value, bool new_value) {
|
||||
if (UpdateValue(current_value, new_value)) {
|
||||
Enable(cap, new_value);
|
||||
}
|
||||
}
|
||||
|
||||
void Enable(GLenum cap, GLuint index, bool& current_value, bool new_value) {
|
||||
if (UpdateValue(current_value, new_value)) {
|
||||
Enable(cap, index, new_value);
|
||||
}
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
OpenGLState::OpenGLState() = default;
|
||||
|
||||
void OpenGLState::Apply() {}
|
||||
|
||||
} // namespace OpenGL
|
|
@ -1,31 +0,0 @@
|
|||
// Copyright 2015 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <type_traits>
|
||||
#include <glad/glad.h>
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class OpenGLState {
|
||||
public:
|
||||
OpenGLState();
|
||||
|
||||
/// Get the currently active OpenGL state
|
||||
static OpenGLState GetCurState() {
|
||||
return cur_state;
|
||||
}
|
||||
|
||||
/// Apply this state as the current OpenGL state
|
||||
void Apply();
|
||||
|
||||
private:
|
||||
static OpenGLState cur_state;
|
||||
};
|
||||
static_assert(std::is_trivially_copyable_v<OpenGLState>);
|
||||
|
||||
} // namespace OpenGL
|
|
@ -7,7 +7,6 @@
|
|||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/renderer_opengl/gl_stream_buffer.h"
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning",
|
||||
|
|
|
@ -10,7 +10,6 @@
|
|||
#include "core/core.h"
|
||||
#include "video_core/morton.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/renderer_opengl/gl_texture_cache.h"
|
||||
#include "video_core/renderer_opengl/utils.h"
|
||||
#include "video_core/texture_cache/surface_base.h"
|
||||
|
|
|
@ -575,8 +575,6 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
|||
};
|
||||
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
|
||||
|
||||
state.Apply();
|
||||
|
||||
// TODO: Signal state tracker about these changes
|
||||
program_manager.UseVertexShader(vertex_program.handle);
|
||||
program_manager.UseGeometryShader(0);
|
||||
|
@ -616,9 +614,6 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
|||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
// Restore default state
|
||||
state.Apply();
|
||||
}
|
||||
|
||||
void RendererOpenGL::TryPresent(int timeout_ms) {
|
||||
|
|
|
@ -11,7 +11,6 @@
|
|||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
|
@ -92,8 +91,6 @@ private:
|
|||
Core::Frontend::EmuWindow& emu_window;
|
||||
Core::System& system;
|
||||
|
||||
OpenGLState state;
|
||||
|
||||
// OpenGL object IDs
|
||||
OGLBuffer vertex_buffer;
|
||||
OGLProgram vertex_program;
|
||||
|
|
Loading…
Reference in a new issue