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spirv: Add SignedZeroInfNanPreserve logic
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3 changed files with 12 additions and 0 deletions
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@ -124,6 +124,12 @@ void SetupDenormControl(const Profile& profile, const IR::Program& program, Emit
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}
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ctx.AddExtension("SPV_KHR_float_controls");
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if (info.uses_fp16 && profile.support_fp16_signed_zero_nan_preserve) {
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ctx.AddExecutionMode(main_func, spv::ExecutionMode::SignedZeroInfNanPreserve);
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}
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if (profile.support_fp32_signed_zero_nan_preserve) {
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ctx.AddExecutionMode(main_func, spv::ExecutionMode::SignedZeroInfNanPreserve);
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}
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if (info.uses_fp32_denorms_flush && info.uses_fp32_denorms_preserve) {
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// LOG_ERROR(HW_GPU, "Fp32 denorm flush and preserve on the same shader");
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} else if (info.uses_fp32_denorms_flush) {
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@ -15,6 +15,8 @@ struct Profile {
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bool support_fp32_denorm_preserve{};
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bool support_fp16_denorm_flush{};
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bool support_fp32_denorm_flush{};
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bool support_fp16_signed_zero_nan_preserve{};
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bool support_fp32_signed_zero_nan_preserve{};
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// FClamp is broken and OpFMax + OpFMin should be used instead
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bool has_broken_spirv_clamp{};
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@ -193,6 +193,10 @@ ComputePipeline PipelineCache::CreateComputePipeline(ShaderInfo* shader_info) {
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.support_fp32_denorm_preserve = float_control.shaderDenormPreserveFloat32 != VK_FALSE,
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.support_fp16_denorm_flush = float_control.shaderDenormFlushToZeroFloat16 != VK_FALSE,
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.support_fp32_denorm_flush = float_control.shaderDenormFlushToZeroFloat32 != VK_FALSE,
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.support_fp16_signed_zero_nan_preserve =
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float_control.shaderSignedZeroInfNanPreserveFloat16 != VK_FALSE,
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.support_fp32_signed_zero_nan_preserve =
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float_control.shaderSignedZeroInfNanPreserveFloat32 != VK_FALSE,
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.has_broken_spirv_clamp = true, // TODO: is_intel
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};
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const auto [info, code]{Shader::RecompileSPIRV(profile, env, qmd.program_start)};
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