mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-22 14:52:45 +01:00
gl_shader_decompiler: Avoid copies where applicable
Avoids unnecessary reference count increments where applicable and also avoids reallocating a vector. Unlikely to make a huge difference, but given how trivial of an amendment it is, why not?
This commit is contained in:
parent
fd7dc7e03d
commit
bf328ed35a
1 changed files with 3 additions and 3 deletions
|
@ -484,7 +484,7 @@ private:
|
|||
code.AddLine("switch (jmp_to) {{");
|
||||
|
||||
for (const auto& pair : ir.GetBasicBlocks()) {
|
||||
const auto [address, bb] = pair;
|
||||
const auto& [address, bb] = pair;
|
||||
code.AddLine("case 0x{:X}U: {{", address);
|
||||
++code.scope;
|
||||
|
||||
|
@ -1483,8 +1483,8 @@ private:
|
|||
dy += '(';
|
||||
|
||||
for (std::size_t index = 0; index < components; ++index) {
|
||||
const auto operand_x{derivates.at(index * 2)};
|
||||
const auto operand_y{derivates.at(index * 2 + 1)};
|
||||
const auto& operand_x{derivates.at(index * 2)};
|
||||
const auto& operand_y{derivates.at(index * 2 + 1)};
|
||||
dx += Visit(operand_x).AsFloat();
|
||||
dy += Visit(operand_y).AsFloat();
|
||||
|
||||
|
|
Loading…
Reference in a new issue