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vulkan_memory_allocator: Respect bufferImageGranularity
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2 changed files with 8 additions and 2 deletions
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@ -228,7 +228,9 @@ void MemoryCommit::Release() {
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MemoryAllocator::MemoryAllocator(const Device& device_, bool export_allocations_)
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: device{device_}, properties{device_.GetPhysical().GetMemoryProperties()},
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export_allocations{export_allocations_} {}
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export_allocations{export_allocations_},
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buffer_image_granularity{
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device_.GetPhysical().GetProperties().limits.bufferImageGranularity} {}
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MemoryAllocator::~MemoryAllocator() = default;
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@ -258,7 +260,9 @@ MemoryCommit MemoryAllocator::Commit(const vk::Buffer& buffer, MemoryUsage usage
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}
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MemoryCommit MemoryAllocator::Commit(const vk::Image& image, MemoryUsage usage) {
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auto commit = Commit(device.GetLogical().GetImageMemoryRequirements(*image), usage);
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VkMemoryRequirements requirements = device.GetLogical().GetImageMemoryRequirements(*image);
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requirements.size = Common::AlignUp(requirements.size, buffer_image_granularity);
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auto commit = Commit(requirements, usage);
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image.BindMemory(commit.Memory(), commit.Offset());
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return commit;
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}
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@ -123,6 +123,8 @@ private:
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const VkPhysicalDeviceMemoryProperties properties; ///< Physical device properties.
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const bool export_allocations; ///< True when memory allocations have to be exported.
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std::vector<std::unique_ptr<MemoryAllocation>> allocations; ///< Current allocations.
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VkDeviceSize buffer_image_granularity; // The granularity for adjacent offsets between buffers
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// and optimal images
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};
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/// Returns true when a memory usage is guaranteed to be host visible.
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