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Merge pull request #3527 from FearlessTobi/output-mode
yuzu: Save sound output mode and set it to Stereo by default
This commit is contained in:
commit
bc681dc555
3 changed files with 7 additions and 0 deletions
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@ -387,6 +387,7 @@ struct Values {
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s32 current_user;
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s32 current_user;
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s32 language_index;
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s32 language_index;
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s32 sound_index;
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// Controls
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// Controls
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std::array<PlayerInput, 10> players;
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std::array<PlayerInput, 10> players;
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@ -698,6 +698,8 @@ void Config::ReadSystemValues() {
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Settings::values.custom_rtc = std::nullopt;
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Settings::values.custom_rtc = std::nullopt;
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}
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}
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Settings::values.sound_index = ReadSetting(QStringLiteral("sound_index"), 1).toInt();
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qt_config->endGroup();
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qt_config->endGroup();
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}
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}
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@ -1125,6 +1127,8 @@ void Config::SaveSystemValues() {
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Settings::values.custom_rtc.value_or(std::chrono::seconds{}).count()),
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Settings::values.custom_rtc.value_or(std::chrono::seconds{}).count()),
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0);
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0);
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WriteSetting(QStringLiteral("sound_index"), Settings::values.sound_index, 1);
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qt_config->endGroup();
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qt_config->endGroup();
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}
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}
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@ -56,6 +56,7 @@ void ConfigureSystem::SetConfiguration() {
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enabled = !Core::System::GetInstance().IsPoweredOn();
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enabled = !Core::System::GetInstance().IsPoweredOn();
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ui->combo_language->setCurrentIndex(Settings::values.language_index);
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ui->combo_language->setCurrentIndex(Settings::values.language_index);
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ui->combo_sound->setCurrentIndex(Settings::values.sound_index);
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ui->rng_seed_checkbox->setChecked(Settings::values.rng_seed.has_value());
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ui->rng_seed_checkbox->setChecked(Settings::values.rng_seed.has_value());
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ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.has_value());
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ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.has_value());
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@ -81,6 +82,7 @@ void ConfigureSystem::ApplyConfiguration() {
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}
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}
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Settings::values.language_index = ui->combo_language->currentIndex();
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Settings::values.language_index = ui->combo_language->currentIndex();
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Settings::values.sound_index = ui->combo_sound->currentIndex();
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if (ui->rng_seed_checkbox->isChecked()) {
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if (ui->rng_seed_checkbox->isChecked()) {
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Settings::values.rng_seed = ui->rng_seed_edit->text().toULongLong(nullptr, 16);
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Settings::values.rng_seed = ui->rng_seed_edit->text().toULongLong(nullptr, 16);
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