mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-24 17:30:56 +01:00
shader: Fix fixed pipeline point size on geometry shaders
This commit is contained in:
parent
2597cee85b
commit
c070991def
1 changed files with 18 additions and 10 deletions
|
@ -15,6 +15,13 @@ void ConvertDepthMode(EmitContext& ctx) {
|
|||
const Id vector{ctx.OpCompositeInsert(ctx.F32[4], screen_depth, position, 2u)};
|
||||
ctx.OpStore(ctx.output_position, vector);
|
||||
}
|
||||
|
||||
void SetFixedPipelinePointSize(EmitContext& ctx) {
|
||||
if (ctx.profile.fixed_state_point_size) {
|
||||
const float point_size{*ctx.profile.fixed_state_point_size};
|
||||
ctx.OpStore(ctx.output_point_size, ctx.Constant(ctx.F32[1], point_size));
|
||||
}
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
void EmitPrologue(EmitContext& ctx) {
|
||||
|
@ -28,10 +35,9 @@ void EmitPrologue(EmitContext& ctx) {
|
|||
ctx.OpStore(generic_id, default_vector);
|
||||
}
|
||||
}
|
||||
if (ctx.profile.fixed_state_point_size) {
|
||||
const float point_size{*ctx.profile.fixed_state_point_size};
|
||||
ctx.OpStore(ctx.output_point_size, ctx.Constant(ctx.F32[1], point_size));
|
||||
}
|
||||
if (ctx.stage == Stage::VertexB || ctx.stage == Stage::Geometry) {
|
||||
SetFixedPipelinePointSize(ctx);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -45,21 +51,23 @@ void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
|
|||
if (ctx.profile.convert_depth_mode) {
|
||||
ConvertDepthMode(ctx);
|
||||
}
|
||||
if (!stream.IsImmediate()) {
|
||||
if (stream.IsImmediate()) {
|
||||
ctx.OpEmitStreamVertex(ctx.Def(stream));
|
||||
} else {
|
||||
// LOG_WARNING(..., "EmitVertex's stream is not constant");
|
||||
ctx.OpEmitStreamVertex(ctx.u32_zero_value);
|
||||
return;
|
||||
}
|
||||
ctx.OpEmitStreamVertex(ctx.Def(stream));
|
||||
// Restore fixed pipeline point size after emitting the vertex
|
||||
SetFixedPipelinePointSize(ctx);
|
||||
}
|
||||
|
||||
void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
|
||||
if (!stream.IsImmediate()) {
|
||||
if (stream.IsImmediate()) {
|
||||
ctx.OpEndStreamPrimitive(ctx.Def(stream));
|
||||
} else {
|
||||
// LOG_WARNING(..., "EndPrimitive's stream is not constant");
|
||||
ctx.OpEndStreamPrimitive(ctx.u32_zero_value);
|
||||
return;
|
||||
}
|
||||
ctx.OpEndStreamPrimitive(ctx.Def(stream));
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::SPIRV
|
||||
|
|
Loading…
Reference in a new issue