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OpenGL: Fix DisplayTransfer accel when input width != output width
Fixes #2246, #2261
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1 changed files with 10 additions and 1 deletions
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@ -715,7 +715,11 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
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CachedSurface src_params;
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src_params.addr = config.GetPhysicalInputAddress();
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src_params.width = config.output_width;
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// It's important to use the correct source input width to properly skip over parts of the input
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// image which will be cropped from the output but still affect the stride of the input image.
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src_params.width = config.input_width;
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// Using the output's height is fine because we don't read or skip over the remaining part of
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// the image, and it allows for smaller texture cache lookup rectangles.
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src_params.height = config.output_height;
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src_params.is_tiled = !config.input_linear;
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src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.input_format);
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@ -736,6 +740,11 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
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return false;
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}
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// Adjust the source rectangle to take into account parts of the input lines being cropped
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if (config.input_width > config.output_width) {
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src_rect.right -= (config.input_width - config.output_width) * src_surface->res_scale_width;
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}
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// Require destination surface to have same resolution scale as source to preserve scaling
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dst_params.res_scale_width = src_surface->res_scale_width;
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dst_params.res_scale_height = src_surface->res_scale_height;
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